yup
YOU ARE MY HERO :-p THANKS!Quote:
Wallhack can be done in 3 ways.
1.Using a script&template in the 010 editor. I will only teach you this one.
- Download the SweetScape 010 editor, even trial should be fine for 30 days, I will not provide a crack
- Download these two templates by Yamachi.
- [Only registered and activated users can see links. Click Here To Register...]
- [Only registered and activated users can see links. Click Here To Register...]
- Now open any MCL file in the 010 Editor.
- Press F5, grab the MCL template and run it.
- Next, Create a new script with this data inside :
Code:local int i,j ; for ( i = 0; i < 256; i++) { for ( j = 0; j < 256; j++) { thread_map[i].unk[j] = 0; } }
- And run this script, wait for it to finish, save, and done. You will now have wallhack for that map.
Data files x64 ,what xDDD ? CABAL doesn't eat much at all, it loads the .mcl file when you tele in the map, and theyre max size is 10-11 mb, I don't know what HDD you're using but that shit is pretty much instant.Quote:
Punk did you notice that some .mcl files have x64 capable data?
I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<