Code:
//Universal Config v2.2
// NOTE: If you have not edited your config using the in-game on screen config editor, you need to do that first before editing ANY of this file.
// To do so:
//
// 1. Enter the game using d2bs.
// 2. If bot is moving, press PAUSE key on your keyboard!
// 3. Press Escape (keyboard)
// 4. Click 'Config NTBot'
// 5. Follow directions on screen to change and customize all visible settings
// 6. Click SAVE button
//
// Use the ID References thread in the D2BS Script Development forum to lookup id's for various sections of this file
// http://www.blizzhackers.cc/viewtopic.php?f=209&t=378493
//
// For all other help or questions concerning setup please use forum search at:
// http://www.blizzhackers.cc/viewforum.php?f=204
//
if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
bobDebug = true //Set to true to send extra debug information to OOG (good to try if you are having problems)
function NT_LoadConfig()
{
NT_MinGameTime = 0; // Set minimum game time in seconds to wait in town if your run finishes too quickly (To avoid realm down, default is 180)
NTConfig_PublicMode = true;
//["SimonSays","Cow","Mausoleum","ShopBot","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","Maggot","AncientTunnels","Beetleburst","ClawViper","Summoner","Duriel","KurastTemples","Kurast","Travincal","Mephisto","Izual","Hephasto","Diablo","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","FastPindle","AncientsWay","ThreshSocket","Worldstone","Baal","Leech","LeechO"];
NTConfig_Script = ["SimonSays"];
NT_IdleOnClone = false;
NT_IdleOnSOJ = false;
NTConfig_HotIps = []; // last Ip numbers for Hot Servers, ex: NTConfig_HotIps = ["223","58"];
NT_IdleOnSOJTimeoutSec = 0; // Stop idling after no more soj ticks in seconds
NT_HostileAction = "0";
NT_PauseKey = 19;
SimonNextLevel = 109;
SimonPOI = 106;
SimonPrevousLevel = 111;
SimonEscToTown = 69;
SimonFollowMode = 0 // Fight while folowing
SimonEnableSnagging = true;
SimonAutoReveal = true;
SimonStopLifeWatch = false;
SimonEnableCommands = false;
me.useTeleport = true // Set boobs to true to allow character to use teleport when moving, set to false to disable teleport when moving;
NTConfig_ClearAbaddon = false; // Set to true to clear Abaddon of monsters (NOTE: must be running 'Abaddon' in your script array)
NTConfig_ClearPitLevel1 = false// Set to true to clear level 1 of Pit
NTConfig_FireEyeExtension = false // Set to true if you want to kill Fire Eye at arcane sanctuary portal when running Summoner script
NTConfig_KillFangskin = false // Set to true if you want to kill Fangskin while running Claw Viper Temple script
NTConfig_CouncilExtension = false // Set to true if you want to kill council when running Mephisto script
NTConfig_Moattrick = true // Set to true if you want to use the moat trick at Mephisto
NTConfig_KillBaal = false;
DiabloTPMsg = "HOT TP!!" // Set your message to announce when you make a town portal in Chaos Sanctuary when running Diablo script
KillingDiabloMsg = "Killing Diablo!" // Set your message to announce just before killing Diablo
DiabloNewGameMsg = "Baal Time" // Set your message to announce as Diablo script is finishing execution
NTConfig_NihlathakExtension = false // Set true to continue to Nihl
NTConfig_PindleskinExtension = false // Set true if you want to continue to Pindle
NTConfig_ShenkExtension = false;
NTConfig_DacFarrenExtension = false;
NTConfig_WSK2Extension = false;
NTConfig_WSK3Extension = false;
NTConfig_KillBaal = false;
BaalTPMsg = "Hot";
BaalTPSafeMsg = "Safe, Op Bh.cc";
KillBaalMsg = "Baal";
BaalNextGameMsg = "NG!, Op Bh.cc";
NTConfig_CastBOForParty = false; // Set to true to wait to precast buffs for party when running CS / Diablo;
NTConfig_BOMsg = "Precasting for party benefit in";
NTConfig_BODelay = 5; // Set your precast delay here (in seconds);
NTCOW_DistanceToKing = 50; // Set the distance bot will hold too the king when running NTCow.dbl (>40 is recommended here, it's about 2 screens away depending on direction)
NTCOW_KingChicken = 65; // Set the cow king's hp chicken threshold. NTCOW_KingChicken = chickenpercent. The bot will quit if the cow king is under this hp treshold
//-------------------------------------------------------------------------------------------------
// Leader and Leech Configuration
//
// Any character name settings in this section are CASE-SENSITIVE.
