[Release]Wallhack using *.mcl.

06/07/2012 19:05 echomachine17#16
yup
06/07/2012 19:06 [GM]DeathAngel#17
Punk what's the .mcl file coresponding to TG? :D
06/07/2012 19:12 baccala#18
Quote:
Originally Posted by PunkS7yle View Post
Wallhack can be done in 3 ways.

1.Using a script&template in the 010 editor. I will only teach you this one.
  • Download the SweetScape 010 editor, even trial should be fine for 30 days, I will not provide a crack
  • Download these two templates by Yamachi.
  • [Only registered and activated users can see links. Click Here To Register...]
  • [Only registered and activated users can see links. Click Here To Register...]
  • Now open any MCL file in the 010 Editor.
  • Press F5, grab the MCL template and run it.
  • Next, Create a new script with this data inside :
Code:
local int i,j ;
for ( i = 0; i < 256; i++)
{
 for ( j = 0; j < 256; j++)
 {
  thread_map[i].unk[j] = 0;
 }
}

  • And run this script, wait for it to finish, save, and done. You will now have wallhack for that map.
YOU ARE MY HERO :-p THANKS!
06/07/2012 19:14 echomachine17#19
sir punk how to fix this error

*ERROR Line 44: Template passed end of file at variable 'unkuiA'.
06/07/2012 19:23 ChapsMan14#20
ehe.. nice released..
06/07/2012 19:24 pjip2003#21
Punk can this be used in certain dungeon?
06/07/2012 19:32 ememaries#22
how can i download those template.. and wht is yamachi?pls repz asap :) or hamachi?
06/07/2012 19:41 locklock2#23
Can anyone tell me step by step,etc how to download it or just copy to txt that scripts?damn :DD
06/07/2012 19:48 ememaries#24
after pressing f5 i cant grab any files. pls help
06/07/2012 20:07 alecz24#25
Punk did you notice that some .mcl files have x64 capable data?

I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<
06/07/2012 20:19 .Law.#26
Quote:
Originally Posted by alecz24 View Post
Punk did you notice that some .mcl files have x64 capable data?

I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<
Data files x64 ,what xDDD ? CABAL doesn't eat much at all, it loads the .mcl file when you tele in the map, and theyre max size is 10-11 mb, I don't know what HDD you're using but that shit is pretty much instant.

Added video for noobs and I'll post a second method later.
06/07/2012 20:24 baccala#27
Line 69: Template passed end of file at variable 'text'.

where is the problem?

i have sostitute char text[length];

with: //char text[length];

work but Line 74: Template passed end of file at variable 'unkui'

why?
06/07/2012 20:33 .Law.#28
#Added guide how to find mcl ID
#Attached cabal.dec

@baccala Don't edit anything in the templates..
06/07/2012 20:46 ememaries#29
sir punk.. is these working for cabal ph??
06/07/2012 21:07 .Law.#30
Quote:
Originally Posted by ememaries View Post
sir punk.. is these working for cabal ph??
Yes