I have a huge imagination lol
One of my greater gifts *cough*
On a side note the real answers I'm looking for is where to put things.
I have a really good idea for where things should be added and how things are going to be planned out.
Like I said though I do want player input. After all you guys are the ones that will be playing the server. I'll just be running it and playing around sometimes :P
I believe the key things in the game should be open to all. While the greater things should be a challenge.
I'm not one to go "Ohhhh hey this can get me money"
Money is nice but not my main care.
I love building things and seeing people happy with what I've built. To me that's my money.
Anyway I'm not some random person dressing up to play dev for a week.
I really care about making a quality server instead of something to get money I made in a day.
I plan to add everything because if I just add things here and there in the items list I start having a lot of areas lack drops.
Which if anyone has seen me work I'm really OCD about having every map and area have a use if possible >.>
It gets boring if you only need to go to four places to get everything.
Where if you start adding more things in it takes longer to get everything and overall increases the reason to truly farm.
Then start adding some level caps to places.(only works with a slower exp rate)
Not to fed/kh or CL/FL but to places like CT and d water.
Making different level toons have a purpose.
Which will then increase the longer play time of people.
I know slow exp rates are boring. Yet why are they boring?
It's not because it's slow. It's because there isn't much to do.
On OS the leveling was fun with friends and alone sometimes because you got things as you leveled.
You got bored but once you got a better weapon or armor to farm with it wasn't boring anymore because you hit harder and could take more hits.
So I have a plan for all that as well :P
(yay walls of text! Yet it's not useless crap o.o)
One of my greater gifts *cough*
On a side note the real answers I'm looking for is where to put things.
I have a really good idea for where things should be added and how things are going to be planned out.
Like I said though I do want player input. After all you guys are the ones that will be playing the server. I'll just be running it and playing around sometimes :P
I believe the key things in the game should be open to all. While the greater things should be a challenge.
I'm not one to go "Ohhhh hey this can get me money"
Money is nice but not my main care.
I love building things and seeing people happy with what I've built. To me that's my money.
Anyway I'm not some random person dressing up to play dev for a week.
I really care about making a quality server instead of something to get money I made in a day.
I plan to add everything because if I just add things here and there in the items list I start having a lot of areas lack drops.
Which if anyone has seen me work I'm really OCD about having every map and area have a use if possible >.>
It gets boring if you only need to go to four places to get everything.
Where if you start adding more things in it takes longer to get everything and overall increases the reason to truly farm.
Then start adding some level caps to places.(only works with a slower exp rate)
Not to fed/kh or CL/FL but to places like CT and d water.
Making different level toons have a purpose.
Which will then increase the longer play time of people.
I know slow exp rates are boring. Yet why are they boring?
It's not because it's slow. It's because there isn't much to do.
On OS the leveling was fun with friends and alone sometimes because you got things as you leveled.
You got bored but once you got a better weapon or armor to farm with it wasn't boring anymore because you hit harder and could take more hits.
So I have a plan for all that as well :P
(yay walls of text! Yet it's not useless crap o.o)