//-------------------------------------------------------------------------------------------------
NT_Leader = ["AddLeaderNameHere", "Add_More_Leaders_Like_This"];
QuitWithLeaderList = ["AddCharacterNameHere", "AddAnotherHere"];
NTConfig_HelpPreClear = false // Set to true if you want to help clear the throne before it's announced 'Safe'
NTConfig_HelpWithWaves = false // Set to true to fight in throne when each wave drops
NTConfig_HelpWithBaal = false // Set to true if you want to help kill Baal
NTConfig_GetBaalItems = false // Set to true if you want to pick items after Baal dies
NTConfig_ClearLeechPosition = false // Set to true if you want to fight while leeching in Worldstone Chamber (tentacles could appear etc)
//-------------------------------------------------------------------------------------------------
// Potion, Merc, and Chicken Configuration
//
// For the most part, the below settings should be self explanatory.
// The hp/mp values represent percentages NOT actual life/mana.
//-------------------------------------------------------------------------------------------------
NTConfig_StartDelay = 3; // Delay time in milliseconds to start;
NTConfig_SnagDelay = 50; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 80;
NTConfig_LifeRejuvThresh = 50;
NTConfig_ManaThresh = 10;
NTConfig_ManaRejuvThresh = 0;
NTConfig_LifeChicken = 50;
NTConfig_ManaChicken = 0;
NTConfig_MercLifeThresh = 30;
NTConfig_MercRejuvThresh = 0;
NTConfig_MercChicken = 0;
NTConfig_TakeScreenshotOnChicken = false; // If true, this will take a screenshot of the game as you chicken from it (can be buggy because game is being exited)
//--------------------------------------------------------------------------------------
// Inventory Configuration
//
// Read each comment and setup accordingly.
// Don't skip this section and complain that your bot dropped your items.
//--------------------------------------------------------------------------------------
// These numbers correspond to your inventory.
// Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
NTConfig_Columns[1] = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
NTConfig_Columns[2] = [1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
NTConfig_Columns[3] = [1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
NTConfig_BeepOnFull = false; // If set true, bot will sound a beep when trying to stash an item and the inventory is full;
//----------------------------------------------------------------------------
// Belt and Potion configuration
//
// Read each section's commented lines and follow instructions carefully
//----------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
//
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath = ["uniques.nip", "whites.nip", "runes.nip", "potions.nip", "moneymaker.nip", "keys.nip", "Shop Bot.nip"];
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
FastSnag = true; // picks after each attack. based on itemdrop event
NT_PickUtility = false; // tries to fill belt and tombs with pickit
NTConfig_OpenChest = true;
NTConfig_UseTeleportForPickit = true; // True to use teleport when picking items, false to force character to walk to pick items
//---------------------------------------------------------------------------------------------
// GambleIt configuration
//
// To specify what items to gamble, adjust the array with the desired item codes
// See comments at top for ID References thread if you wish to add more item codes
//---------------------------------------------------------------------------------------------
NTConfig_GambleIt = false;
NTConfig_GambleStashThreshold = 2500000; // Set stashed gold amount at which to start gambling
NTConfig_GambleStopGold = 300000; // Gold amount at which to stop gambling
NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
//NTConfig_GambleItem.push("kit"); // Kite shields
//NTConfig_GambleItem.push("btl"); // Blade Talons
//NTConfig_GambleItem.push("skr"); // Scissors Katar
//NTConfig_GambleItem.push("wrb"); // Wrist blade
//NTConfig_GambleItem.push("ktr"); // Katar
