[Release] Turtle Weapons

04/12/2012 07:26 Wtdx3#16
Hamma Waffen grade Ingame getestet ;D
Bei mir glänzen sie auch :*
Vielen Dank dass du sie mit uns teilst :)
04/12/2012 21:08 waszumteufel#17
Hallo,

Ich habe das Problem das ich zwar die Waffen Ingame in meinem Inventar sehe , aber wenn ich sie Anziehe zeigt er mir die Waffe nicht. D.h. ich habe nichts in der Hand

Ich habe das so gespeichert :


> defineItem.txt

#define II_WEA_SWO_TURTLE 23580
#define II_WEA_SWT_TURTLE 23581
#define II_WEA_AXE_TURTLE 23582
#define II_WEA_AXT_TURTLE 23583
#define II_WEA_CHE_TURTLE 23584
#define II_WEA_KNU_TURTLE 23585
#define II_WEA_WAN_TURTLE 23586
#define II_WEA_STA_TURTLE 23587
#define II_WEA_YOY_TURTLE 23588
#define II_WEA_BOW_TURTLE 23589



> mdlDyna

"Item_WeaSwoTurtle" II_WEA_SWO_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaSwtTurtle" II_WEA_SWT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxeTurtle" II_WEA_AXE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaAxtTurtle" II_WEA_AXT_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaCheTurtle" II_WEA_CHE_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaKnuTurtle" II_WEA_KNU_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaWanTurtle" II_WEA_WAN_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaStaTurtle" II_WEA_STA_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaYoyTurtle" II_WEA_YOY_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"Item_WeaBowTurtle" II_WEA_BOW_TURTLE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1



> propItem.txt

IDS_PROPITEM_TXT_TUR_41 Turtle 1(H) Sword
IDS_PROPITEM_TXT_TUR_42
IDS_PROPITEM_TXT_TUR_43 Turtle Slayer
IDS_PROPITEM_TXT_TUR_44
IDS_PROPITEM_TXT_TUR_45 Turtle Axe
IDS_PROPITEM_TXT_TUR_46
IDS_PROPITEM_TXT_TUR_47 Turtle Two Handed Axe
IDS_PROPITEM_TXT_TUR_48
IDS_PROPITEM_TXT_TUR_49 Turtle Knuckle
IDS_PROPITEM_TXT_TUR_50
IDS_PROPITEM_TXT_TUR_51 Turtle Stick
IDS_PROPITEM_TXT_TUR_52
IDS_PROPITEM_TXT_TUR_53 Turtle Wand
IDS_PROPITEM_TXT_TUR_54
IDS_PROPITEM_TXT_TUR_55 Turtle Staff
IDS_PROPITEM_TXT_TUR_56
IDS_PROPITEM_TXT_TUR_57 Turtle Bow
IDS_PROPITEM_TXT_TUR_58
IDS_PROPITEM_TXT_TUR_59 Turtle Yoyo






> propItem.txt.txt

15 II_WEA_SWO_TURTLE IDS_PROPITEM_TXT_TUR_41 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 790 809 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_STA 80 50 100 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_41
15 II_WEA_AXE_TURTLE IDS_PROPITEM_TXT_TUR_43 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 500000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 1000 1500 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 55 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_43
15 II_WEA_SWT_TURTLE IDS_PROPITEM_TXT_TUR_45 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 751 754 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_ADJDEF_RATE 80 45 50 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_45
15 II_WEA_AXT_TURTLE IDS_PROPITEM_TXT_TUR_47 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 500000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 764 767 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_CHR_CHANCECRITICAL 70 50 65 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_47
15 II_WEA_KNU_TURTLE IDS_PROPITEM_TXT_TUR_49 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 500000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 600 603 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_49
15 II_WEA_CHE_TURTLE IDS_PROPITEM_TXT_TUR_51 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 500000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 922 925 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_STA DST_HP_MAX_RATE 100 60 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_51
15 II_WEA_WAN_TURTLE IDS_PROPITEM_TXT_TUR_53 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 500000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 991 994 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 60 50 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_53
15 II_WEA_STA_TURTLE IDS_PROPITEM_TXT_TUR_55 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 500000 2800000 100 180 HD_ONE = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 100 50 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_55
15 II_WEA_BOW_TURTLE IDS_PROPITEM_TXT_TUR_57 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 5000000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 125 = 1 = IK2_BULLET = 609 611 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_HP_MAX_RATE 60 120 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = 75000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_57
15 II_WEA_YOY_TURTLE IDS_PROPITEM_TXT_TUR_59 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 500000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 572 575 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 80 120 50 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyTurtle.dds""" 0 """""" IDS_PROPITEM_TXT_TUR_59
04/15/2012 03:51 extremexxx#18
Hier:

Und ich könnte die Icons überarbeiten da die falsch sind fals jemand möchte =)

Lg

Hakuno
04/28/2012 10:48 Vollschrecker222#19
habe das gleiche problem :-(
04/04/2013 19:03 xI3ubbLex3#20
Ser's

Wollte mal Fragen ob jmd. lust hätte mir den Staff verkleinern kann und das Model dann zu Wand(Psykeeper) umbennen BigSword zu Sword(Blade) und BigAxe zu Axe(Blade) wäre suppe :)

mfg. Kevin
04/04/2013 23:59 FunkyJustice#21
Ich liebe diese Waffen Nice release
04/05/2013 10:50 N1xda#22
Nice Release!
Am besten die Waffen einfügen und dann bei Turtle King droppen lassen <3