Quote:
Originally Posted by Korvacs
Theres a performance gain from using a managed database over a flatfile database, and there are security issues with keeping them as 1 application, namely that its MUCH easier to flood and crash both auth and game servers.
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Sorry I confused myself, It was roughly 4am when I typed that response, You are right there most certiantly is a performance gain from using a managed DB over a flatfile DB, I do agree, Should I ever make this source into a fully functional server, Upgrades to MySQL will be added and applied within a day, its not a problem.
Right right, You didnt go in depth as for security flaws into keeping them as one application, flooding I do agree, but if the auth server gets flooded, nobody can login, but the game server stays alive, if the game server get crashed the auth server is uesless.
Keeping them as one will most likely cause both to crash should one get crashed, but even if theyre split, no point having a gameserver up if the authserver is dead, and no point having a authserver up if the gameserver is dead.
Forgot to update the main post, I'll do it later, working on screening right now, have a few issues.
Basic chatting is now done(Talk and world) Screening is almost complete(as I said, a couple spawning issues), Walk/Jumping is done, including steed walking(tested the coord calculations on an old source, I know it works, will double check when I get to the steed stage) I am to complete spawning today, NPCs, Actions, Changing directions etc.
Regards,
Dread