//NTConfig_GambleItem.push("clw"); // Claws
//NTConfig_GambleItem.push("ces"); // Cestus
//NTConfig_GambleItem.push("axf"); // Hatches Hands
//------------------------------------------------------------------------------
// ShopBot configuration (NTShopbot.dbl)
//
//------------------------------------------------------------------------------
NTSB_StopShopping = 100000; // Gold amount at which to stop shopping
NTSB_ShopOnNpcVisit = true; // Enable shopbot when visiting NPCs
//--------------------------------------------------------------------------------------------------------
// Item Logging Configuration
//
// NOTE: In it's current form, item logging WILL slow down your town visits drastically over time
//--------------------------------------------------------------------------------------------------------
NT_logItems = true; // enable logging
NT_LoggingMaxLines = 1000; // Set maximum lines for item log file (refer to NOTE above)
//------------------------------------------------------------------------------
// Attack configuration
//
//------------------------------------------------------------------------------
NTConfig_ClearPosition = false;
NTConfig_CheckSafe = true;
NTConfig_PrintAttack = false; // Set to true if you want to print() attack information to console;
// Universal attack variables
NTConfig_AttackSkill[0] = 0 // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 56 // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 56 // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 47 // Cast your primary untimed spell if primary spell is timed spell. Set to -1 if you won't
NTConfig_AttackSkill[4] = 56 // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0 // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
// Assassin attack variables
NTConfig_UseTraps = true; // Traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills
NTConfig_CastShadowMaster = true; // Set to "true" if bot uses "Shadow Mastera".
NTConfig_CastShadowWarrior = false; // Set to "true" if bot uses "Shadow Warrior".
NTConfig_CastBrustOfSpeed = false; // Set to "true" if bot uses "Brust Of Speed" Cannot be used simultaneously with fade.
NTConfig_CastFade = true; // Set to "true" if bot uses "Fade" cannot be used simultaneously with burst of speed".
NTConfig_CastBladeShield = true; // Set to "true" if bot uses "Blade Shield".
NTConfig_CastCloakOfShadows = true; // Set to "true" if bot uses "Cloak Of Shadows".
// Paladin attack variables
NTConfig_PutAura = -1; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackFirst = -1; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = -1; // Cast your primary spell to boss.
NTConfig_AttackOthers = -1; // Cast your primary spell to others.
NTConfig_AttackSecondary = -1; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
// Necromancer attack variables
NTConfig_AttackBoss = -1; // 84 = bonespear, 93 = bone spirit
NTConfig_AttackOthers = -1;
XP_Curse = 91; // Curse to use after army threshold is meet
XP_BuildArmyCurse = 87; // 66 = Amplify Damage, 76 =iron maden ,82 = life tap, 87 = Decrepify, 91 = lower resist
XP_Golm = 0; // 0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make)
XP_useSkel = true;
XP_useSkelMage = true;
XP_useRevive = true;
XP_CorpseExplosion = true;
XP_BuildArmyThresh = 4; // Change curse and to closer attacks =skel +mage +revives
// Sorceress attack variables
NTConfig_CastStatic = 100;
// Barbarian attack variables
NTConfig_AttackFirst = -1;
NTConfig_WarcryBoss = -1; // Desired warcry to boss, every 10th attack after first one
NTConfig_WarcryOthers = -1; // Desired warcry to others, every 5th attack after first one
NTConfig_AttackBoss = -1;
NTConfig_AttackOthers = -1;
NTConfig_AttackSecondary = -1;
//-----------------------------------------------------------------------------------------------------------------------------------------------
// Superunique script variables
//
// Enable the monsters you want to kill with true, or set to false for the ones you don't want to kill
// **WARNING** Chest function may be very dangerous on some mobs depending on your class
