[C#/SVN] Cabot

03/28/2008 21:08 arsel#16
Quote:
Originally Posted by Izeliae View Post
yes a real bot based on packets so it will work well clientless if it can get that good
and it is looking like its gonna be free, but its a long way from done.
havent seen any clientless bot since i left Ragnarok Online.
looking forward to it.
03/28/2008 21:11 Izeliae#17
thats because its very very complicated to keep all the responses current and correct.
if it was clientless it would have to emulate xtrap or at least relog a lot XD


btw revemu and kore were both packet based.
03/29/2008 01:03 high6#18
Half the shit you send to server isn't even used lmao.

Did more shit...

[added] First packet received the encryption is changed based on the packet.

Tomorrow I will add the stuff to connect the account. (next packet i am working on :P).
03/29/2008 05:26 mation#19
Quote:
Originally Posted by high6 View Post
[added] First packet received the encryption is changed based on the packet.
I don't see this change in current svn, Keyss is based on deckeys.na

Btw, did u get to bridge cabalmain.exe? Cos I'm testing it getting byte arrays by hand packet x packet to try it.
03/29/2008 06:01 faceofdevil#20
i'd be intresting in helping been working on a private server so im a little ways ahead of the game only problem its all in c++ not a C# fan at all...

ok why are u using a converter to convert bits to bytes?? why not just work with one stream instead of 2?
03/29/2008 08:11 rpgaia#21
wow looks interesting =D
03/29/2008 15:58 high6#22
Quote:
Originally Posted by mation View Post
I don't see this change in current svn, Keyss is based on deckeys.na

Btw, did u get to bridge cabalmain.exe? Cos I'm testing it getting byte arrays by hand packet x packet to try it.
Should be on revision 5. O Also I haven't changed cabalstuff at all. Look in Cabot.

Quote:
Originally Posted by faceofdevil View Post
i'd be intresting in helping been working on a private server so im a little ways ahead of the game only problem its all in c++ not a C# fan at all...

ok why are u using a converter to convert bits to bytes?? why not just work with one stream instead of 2?
Bitconverter is the "safe" way of converting memory. I might do pointers later but I am going to just leave it for now.

Also I do C# because I plan on adding a gui later. C++ is a pain for guis :P. Although .net C++ I think might be visual. I will look into switching to C++ 2005 later.




On a side note:
Will be adding the algo to generate the key to save space.
(It is in part of the current code just need to implant).
Login into server will be done later today. (Did you know when you login your password isn't hashed 0,o...)
03/29/2008 17:05 Izeliae#23
Quote:
Originally Posted by high6 View Post
Did you know when you login your password isn't hashed 0,o...
LMFAO
i wouldnt doubt it though
03/29/2008 17:27 high6#24
Quote:
Originally Posted by Izeliae View Post
LMFAO
i wouldnt doubt it though
So I am guessing your password isn't even hashed in the database.

00125B88 E2 B7 1C 00 00 00 00 00 67 00 10 05 68 69 67 68 โท.....g.high
00125B98 36 6D 79 70 61 73 73 77 6F 72 64 21 00 00 00 00 6mypassword!
03/30/2008 00:46 high6#25
Update for today.

Main handshakes done. Adding captcha tomorrow and hopefully server choosing and select character.
03/30/2008 05:57 Izeliae#26
of course not its censored to *s, why would they need a hashcode XD
hey hurry up cabot so i can see if it'll get my char unstuck LOL!!
03/30/2008 10:54 liquid`#27
ize r u still working on ur bot ? @@
03/30/2008 22:16 faceofdevil#28
example i guess...

GetString_s( pakpos , thisclient->LoginSession.password, 32 );
DoSQL( "SELECT password FROM accounts WHERE password='%s'", thisclient->LoginSession.password );

in the databse woudl be excually what u caputerd from the array.

in c++ and mysql...
03/30/2008 22:32 Izeliae#29
Quote:
Originally Posted by liquid` View Post
ize r u still working on ur bot ? @@
its on the back burner atm, healing routine entirely fell through.
03/30/2008 23:33 high6#30
[Only registered and activated users can see links. Click Here To Register...]

Log in almost done.