Quote:
Originally Posted by mation
I don't see this change in current svn, Keyss is based on deckeys.na
Btw, did u get to bridge cabalmain.exe? Cos I'm testing it getting byte arrays by hand packet x packet to try it.
|
Should be on revision 5. O Also I haven't changed cabalstuff at all. Look in Cabot.
Quote:
Originally Posted by faceofdevil
i'd be intresting in helping been working on a private server so im a little ways ahead of the game only problem its all in c++ not a C# fan at all...
ok why are u using a converter to convert bits to bytes?? why not just work with one stream instead of 2?
|
Bitconverter is the "safe" way of converting memory. I might do pointers later but I am going to just leave it for now.
Also I do C# because I plan on adding a gui later. C++ is a pain for guis :P. Although .net C++ I think might be visual. I will look into switching to C++ 2005 later.
On a side note:
Will be adding the algo to generate the key to save space.
(It is in part of the current code just need to implant).
Login into server will be done later today. (Did you know when you login your password isn't hashed 0,o...)