//------------------------------------------------------------------------------------------------------------------------------------------------
NTConfig_Funnytext = false; // Set true to enable random/funny text during script execution (NOTE: May be offensive to some)
NTConfig_Act1 = false; // Act 1 must be true if you are going to kill any monsters in Act 1
NTConfig_SuperCorpsefire = true; // enables Corpsefire in the den
NTConfig_CorpsefireChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBishibosh = true; // enables Bishibosh in cold plains
NTConfig_BishiboshChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperColdcrow = true; // enables Coldcrow in the cave
NTConfig_ColdcrowChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRaven = true; // enables Blood Raven in the burial grounds
NTConfig_RavenChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBonebreaker = true; // enables Bonebreaker in the crypt
NTConfig_BonebreakerChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRakanishu = true; // enables Rakanishu in stoney field
NTConfig_RakanishuChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperGriswold = true; // enables Griswold in tristram
NTConfig_GriswoldChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperTreehead = true; // enables Treehead in dark woods
NTConfig_TreeheadChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperCountess = true; // enables Countess in the forgotten tower
NTConfig_CountessChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSmith = true; // enables The Smith in the barraks
NTConfig_SmithChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2
NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral
NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperAndariel = true; // enables Andariel
NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area
NTConfig_Act2 = false; // Act 2 must be true if you are going to kill any monsters in Act 2
NTConfig_SuperDarkElder = true; // enables Dark Elder in the lost city
NTConfig_DarkElderChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBloodWitch = true; // enables Blood Witch in the halls of the dead level 3
NTConfig_BloodWitchChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperColdworm = true; // enables Coldworm in maggot liar level 3
NTConfig_ColdwormChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperCreepingFeature = true; // enables Creeping Feature in stoney tomb level 2
NTConfig_CreepingFeatureChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperFireEye = true; // enables Fire Eye in the palace celler level 3
NTConfig_FireEyeChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRadament = true; // enables Radament in the sewers level 3
NTConfig_RadamentChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSummoner = true; // enables summoner in arcane way
NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperDuriel = true; // enables Duriel
NTConfig_DurielChest = true; // Set to true to open chests in corresponding area
NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3
NTConfig_SuperSarina = false; // enables Sarina in the ruined temple
NTConfig_SarinaChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperStormtree = false; // enables Stormtree in lower kurast
NTConfig_StormtreeChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperEndugu = false; // enables endugu in the flayer dungeon level 3
NTConfig_EnduguChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperSszark = false; // enables Sszark in the spider caverns
NTConfig_SszarkChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperIcehawk = false; // enables icehawk in sewers level 1
NTConfig_IcehawkChest = false; // Set to true to open chests in corresponding area
NTConfig_SuperMephisto = true; // enables Mephisto
NTConfig_Moat = true; // Set this to true to kill meph by using the moat trick
NTConfig_Council = false; // Kills Council after meph, meph must be set to true to run this
NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area
