"lol apparently u want a forum that has free bots" And you came to this conclusion how?
It's only hard if you listen to them whine and want to make something to compete with commercial bots.Quote:
Because you have no idea how much effort there is used to keep a bot alive.
well personally my programming experience is really really weak but from what i know the reason that free bots dont compete anymore is that because they end up malfunctioning due to tq's continuous updates so people dont really bother making free bots coz they will end up dead anyway, correct me if am wrongQuote:
It's only hard if you listen to them whine and want to make something to compete with commercial bots.
Could easily take a few hours to write a basic hook based bot using hawtness' framework and have a rather functional hunt/loot bot.
I simply don't have the desire to.
Write it in a modular sort of way and people could update the damn thing themselves (packet structures using xml, memory addresses in external file, customizable hunting settings, etc)
thanks for the thorough explanation, however i was wondering if it was really possible for some1 to design a bot in a way that users can update it themselves coz that sounds kinda weird lolQuote:
It all boils down to the scope of the project.
Free bots fail because...
#1: NO reward. We aren't allowed survey type download links on epvp and so there's no way to make money off it. CoOperative had INSANE amounts of users yet he earned nothing. Not worth continued effort.
#2: Whining. A bot gets someone botjailed.. they harass you on pm. People can't figure out how to run so they bitch at you... TQ patches something and it's now your responsibility to fix the bot.
#3: Harms creator. There's no bonus from sharing the bot and you have the drawbacks of listening to people complain... why should I release my private bot to other users? It might even cause it to be patched sooner thus creating more work for myself while giving no benefits.
That being said... this boils down to an issue of scope.
Lets say I want to create a hunt/loot bot... I could write the basic code for a "kill anything near me" type bot in a few hours. What if I want more features though? This requires exponentially more time required for initial development, testing, feature compatibility and then the increased time required to update if tq changes something.
The actual updates themselves are usually small and require little time. The only way I see a free bot surviving more than a week or two is if it's designed in away that users can update it themselves. The creator can then essentially release and forget.
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Make the packet structure to be edited in xml etc.
trolololQuote:
.....
Write it in a modular sort of way and people could update the damn thing themselves (packet structures using xml, memory addresses in external file, customizable hunting settings, etc)