Nice idea though I'm guessing the only thing to ever be made for this will be an aimbot xD
Pservers are garbage and a waste of time(sorry... personal opnion)Quote:
I'd rather see a public pserver api released (that takes care of the login, monitoring connections, etc.) and calls into user functions to implement server logic. TQ is less likely to react to that and if the only motive for releasing a proxy is for educational purposes I'd think people would learn more from writing a pserver versus a proxy.
How come Pservers are garbage?Quote:
Pservers are garbage and a waste of time(sorry... personal opnion)
I dont think TQ will be all that bothered(atleast not enough to change anything)by working proxy,with 2 "public" proxys (cid and this one) they can keep an eye on things,Relesing the whole algo for the enc would be different (more private proxys and what not)
When most ppl figure out they have to program to use this proxy they will lose intrest,leaving it for the small but faithfull comunity that actualy want to learn programing and packets.
any update on this unknown?
After going clientless again then ^^ btw, how far did you get with sacob in the end?Quote:
Is the bot-check in it,or does the client itself have to reply?
I was thinking if the BC is in this then just keeping up with spawn/items/XP might not be too hard,specialy with the way unknown is talking about(keeping the packets structures sorted as more of data like?),then using somthing like Cid used for TG without a client open(wassent it just blocking a packet?) should work.Quote:
After going clientless again then ^^ btw, how far did you get with sacob in the end?
ps Sorry for going off topic here, I think whilst / if this is the only working proxy release a filter to prevent fb/ss packets going out would be reasonable, though I'm not really fussy....everyone would afterall have the same advantages.
Yes skill packet encryption requires more work, however if the api is intended to make packets easy to understand that will likely be handled by the api (to allow magic based bots etc). Also people like caff and xtreme would be able to easilly build an aimbot using this even if they don't end up releasing cidproxy again.Quote:
as for aimbot dossent that requier xor'ing along with a few outher things(sorry lost all my CO data a few months ago to confirm) as it is a skill?I dont thing anyone who would understand how to do it would release it public,And a follow command is just as deadly and just need Co-ord's,and cid will have that shit anyway so I dont see a need to realy block it within the proxy it self,but thats just my thoughts
Correct me if I have the wrong idea, but wouldnt that be a stupid idea if you are filtering and preventing fb/ss packets going out of the proxy?! Then, if you were to use the proxy for...say auto-chat (and then want to go pk someone without having to close conquer and re-config the client to use itself, not the proxy) how would you then be able to pk someone without the use of an aimbot...but also without the use of a skill :eek:Quote:
Originally Posted by Some-Guyps Sorry for going off topic here, I think whilst / if this is the only working proxy release a filter to prevent fb/ss packets going out would be reasonable, though I'm not really fussy....everyone would afterall have the same advantages.
Use boost ASIO for the network code; it's portable. My pserver runs fine on Linux and Windows but I wouldn't really call it a pserver. More like a playground for me to test my bots.Quote:
I'd considered what flowerpot suggested, about releasing an API for a server, but I just don't find it practical. Everyone want's their own method for handling networking in a server. If the choice was just left up to me, there'd be people who'd disagree with my choices. I'm not in favor of IOCP, poll etc, becuase I try to keep my code portable. In the end, people will prefer the easier-to-code C# crap that's around already anyway. If anyone would be interested in coding a server in C++ and needs help they can PM me.
Wasn't Green working on a pserver too? I vaguely remember him sending me some SS on msn of his progress. Releasing a proxy and having TQ make updates would slow down progress if he wants his pserver to work with the latest patches. I know I'd rather not keep two installations of CO on my computer and so if the pserver didn't work with the latest patch I wouldn't bother.Quote:
I consider your P.O.V about the API flowerpot, although I don't play the game and neither does bgreen. I'll be releasing this at home first anyway and see what people there think, but I'm in agreement with RD. TQ aren't gonna change anything, it took em 3 years to do this. If they do, it can be cracked again. Yeah, I'm probably overconfident, but I'm not particularly bothered if it's more difficult to do next time, I enjoy the challenge.
Dan told me he wouldn't release an aimbot.. at least at first. Maybe things have changed. If you had the proxy never send FB/SS packets that would be good. Pure leveler proxy.Quote:
If it's the aimbot potential people are concerned about, I can always apply an internal packet filter to the API that would prevent any being made. I think that'd leave more room for creativity in botting rather than just the old crap we've already seen. I'll wait for more opinions on that before it happens anyway. Probably pointless bothering if CIDProxy is released.