All item exploits and loss method were tracked down and are fixed to date on Trinity.
We've obtained use of level 3 hardware at our hosting location, denial of service attacks are being foiled on a daily basis, distributed or not, SYN/tcp exploits, dLoic, anything UDP related, doesn't matter.
We're having some trouble with some threads right now, causing individual characters to "lag" for a short time, a solution for this should be found within the next week, this is our only major problem we're facing now, other than the massive wall that makes up our missing feature list vs. retail, though, it's quickly getting smaller.
A few good additions, tons of fixes, and enhancements since the review.
The team's back in action, summer is on its way! ;)
Thanks for the good words, xHolo. Much appreciated.
I noticed someone mentioned wanting to know where the servers are hosted, Trinity is hosted in Los Angles, California USA, though, we did a trial with a server hosted in Romania, everyone in Europe was excited about that, so in the future we'll most likely open a EU subserver of the high exp server and offer character transfers.
Edit: Actual version is 5580+ now, which adds the new interface. We're right up retail's hinder parts. I don't see how people say the new interface is bad for PvP. I can play all day long on my fire without a problem.