MASS SPAWN Summon 500 mobs in 0.1 sec

11/11/2011 15:07 Vaidas B#16
I think that there's a limitation on the number of mobs on every map.
11/11/2011 15:07 elfulll#17
Quote:
Originally Posted by blademsis View Post
bump ;d
this can be report like spam ;)
11/11/2011 15:09 Bleander#18
Quote:
Originally Posted by TheConArtist View Post
I think that there's a limitation on the number of mobs on every map.
u rigth there is ,and limit is 999 thats why mine is limited at 999,0,1,1,1 , when it reaches to 999 it stops the spown of mobs.
11/11/2011 19:40 blademsis#19
well i make limit like 99999 and it never stop spaming so there is no limit

but if i wait 10 min without attack is become a hell :D
11/11/2011 20:13 Vaidas B#20
Quote:
Originally Posted by maplist.csv
Index,Name,MapFile,MapObject,MapEffect,MapAttribut e,PosFile,Camera_Near_Distance,Camera_Far_Distance ,Camera_Height,Camera_MinAngle,Camera_MaxAngle,Def aultZoom,Default_H_Angle,Default_V_Angle,Reflect_H eight,Roof_Height,OnedayTime(Min),EnvironmentFile, EnvironmentMap,Clip_Far,Preloading,Cull_Base,Cull_ Plant,Cull_Tree,Cull_Rock,Cull_Building,Cull_Build ingExtra,Cull_Effect,MipMapEnable,MipMapBias,MipMa pFilter,MaxFilter,MinFilter,PcStore,PeaceZone,wCha oticDecrease,dwChaoticDecreasePeriod,Map_Type,IsPo rtal,IsPvP,IsSiege,IsReturnScroll,IsWarFog,MoveSpe edFactor,IS_DUNGEON,DungeonIndex,TROOP_LOBBY,Loada tServer,MapPath,MonsterLocatePath,NPCLocatePath,Br ickLocatePath,RetMapIndex,RetX,RetY,RetDirection,I sReturn,IsNotIncreaseChao,MonsterRespawnFactor,Scr iptName,LimitMinLevel,LimitMaxLevel,IsVehicle,IsFi ndAuto,IsOrnament,IsGuildObserver,MonsterLimit,StrLevelCapPath,FOV,IsPet,RandomItem,StrGradeCapP ath,StrAbilityCapPath,CallMonsterPath
Quote:
Originally Posted by maplist.csv
32,Crespo's Treasure B,indun_02.map,indun_02.mol,indun_02.mel,web_image .mac,,3.5,75,1,10,63,12,50,50,-0.9,0,30,light_crespo_indun_B.txt,water/skyCube=.dds,75,crespoTreasure_B.pre,68,17,10,15,0 ,20,15,0,0,2,2,2,1,0,3,60000,0,0,0,0,0,1,2,1,32,0, 1,..\Share\Map\32_CrespoTreasure_B\m025.mal,..\Sha re\Map\32_CrespoTreasure_B\MON_32_CrespoTreasure.c sv,..\Share\Map\32_CrespoTreasure_B\NPC_32_CrespoT reasure.csv,..\Share\Map\32_CrespoTreasure_B\BRICK _32_CrespoTreasure.csv,0,0,0,0,0,0,100,Treasure of Crespo_B,60,190,0,0,1,0,200,PC\LevelCap\Default.csv,0.65,1,1,PC\GradeCap\Grad eExp Default.csv,PC\AbliityCap_Indun_01.csv,
Yeah, sure.
11/11/2011 22:39 Bleander#21
Quote:
Originally Posted by TheConArtist View Post
Yeah, sure.
sry but ur rong , that does not apply in boss mass spown , only in normal mobs.
and if u use my mass spown files u will see that very clearly.
11/11/2011 23:51 lietus3#22
Quote:
Originally Posted by Bleander View Post
sry but ur rong , that does not apply in boss mass spown , only in normal mobs.
and if u use my mass spown files u will see that very clearly.
i agree
11/12/2011 13:06 blademsis#23
so its inpossible to make 250 per sec ?
11/13/2011 12:06 kottek#24
I'm also curious... ;]
11/15/2011 15:22 MangoGer#25
Quote:
Originally Posted by blademsis View Post
so its inpossible to make 250 per sec ?
i didnt try it but u would need to put the spawn time to 0.004 for that. im not sure if they read as many numbers after the . or only 1. but if they read it should work like that.

Quote:
Zitat von Bleander:
mine handle 999 per sec
...
why mine is limited at 999,0,1,1,1
with ur numbers it only spawns 1 mob per 1 sec until there are 999 mobs. nearly any pc can do that until 300 or 400 mobs. so nothing special there