Code:
; ȸº¹ 1 = 0
[AddItem]
Name = "SmallHeal"
TexID = 0
IconID = 0
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 10
; ü·ÂÀÇ 10% ȸº¹
DamageRate = 8
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ȸº¹ 2 = 1
[AddItem]
Name = "BigHeal"
TexID = 0
IconID = 4
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.2
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 15
; ü·ÂÀÇ 15% ȸº¹
DamageRate = 10
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 18000.0
;---------------------------------------
; ¸ÞÅ׿À 5 = 2
[AddItem]
Name = "BigMeteo"
TexID = 0
IconID = 1
Elemental = 3
ShotType = 2
ShotCnt = 5
ChantTime = 4.2
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 189
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -40
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftA/EF_Meteor.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftC/EF_Meteor_Ice.Eft"
;---------------------------------------
; ¸ÞÅ׿À 3 = 3
[AddItem]
Name = "SmallMeteo"
TexID = 0
IconID = 3
Elemental = 3
ShotType = 2
ShotCnt = 3
ChantTime = 2.2
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 189
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -40
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 8000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftA/EF_Meteor.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftC/EF_Meteor_Ice.Eft"
;---------------------------------------
; ¸®¹ö¾ó½º = 4
[AddItem]
Name = "Rebirth"
TexID = 0
IconID = 5
Elemental = 0
ShotType = 0
ShotCnt = 1
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 218
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 23
; ¿¡³ÊÁö 10%·Î ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 1
; ŸÄÏÆÃ
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 40.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ (ÄÚµå·Î ÀÌÆåÆ® ¿Å±è)
;---------------------------------------
; È£¹Öº¼ = 5
[AddItem]
Name = "HomingBall"
TexID = 0
IconID = 6
Elemental = 2
ShotType = 3
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 220
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -10
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 190.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 9000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_011.ssp"
;---------------------------------------
; Æú¸®¸ðÇÁ = 6
[AddItem]
Name = "Polymorph"
TexID = 0
IconID = 2
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 17
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 23.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ÆÄÀ̾ = 7
[AddItem]
Name = "FireBall"
TexID = 0
IconID = 7
Elemental = 3
ShotType = 3
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -15
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 220.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_013.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_014.ssp"
;---------------------------------------
; ¹Ì´Ï¾Ï = 8
[AddItem]
Name = "Miniam"
TexID = 0
IconID = 8
Elemental = 0
ShotType = 0
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 4.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 231
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 3
; ŸÄÏÆÃ
Targeting = 16
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
;---------------------------------------
; ½Çµå = 9
[AddItem]
Name = "Shild"
TexID = 0
IconID = 9
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.01
RandMaxTime = 0
PlayTime = 3.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 220
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 4
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 5500.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
;---------------------------------------
; ¾ÆÆú·Ð Ç÷¡½¬ = 10
[AddItem]
Name = "Apollon_flash"
TexID = 0
IconID = 11
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 9999.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 250
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
;
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 10.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 5
; ŸÄÏÆÃ (ƯÁ¤À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
Targeting = 12
TPosion = 0.0, 15.0, 0.0
Radius = 0.0
ShotSpeed = 65.0
ShotRot = 360.0
; Æø¹ß ŸÀÔ
Explosion = 2
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftB/EF_Apollon_flash.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_015.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_016.ssp"
;---------------------------------------
; ½ºÆÄÀÌ´õ ¸¶ÀÎ = 11
[AddItem]
Name = "SpiderMine"
TexID = 0
IconID = 12
Elemental = 1
ShotType = 3
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 9999.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 252
SoundHitID = 253
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.8
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (ƯÁ¤À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
Targeting = 13
TPosion = 0.0, -0.3, 120.0
Radius = 0.0
ShotSpeed = 120.0
ShotRot = 360.0
; Æø¹ß ŸÀÔ
Explosion = 1
; Äð¸µÅ¸ÀÓ
CoolingTime = 30000.0
GdCoolingTime = 5000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftB/EF_SpiderMine.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_015.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_016.ssp"
;---------------------------------------
; ºí¸®ÀÚµå = 12
[AddItem]
Name = "blizzard"
TexID = 0
IconID = 13
Elemental = 4
ShotType = 2
ShotCnt = 25
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftB/EF_Blizzard.Eft"
;---------------------------------------
; ¸¶¹ýÁø = 13
[AddItem]
Name = "MagicCircle"
TexID = 0
IconID = 15
Elemental = 2
