New Encryption (Key) [Patch 5509]

07/15/2011 22:44 .Kinshi#16
RSA is for password encryption (or was) if I'm not mistaken.
07/15/2011 23:13 _DreadNought_#17
I thought it was only Blowfish, RC5, and the new one.
07/16/2011 01:02 Cyanogen#18
only 2 packet changes noticable after the encryption change. Character info/init and spawn entity. I guess these changes are to do with the armor/garment appearance selection. Not much else seems to be different packet wise.
07/16/2011 04:17 CptSky#19
Quote:
Originally Posted by .Kinshi View Post
RSA is for password encryption (or was) if I'm not mistaken.
RC5 + a new layer not related to RSA or anything. But anyway, the application isn't really optimized... The Blowfish implementation and the DH implementation may be from OpenSSL or something else and TQ just add the entire thing in the project... RSA headers can be in the project, but never used. And by memory, CO2 never use RSA.
07/16/2011 07:10 _tao4229_#20
you don't set up RSA with a key like they do (previously or now).
07/16/2011 22:07 pro4never#21
*cough* Check the proxy paradise thread. It's updated to new encryption now

Credit for the encryption updates goes to fang.
07/16/2011 22:30 Ian*#22
I haven't played conquer in months, but since i saw the encryption changed or whatever, i just checked if hell raiser still works, it does :) just packets need updated.

FUCK PROXIES.
haven't updated hellraisers core since may of 2010 hahah