NTConfig_Act4 = false; // Act 4 must be true if you are going to kill any monsters in Act 4
NTConfig_SuperHephasto = true; // enables Hephasto the armorer in river of flame
NTConfig_HephastoChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperIzual = true; // enables Izual in the plains of despair
NTConfig_IzualChest = true; // Set to true to open chests in corresponding area
NTConfig_Act5 = false; // Act 5 must be true if you are going to kill any monsters in Act 5
NTConfig_SuperDacFarren = true; // enables Dac in the bloody foothills
NTConfig_DacFarrenChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperShenk = true; // enables shenk in the bloody foothills
NTConfig_SuperEldritch = true; // enables eldrich in frigid
NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBonesaw = true; // enables bonesaw in frigid
NTConfig_SuperEyeback = true; // enables eyeback in frigid
NTConfig_SuperSharptooth = true; // enables sharptooth in frigid
NTConfig_SuperThreshSocket = true; // enables thresh in arreat plateau
NTConfig_ThreshSocketChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperFrozenstein = true; // enables frozenstein in frozen river
NTConfig_FrozensteinChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple
NTConfig_SuperSnapchip = true; // enables snapchip in icy cellar
NTConfig_SnapchipChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperNihlathak = true; // enables Nihlathak
NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area
NTConfig_DoCain = false; // enables Cain quest
NTConfig_DoRaven = false; // enables Blood Raven quest
NTConfig_DoSmith = false; // enables Charsi's hammer quest
NTConfig_DoRadament = false; // enables Radament quest
NTConfig_DoTome = false; // enables tome quest in act 3
NTConfig_DoIzual = false; // enables Izual quest
NTConfig_DoForge = false; // enables Hell forge quest
NTConfig_DoShenk = false; // enables Shenk quest
NTConfig_DoAnya = false; // enables Anya quest
NTConfig_DoAncients = false; // enables Ancients quest
NTConfig_DoBaal = false; // enables baal quest "Kills Baal"
//---------------------------------------------------------------------------------------------------------
// Cubing and Crafting configuration
//
// Enabling these recipies will add ingredients to pickit
// Example: (["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"])
// Flawed dimond wont be picked up till you carry 2 pul's
//---------------------------------------------------------------------------------------------------------
NT_EnableCubing = false;
//NT_RecipieBox.push(["Name = Chipped Diamond","Name = Chipped Diamond","Name = Chipped Diamond"])
//NT_RecipieBox.push(["Name = Chipped Amethyst","Name = Chipped Amethyst","Name = Chipped Amethyst"])
//NT_RecipieBox.push(["Name = Chipped Emerald","Name = Chipped Emerald","Name = Chipped Emerald"])
//NT_RecipieBox.push(["Name = Chipped Ruby","Name = Chipped Ruby","Name = Chipped Ruby"])
//NT_RecipieBox.push(["Name = Chipped Sapphire","Name = Chipped Sapphire","Name = Chipped Sapphire"])
//NT_RecipieBox.push(["Name = Chipped Skull","Name = Chipped Skull","Name = Chipped Skull"])
//NT_RecipieBox.push(["Name = Chipped Topaz","Name = Chipped Topaz","Name = Chipped Topaz"])
//NT_RecipieBox.push(["Name = Flawed Diamond","Name = Flawed Diamond","Name = Flawed Diamond"])
//NT_RecipieBox.push(["Name = Flawed Amethyst","Name = Flawed Amethyst","Name = Flawed Amethyst"])
//NT_RecipieBox.push(["Name = Flawed Emerald","Name = Flawed Emerald","Name = Flawed Emerald"])
//NT_RecipieBox.push(["Name = Flawed Ruby","Name = Flawed Ruby","Name = Flawed Ruby"])
//NT_RecipieBox.push(["Name = Flawed Sapphire","Name = Flawed Sapphire","Name = Flawed Sapphire"])
//NT_RecipieBox.push(["Name = Flawed Skull","Name = Flawed Skull","Name = Flawed Skull"])
//NT_RecipieBox.push(["Name = Flawed Topaz","Name = Flawed Topaz","Name = Flawed Topaz"])
//NT_RecipieBox.push(["Name = Diamond","Name = Diamond","Name = Diamond"])
//NT_RecipieBox.push(["Name = Amethyst","Name = Amethyst","Name = Amethyst"])