ShotType = 4
ShotCnt = 5
ChantTime = 0.3
RandMaxTime = 2.0
PlayTime = 10.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
;---------------------------------------
; ¸ð¾ÆÀÌ = 14
[AddItem]
Name = "Moaico"
TexID = 0
IconID = 16
Elemental = 1
ShotType = 3
ShotCnt = 1
ChantTime = 1.2
RandMaxTime = 0
PlayTime = 23
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 7
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 90.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 8000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftA/EF_ITEM.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ¹üÀ§È¸º¹ ¼Ò = 15
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 17
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 10
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§È¸º¹ Áß = 16
[AddItem]
Name = "RangeHeal2"
TexID = 0
IconID = 18
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§È¸º¹ ´ë = 17
[AddItem]
Name = "RangeHeal3"
TexID = 0
IconID = 19
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 20
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 15000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§È¸º¹ Ư´ë = 18
[AddItem]
Name = "RangeHeal4"
TexID = 0
IconID = 20
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 27
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 16000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
; AddEftTime_0 = 0.0
; AddEftPath_0 = "Res/Effect/EftF/EF_Healing.Eft"
;---------------------------------------
; ¹üÀ§½Çµå = 19
[AddItem]
Name = "RangeShild"
TexID = 0
IconID = 21
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.01
RandMaxTime = 0
PlayTime = 3.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 4
; ŸÄÏÆÃ
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
;---------------------------------------
; ÀÎÆä¸£³ë = 20
[AddItem]
Name = "inporno"
TexID = 0
IconID = 22
Elemental = 3
ShotType = 5
ShotCnt = 3
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 3.5
Vibration = 2.0, 0.2, 0.2
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -60
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 25.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 15000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftF/EF_Inferno.Eft"
;---------------------------------------
; ¾î½ºÄùÀÌÅ© = 21
[AddItem]
Name = "Earth"
TexID = 0
IconID = 23
Elemental = 1
ShotType = 2
ShotCnt = 1
ChantTime = 2.5
RandMaxTime = 2
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 25.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out.Eft"
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out_Ice.Eft"
;---------------------------------------
; ¿ùº´ = 22
[AddItem]
Name = "cookie"
TexID = 0
IconID = 23
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; È£¹ÚÆÄÀÌ = 23
[AddItem]
Name = "pepPie"
TexID = 0
IconID = 24
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; Ä«¿À½º = 24
[AddItem]
Name = "Chaos"
TexID = 0
IconID = 25
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 2.0
RandMaxTime = 0
PlayTime = 23
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 90.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 8000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ¸Þ°¡ÆÄÀ̾ = 25
[AddItem]
Name = "MegaFireBall"
TexID = 0
IconID = 27
Elemental = 3
ShotType = 3
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -37
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 85.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_013.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_014.ssp"
;---------------------------------------
; ½ã´õº¼Æ® = 26
[AddItem]
Name = "ThunderBolt"
TexID = 0
IconID = 1
Elemental = 0
ShotType = 2
ShotCnt = 20
ChantTime = 4.5
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 231
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -30
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftA/EF_Minimum.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftA/EF_Minimum.Eft"
;---------------------------------------
; ÇØÀÏ = 27
[AddItem]
Name = "SeaWave"
TexID = 0
IconID = 1
Elemental = 4
ShotType = 6
ShotCnt = 11
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 5.0
Vibration = 2.0, 0.2, 0.2
SoundShotID = 503
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -80
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 13
TPosion = 0.0, 0.0, 150.0
Radius = 0.0
ShotSpeed = 100.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftK/EF_Lizard_Magic.Eft"
;---------------------------------------
; ±Ùó 1¸í »ì¸®±â = 28
[AddItem]
Name = "rebirthOne"
TexID = 0
IconID = 5
Elemental = 0
ShotType = 0
ShotCnt = 1
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 218
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 23
; ¿¡³ÊÁö 50%·Î ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 1
; ŸÄÏÆÃ
Targeting = 3
TPosion = 0.0, 0.0, 0.0
Radius = 40.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ (ÄÚµå·Î ÀÌÆåÆ® ¿Å±è)
;---------------------------------------
; ¶± = 29
[AddItem]
Name = "RiceCake"
TexID = 0
IconID = 25
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ % ȸº¹
DamageRate = 15
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; Ç® ȸº¹ = 30
[AddItem]
Name = "FullHeal"
TexID = 0
IconID = 26
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.2
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 100
; ü·ÂÀÇ 100% ȸº¹
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 18000.0
;---------------------------------------
; ¾î½ºÄùÀÌÅ© = 31 (Áö·Ú ¿©·¯°³ ¼Òȯ)
[AddItem]
Name = "Earth"
TexID = 0
IconID = 23
Elemental = 1
ShotType = 2
ShotCnt = 10
ChantTime = 2.5
