Is this done with packet editing?
MNG.ini enabled RightClickEquipmentView(Or something similar)Quote:
"1. you must have the mods that allow you to view NPC equipment"
Shit....which one is that?
No.Quote:
this mod can take NPC equipment??
How do you click a dead NPC to make it do something? Stand near him, right click, equipment view.Quote:
I have a little confuse. When I ues this, it will show "the distance is so far away".
I have to stand close to the NPC. So if you want to talk to NPC. You just ckick him.
I don't know this situation is my wrong operation or this mod have other function.
In the end, every message sent to the server is a packet. Haven't used it, but from what I understand, all it does is change what comes up at "Right Click Equipment View" call/packet, for "Talk With This NPC" call/packet.Quote:
Is this done with packet editing?
If you opened up their equipment view successfully, from what I understand about the DLL without using it, you already did something wrong.Quote:
Kay so I opened up their equipment window.. what's the profit? :D I still can't talk to them.
All I did was put in the mod_NPCTalk.dll in the "mod folder." My friend suggested that I put that in the mod.txt too but after I did that, I couldn't even start mabi anymore o.OQuote:
If you opened up their equipment view successfully, from what I understand about the DLL without using it, you already did something wrong.
For any mod you put in the mod folder to activate, you must add it to the mod.txt. (Except if something else is injecting, which in this case is not)Quote:
All I did was put in the mod_NPCTalk.dll in the "mod folder." My friend suggested that I put that in the mod.txt too but after I did that, I couldn't even start mabi anymore o.O
Yeah this time I made sure to put it in the mod.txt correctly and here's the thing:Quote:
For any mod you put in the mod folder to activate, you must add it to the mod.txt. (Except if something else is injecting, which in this case is not)
The file name must be EXACTLY the same as the DLL you want to "inject" with Pake.
Failure to do this results in errors.
goto your mabinogi folderQuote:
Yeah this time I made sure to put it in the mod.txt correctly and here's the thing:
When I start up mabi, it gives me an error message. HOWEVER, even though that error message appeared, I can still start up mabinogi. Once I logged in, I can do w.e and even talk to the npcs once I view their equips. But the error message is still there regardless. And once I X it out, press cancel, or press OK, Mabi shuts down. Should I just leave the error message there? Or will there be consequences?
I think I heard Shadowsforu says this was the bypass he used a while back. Or something similar. Could just be a coincidence.Quote:
Yeah this time I made sure to put it in the mod.txt correctly and here's the thing:
When I start up mabi, it gives me an error message. HOWEVER, even though that error message appeared, I can still start up mabinogi. Once I logged in, I can do w.e and even talk to the npcs once I view their equips. But the error message is still there regardless. And once I X it out, press cancel, or press OK, Mabi shuts down. Should I just leave the error message there? Or will there be consequences?
Quote:
In the end, every message sent to the server is a packet. Haven't used it, but from what I understand, all it does is change what comes up at "Right Click Equipment View" call/packet, for "Talk With This NPC" call/packet.