[DEV]Editing _RefPath table!

02/25/2012 02:36 ✗EpicSoul✗#16
wouldn't the new vsro files with job system have these lines ?
02/25/2012 09:41 vorosmihaly#17
Quote:
Originally Posted by ✗EpicSoul✗ View Post
wouldn't the new vsro files with job system have these lines ?
nope,that table is empty :P
02/25/2012 19:21 jadeyisafuckingscammer#18
bump
02/25/2012 19:29 mertcoskun#19
I will release the my edit table.But ı need original movespeed and spawn range for the lines...
01/22/2013 15:25 ndcc55#20
help! waiting...
01/23/2013 08:49 magicanoo#21
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Credits to Synx7
01/24/2013 21:02 ndcc55#22
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(95), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(153), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(154), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(155), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(156), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(158), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(96), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(163), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(164), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(168), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(165), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(166), CurrentIndex(9)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(94), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(145), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(146), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(147), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(148), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(149), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(150), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(151), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(152), CurrentIndex(14)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(10)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(10)
.................
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(10)CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )
CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.

help~~~~~~~~~~
01/29/2013 20:04 ndcc55#23
help
07/15/2013 23:23 bdeniz#24
Quote:
Originally Posted by ndcc55 View Post
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(95), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(153), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(154), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(155), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(156), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(158), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(96), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(163), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(164), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(168), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(165), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(166), CurrentIndex(9)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(94), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(145), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(146), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(147), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(148), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(149), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(150), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(151), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(152), CurrentIndex(14)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(10)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(10)
.................
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(10)CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )
CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.

help~~~~~~~~~~
man i am getting those damn errors too.
i couldnt find any solution :(

but the error like those:

2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(152), CurrentIndex(14)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(10)

shows us the caravan is going on.

but the error which is purple is ..... uhmmmmmmmm

i was watching the caravan in game but when the caravan reached the salvation bridge at samarkand, it disappeared and i got this message at my gameserver. weird ^^

i think the script which they wrote is ending at there and normally a next script has to start but something happens and it doesn't start.

and i think the caravan which i was watching is disappeared because the script ended and the next one didn't start and i got that error like i said
07/16/2013 00:31 Kape7#25
The PPM_CHAR_WARP messages are not errors, they are debug messages for inform on which state is currently the caravan. Remember that v193 files are not full job system files, they have some stuff missing or incomplete, and some debug messages showing like that one.

CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )

That one is normal, happens when the caravan teleports from a region to another (when it reach a ferry for example)

CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.

Im not sure about this one, but I think it happens when the caravan can't teleport properly (region to where it is trying to teleport might be disabled)? It might not be even an error. Please, in general ignore debug messages from the GS window, just care if everything works fine ingame.
07/16/2013 22:04 bdeniz#26
Quote:
Originally Posted by Synx7 View Post
The PPM_CHAR_WARP messages are not errors, they are debug messages for inform on which state is currently the caravan. Remember that v193 files are not full job system files, they have some stuff missing or incomplete, and some debug messages showing like that one.

CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )

That one is normal, happens when the caravan teleports from a region to another (when it reach a ferry for example)

CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.

Im not sure about this one, but I think it happens when the caravan can't teleport properly (region to where it is trying to teleport might be disabled)? It might not be even an error. Please, in general ignore debug messages from the GS window, just care if everything works fine ingame.
wow man you wrote what i think word by word. also i thought did i disabled regions? then i checked but it wasnt disabled
02/18/2025 11:09 thehaifisch#27
Sorry for reviving an old thread but anyone got it working in v274 files? My gameservers just have this message:

GS1:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS2:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS3:
Code:
ConsignmentTrade Path( TRADER_CA_01 ) is Start !!
So 2 out of 3 say they are not binded which makes sense to me as the path can only start on one of them so I dont think its a problem.

But after this there are no more messages regarding the consignment and the trade never finishes and I cannot find the NPC trade anywhere as if it does not spawn or something. On server restart I can take the consignment trading settlement like it finished correctly.

I tried to use _RefPath and related tables from various released files including v274 and isror234 rigid but no luck.
04/17/2025 12:18 Callum#28
Quote:
Originally Posted by thehaifisch View Post
Sorry for reviving an old thread but anyone got it working in v274 files? My gameservers just have this message:

GS1:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS2:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS3:
Code:
ConsignmentTrade Path( TRADER_CA_01 ) is Start !!
So 2 out of 3 say they are not binded which makes sense to me as the path can only start on one of them so I dont think its a problem.

But after this there are no more messages regarding the consignment and the trade never finishes and I cannot find the NPC trade anywhere as if it does not spawn or something. On server restart I can take the consignment trading settlement like it finished correctly.

I tried to use _RefPath and related tables from various released files including v274 and isror234 rigid but no luck.
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