//NT_RecipieBox.push(["Name = Emerald","Name = Emerald","Name = Emerald"])
//NT_RecipieBox.push(["Name = Ruby","Name = Ruby","Name = Ruby"])
//NT_RecipieBox.push(["Name = Sapphire","Name = Sapphire","Name = Sapphire"])
//NT_RecipieBox.push(["Name = Skull","Name = Skull","Name = Skull"])
//NT_RecipieBox.push(["Name = Topaz","Name = Topaz","Name = Topaz"])
//NT_RecipieBox.push(["Name = Flawless Diamond","Name = Flawless Diamond","Name = Flawless Diamond"])
//NT_RecipieBox.push(["Name = Flawless Amethyst","Name = Flawless Amethyst","Name = Flawless Amethyst"])
//NT_RecipieBox.push(["Name = Flawless Emerald","Name = Flawless Emerald","Name = Flawless Emerald"])
//NT_RecipieBox.push(["Name = Flawless Ruby","Name = Flawless Ruby","Name = Flawless Ruby"])
//NT_RecipieBox.push(["Name = Flawless Sapphire","Name = Flawless Sapphire","Name = Flawless Sapphire"])
//NT_RecipieBox.push(["Name = Flawless Skull","Name = Flawless Skull","Name = Flawless Skull"])
//NT_RecipieBox.push(["Name = Flawless Topaz","Name = Flawless Topaz","Name = Flawless Topaz"])
//NT_RecipieBox.push(["Name = El rune","Name = El rune","Name = El rune"])
//NT_RecipieBox.push(["Name = Eld rune","Name = Eld rune","Name = Eld rune"])
//NT_RecipieBox.push(["Name = Tir rune","Name = Tir rune","Name = Tir rune"])
//NT_RecipieBox.push(["Name = Nef rune","Name = Nef rune","Name = Nef rune"])
//NT_RecipieBox.push(["Name = Eth rune","Name = Eth rune","Name = Eth rune"])
//NT_RecipieBox.push(["Name = Ith rune","Name = Ith rune","Name = Ith rune"])
//NT_RecipieBox.push(["Name = Tal rune","Name = Tal rune","Name = Tal rune"])
//NT_RecipieBox.push(["Name = Ral rune","Name = Ral rune","Name = Ral rune"])
//NT_RecipieBox.push(["Name = Ort rune","Name = Ort rune","Name = Ort rune"])
//NT_RecipieBox.push(["Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Chipped Topaz"])
//NT_RecipieBox.push(["Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Chipped Amethyst"])
//NT_RecipieBox.push(["Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Chipped sapphire"])
//NT_RecipieBox.push(["Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Chipped Ruby"])
//NT_RecipieBox.push(["Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Chipped Emerald"])
//NT_RecipieBox.push(["Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Chipped Diamond"])
//NT_RecipieBox.push(["Name = Io rune", true ,"Name = Io rune", true ,"Name = Io rune", true ,"Name = Flawed Topaz"])
//NT_RecipieBox.push(["Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Flawed Amethyst"])
//NT_RecipieBox.push(["Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Flawed sapphire"])
//NT_RecipieBox.push(["Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Flawed Ruby"])
//NT_RecipieBox.push(["Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Flawed Emerald"])
//NT_RecipieBox.push(["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"]);
//NT_RecipieBox.push(["Name = Um rune", true ,"Name = Um rune", true ,"Name = Topaz"]);
//NT_RecipieBox.push(["Name = Mal rune", true ,"Name = Mal rune", true ,"Name = Amethyst"]);
//NT_RecipieBox.push(["Name = Ist rune", true ,"Name = Ist rune", true ,"Name = sapphire"]);
//NT_RecipieBox.push(["Name = Gul rune", true ,"Name = Gul rune", true ,"Name = Ruby"]);
//NT_RecipieBox.push(["Name = Vex rune", true ,"Name = Vex rune", true ,"Name = Emerald"]);
//NT_RecipieBox.push(["Name = Ohm rune", true ,"Name = Ohm rune", true ,"Name = Diamond"]);
//NT_RecipieBox.push(["Name = Lo rune", true ,"Name = Lo rune", true ,"Name = Flawless Topaz"]);
//NT_RecipieBox.push(["Name = Sur rune", true ,"Name = Sur rune", true ,"Name = Flawless Amethyst"]);
//NT_RecipieBox.push(["Name = Ber rune", true ,"Name = Ber rune", true ,"Name = Flawless sapphire"])
//NT_RecipieBox.push(["Name = Jah rune", true ,"Name = Jah rune", true ,"Name = Flawless Ruby"])
//NT_RecipieBox.push(["Name = Cham rune", true ,"Name = Cham rune", true ,"Name = Flawless Emerald"])
// Don't edit the lines below this point
NT_Leader.push(leader); // Do not edit this line
QuitWithLeaderList.push(leader) // Do not edit this line;
}