RandMaxTime = 2
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -35
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 25.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out.Eft"
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftE/EF_Bottom_Tunnel_Out_Ice.Eft"
;---------------------------------------
; Á꽺 = 32
[AddItem]
Name = "Juice"
TexID = 0
IconID = 27
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 1
; ü·ÂÀÇ 50% ȸº¹
DamageRate = 50
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 14000.0
;---------------------------------------
; ¿öÅÍ ¹ð = 33
[AddItem]
Name = "Water_Bang"
TexID = 0
IconID = 28
Elemental = 0
ShotType = 3
ShotCnt = 1
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 9999.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 249
SoundHitID = 250
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
;
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 10.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 5
; ŸÄÏÆÃ (ƯÁ¤À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
Targeting = 12
TPosion = 0.0, 15.0, 0.0
Radius = 0.0
ShotSpeed = 65.0
ShotRot = 360.0
; Æø¹ß ŸÀÔ
Explosion = 2
; Äð¸µÅ¸ÀÓ
CoolingTime = 35000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_023.ssp"
; ºòÀÎÆä¸£³ë = 34
[AddItem]
Name = "inporno"
TexID = 0
IconID = 22
Elemental = 3
ShotType = 5
ShotCnt = 1
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 3.5
Vibration = 2.0, 0.2, 0.2
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -100
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸ (½ÃÀÛ,Áö¼Ó,¹ÝÁö¸§)
DamageInfo = 2.0, 0.5, 50.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 12
TPosion = 0.0, 0.0, 80.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 40000.0
GdCoolingTime = 15000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_Inferno_Big.Eft"
;---------------------------------------
; ¸¶±×¸¶ = 35
[AddItem]
Name = "magma"
TexID = 0
IconID = 13
Elemental = 3
ShotType = 2
ShotCnt = 7
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -40
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 2.0, 0.5, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_FlameStrike.Eft"
;---------------------------------------
; ¸ÞÅ׿À º¼ = 36
[AddItem]
Name = "MeteoBall"
TexID = 0
IconID = 7
Elemental = 3
ShotType = 7
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -50
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 160.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 20000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_FireBall_Bigrock.Eft"
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_024.ssp"
AddSspAttTime_1 = 0.0
AddSspPath_1 = "Res/Effect/Particle/Att_025.ssp"
;---------------------------------------
; ¸ð·¡ ½Ã°è = 37 º¸½º Ç÷¹ÀÌ Å¸ÀÓÀ» ´Ã·ÁÁØ´Ù.
[AddItem]
Name = "Sandglass"
TexID = 0
IconID = 29
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 20000.0
;---------------------------------------
; ºü¸¥ ȸº¹ 38 = 0
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 30
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 1.0
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 190
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 10
; ü·ÂÀÇ 10% ȸº¹
DamageRate = 8
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 5000.0
;---------------------------------------
; ¹öÇÁ(Èû_¾ÆÀÌÅÛ µ¥¹ÌÁö »ó½Â) 39
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 31
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(ü·Â_¹æ¾î·Â »ó½Â) 40
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 35
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¹Îø_¹ß»çü °³¼ö »ó½Â) 41
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 38
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¸¶·Â_°ø µ¥¹ÌÁö »ó½Â) 42
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 32
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(Èû_°ø ½ºÇǵå Áõ°¡) 43
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 34
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(ü·Â_Â÷Áö¼¦ ½ºÇǵå Áõ°¡) 44
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 33
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¹Îø_À̵¿¼Óµµ Áõ°£) 45
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 37
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹öÇÁ(¸¶·Â_º¼ ½ºÇÉ »ó½Â) 46
[AddItem]
Name = "Fast SmallHeal"
TexID = 0
IconID = 36
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 20000.0
GdCoolingTime = 10000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(Èû_¾ÆÀÌÅÛ µ¥¹ÌÁö »ó½Â) 47
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 39
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(ü·Â_¹æ¾î·Â »ó½Â) 48
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 43
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¹Îø_¹ß»çü °³¼ö »ó½Â) 49
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 46
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¸¶·Â_°ø µ¥¹ÌÁö »ó½Â) 50
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 40
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(Èû_°ø ½ºÇǵå Áõ°¡) 51
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 42
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(ü·Â_Â÷Áö¼¦ ½ºÇǵå Áõ°¡) 52
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 41
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¹Îø_À̵¿¼Óµµ Áõ°¡) 53
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 45
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ¹üÀ§¹öÇÁ(¸¶·Â_º¼ ½ºÇÉ Áõ°¡) 54
[AddItem]
Name = "RangeHeal1"
TexID = 0
IconID = 44
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 20.0 ; ¹öÇÁ´Â Áö¼Ó½Ã°£À» ¿©±â¿¡ ³Ö¾úÀ½.
