Btw I really don`t see how using an interface-based screening is an improvement, maybe it`s more OOP friendly, but technically you can use different screens for different types of entities, like characters/NPCs/etc. so you can deal with less checks. That`s what I`m doing and I`m more comfortable with it, tho it`s just my 2 cents.Quote:
Normally, you would do something like this...
If you want the effect to appear on everyone's own character:
If you want the effect to appear on only your own character from everyone else's view:Code:...
Edit: You probably use an interface if your using a smart source... so you would do something like...Code:...
Code:...
@on topic : your second code snippet should basically be his SendToScreen or w/e it`s called function?