[LEAKED] CoGenius source.

05/04/2012 08:10 KraHen#16
I checked this and I want to die.
05/06/2012 09:50 Real~Death#17
Quote:
Originally Posted by XMasterrrr View Post
But as this source is screwed, what to do with it? lol

well it's nice release, maybe a tutorial will make it easier :P J/K
It looks like it was just de-compiled ,really cant do anything with it.
05/07/2012 09:10 I don't have a username#18
I'm laughing so hard.

#Edit
LOL @ the packethandler, the fuck? Overuse of try/catches AND goto.
05/07/2012 10:00 Korvacs#19
Quote:
Originally Posted by I don't have a username View Post
I'm laughing so hard.

#Edit
LOL @ the packethandler, the fuck? Overuse of try/catches AND goto.
Its reflected, thats not what the source code will actually look like.
05/07/2012 10:11 I don't have a username#20
Quote:
Originally Posted by Korvacs View Post
Its reflected, thats not what the source code will actually look like.
True at that.
05/07/2012 14:15 bone-you#21
Quote:
Originally Posted by I don't have a username View Post
I'm laughing so hard.

#Edit
LOL @ the packethandler, the fuck? Overuse of try/catches AND goto.
Ever seen an actual C++ source make heavy use of goto? It'll make your head spin.
05/07/2012 15:47 _DreadNought_#22
Quote:
Originally Posted by Korvacs View Post
Its reflected, thats not what the source code will actually look like.
Correct.

But since when does reflection add try/catch blocks?:rolleyes:
05/07/2012 18:22 Korvacs#23
Quote:
Originally Posted by _DreadNought_ View Post
Correct.

But since when does reflection add try/catch blocks?:rolleyes:
Correct.

But since when does what i said imply that it does? :rolleyes:

The source code wont look like that, thats not to say that none of the code is correct however.
05/07/2012 19:12 _DreadNought_#24
Quote:
Originally Posted by Korvacs View Post
Correct.

But since when does what i said imply that it does? :rolleyes:

The source code wont look like that, thats not to say that none of the code is correct however.
It was implied.

And of course not, the way the code functions and does its jaz is the same, but yes, it would look totally different.

IE: To us his code looks like:
[Only registered and activated users can see links. Click Here To Register...]

And to him:
[Only registered and activated users can see links. Click Here To Register...]
05/07/2012 20:11 bone-you#25
Quote:
Originally Posted by _DreadNought_ View Post
It was implied.

And of course not, the way the code functions and does its jaz is the same, but yes, it would look totally different.

IE: To us his code looks like:
[Only registered and activated users can see links. Click Here To Register...]

And to him:
[Only registered and activated users can see links. Click Here To Register...]
Don't know about you, but his code looks like [Only registered and activated users can see links. Click Here To Register...] to me. :mofo:
05/07/2012 21:51 Korvacs#26
@Dread

Im fairly certain his code looks like the first picture, even if he thinks it looks like the second, even as source code, considering he self obfuscates his code and uses things like 16 nested loops based on strings for map travel etc.
05/08/2012 03:46 Lateralus#27
Yes, he "self-obfuscates" his code "on purpose".
05/08/2012 07:09 KraHen#28
That`d be O(n^16), considering a case where n is 15, this is worse than backtracking.
05/08/2012 09:42 Korvacs#29
Quote:
Originally Posted by KraHen View Post
That`d be O(n^16), considering a case where n is 15, this is worse than backtracking.
Its not a joke either, he defended it saying that it takes less than 1 second to calculate a path, if anything such as this takes more than like 10ms then your doing it wrong imo.
05/08/2012 14:32 KraHen#30
Quote:
Originally Posted by Korvacs View Post
Its not a joke either, he defended it saying that it takes less than 1 second to calculate a path, if anything such as this takes more than like 10ms then your doing it wrong imo.
Seeing the worst case complexity of a standard A* implementation I find this extremely sad.