RandMaxTime = 0
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
; ü·ÂÀÇ % ȸº¹
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ (¹üÀ§)
Targeting = 14
TPosion = 0.0, 0.0, 0.0
Radius = 25.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 25000.0
GdCoolingTime = 15000.0
;---------------------------------------
; ±×¸°¸ÞÅ׿À 55
[AddItem]
Name = "GreenMeteo"
TexID = 0
IconID = 1
Elemental = 3
ShotType = 2
ShotCnt = 5
ChantTime = 4.2
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 189
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -60
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftL/EF_Meteor_G.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftL/EF_Meteor_IceG.Eft"
;---------------------------------------
; »çÀÏ·±½º 56
[AddItem]
Name = "Silence"
TexID = 0
IconID = 7
Elemental = 0
ShotType = 7
ShotCnt = 1
ChantTime = 0.5
RandMaxTime = 0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 248
SoundHitID = 221
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -1
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 3.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 200.0
ShotRot = 160.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 45000.0
GdCoolingTime = 7000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddSspAttTime_0 = 0.0
AddSspPath_0 = "Res/Effect/Particle/Att_012.ssp"
;---------------------------------------
; ¸®µë½ºÅ¸ 57
[AddItem]
Name = "Rhythm Star"
TexID = 0
IconID = 15
Elemental = 2
ShotType = 4
ShotCnt = 5
ChantTime = 0.3
RandMaxTime = 2.0
PlayTime = 20.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -100
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 20000.0
;---------------------------------------
; ºÒ²É³îÀÌ = 58
[AddItem]
Name = "Firework"
TexID = 0
IconID = 49
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 3000.0
GdCoolingTime = 3000.0
;---------------------------------------
; ºÒ²É³îÀÌ2 = 59
[AddItem]
Name = "Firework2"
TexID = 0
IconID = 50
Elemental = 0
ShotType = 0
ShotCnt = 0
ChantTime = 0.1
RandMaxTime = 0
; ¹öÇÁ À¯Áö½Ã°£
PlayTime = 0.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = -1
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = 0
DamageRate = 0
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.0, 0.0, 0.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 0
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 3000.0
GdCoolingTime = 3000.0
;---------------------------------------
; ¿öÅÍ Çʶó = 60
[AddItem]
Name = "Water_Pillar"
TexID = 0
IconID = 13
Elemental = 4
ShotType = 2
ShotCnt = 5
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -80
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 1.5, 3.0, 20.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 0.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftN/EF_Water_Pillar01.Eft"
;---------------------------------------
; ½ºÅè = 61
[AddItem]
Name = "Storm"
TexID = 0
IconID = 13
Elemental = 4
ShotType = 2
ShotCnt = 10
ChantTime = 5.0
RandMaxTime = 5.0
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 257
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -8
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 13000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftM/EF_Blizzard_Big.Eft"
;---------------------------------------
; ½ã´õº¼Æ® = 62
[AddItem]
Name = "MoaicoThunderBolt"
TexID = 0
IconID = 1
Elemental = 1
ShotType = 2
ShotCnt = 20
ChantTime = 5.0
RandMaxTime = 5
PlayTime = 5.0
Vibration = 0.0, 0.0, 0.0
SoundShotID = 231
SoundHitID = -1
; ¾ÆÀÌÅÛ È¿°ú ºÎºÐ
Damage = -25
DamageRate = 100
; µ¥¹ÌÁö À§Ä¡ Á¤º¸
DamageInfo = 0.7, 0.3, 15.0
; ¾ÆÀÌÅÛÀÇ Æ¯º°ÇÑ ¼Ó¼º
Property = 0
; ŸÄÏÆÃ
Targeting = 1
TPosion = 0.0, 0.0, 0.0
Radius = 0.0
ShotSpeed = 0.0
ShotRot = 85.0
; Æø¹ß ŸÀÔ
Explosion = 0
; Äð¸µÅ¸ÀÓ
CoolingTime = 50000.0
GdCoolingTime = 10000.0
; ÀÌÆåÆ® È¿°ú ºÎºÐ
AddEftTime_0 = 0.0
AddEftPath_0 = "Res/Effect/EftN/EF_Tossakan_Thunderbolt.Eft"
AddEftTime_1 = 0.0
AddEftPath_1 = "Res/Effect/EftN/EF_Tossakan_Thunderbolt.Eft"