I always have the character who puts himself in the ground having made as kept silent her said.
MSM :
Quote:
Group ShapeData46
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 45
Model "war maschio.GR2"
}
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Item_proto client :
Quote:
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<Item vnum="51471" hashName="Arm.Olymp Multi+1" name="Arm.Olymp Multi+1" type="2" subtype="0" weight="0" size="2" antiflag="312" flag="1" wearflag="1" immuneflag="0" gold="120000" buy_price="515000" limittype0="1" limitvalue0="80" limittype1="0" limitvalue1="0" applytype0="8" applyvalue0="4294967290" applytype1="37" applyvalue1="22" applytype2="0" applyvalue2="0" value0="0" value1="90" value2="0" value3="45" value4="0" value5="37" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="51042" refine_set="0" magic_pct="15" specular="0" socket_pct="3" />
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And result InGame :
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I does not understand where from comes the problem:s
Syserr client :
Quote:
1115 19:13:34825 :: void CGraphicThingInstance::UpdateTransform(pMatrix, fSecondsElapsed=0.016571, iModelInstanceIndex=0/nLODCount=5) - pkLODCtrl->GetModelInstance() == NULL
1115 19:13:34841 :: void CGraphicThingInstance::UpdateTransform(pMatrix, fSecondsElapsed=0.016429, iModelInstanceIndex=0/nLODCount=5) - pkLODCtrl->GetModelInstance() == NULL
1115 19:13:34858 :: void CGraphicThingInstance::UpdateTransform(pMatrix, fSecondsElapsed=0.016571, iModelInstanceIndex=0/nLODCount=5) - pkLODCtrl->GetModelInstance() == NULL
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