Help with Character Info Packet

06/23/2011 13:51 tkblackbelt#16
Ok thanks I will try switching to the other dll. Can you give me a hint on what packet would force a clientside update?
06/23/2011 21:51 pro4never#17
Quote:
Originally Posted by tkblackbelt View Post
Ok thanks I will try switching to the other dll. Can you give me a hint on what packet would force a clientside update?
Your issue is there is no Server>Client jump subtype that works on yourself. You MUST use a different type such as flashstep or correctcoords.

That's why it's what you see on all the paid bots.

You can't make your character appear clientside to be jumping as that is a CLIENT action, not controlled by the server.


So you know... Server>Client general data doesn't even NEED a timestamp (it's returned from server in your jumppackets so it's filled in though)


Iirc flash step is 156, correct coords is 108 (BLOCK THE RETURN PACKET THOUGH!!!)


If you send 108 Server>Client the client will ping it back as a response. This will get you dc'd or pulled back (forget which). Using 137 as a jump though simply does not work.
06/23/2011 22:30 tkblackbelt#18
Quote:
Originally Posted by pro4never View Post
Your issue is there is no Server>Client jump subtype that works on yourself. You MUST use a different type such as flashstep or correctcoords.

That's why it's what you see on all the paid bots.

You can't make your character appear clientside to be jumping as that is a CLIENT action, not controlled by the server.


So you know... Server>Client general data doesn't even NEED a timestamp (it's returned from server in your jumppackets so it's filled in though)


Iirc flash step is 156, correct coords is 108 (BLOCK THE RETURN PACKET THOUGH!!!)


If you send 108 Server>Client the client will ping it back as a response. This will get you dc'd or pulled back (forget which). Using 137 as a jump though simply does not work.
Thank you very much, that worked. I feel dumb for not remembering you can't use 137 to do a client side jump ;)