[Guide] How to make a Fully Functional Quest

09/04/2011 05:26 shadowkiller990#16
Quote:
Originally Posted by Eurion View Post
The 303100 is the cq_monstertype's monster id, plus 00.

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Sure you can, you just need to know the id's of the monsters.

Action type is 2009

An example would be

Code:
3016349	3016374	3016374	[color=red]2009[/color]	0	[color=blue]8703[/color] [color=lime]10061[/color]
The 2009 is the action type to remove monsters.
The 8703 is the map id
The 10061 is the monster id


This will remove every monster in that map with the id of 10061.
when u do

3016349 3016374 3016374 2009 0 8703 10061

could i do

3016349 3016374 3016374 2009 0 %User_map_id 10061

i have multiple maps for this monster lol and i would rather do 1 line compared to 30lines haha
10/10/2012 02:59 pretzel666#17
I followed this guide step by step , the monster doesnt spawn in the maze.?
10/10/2012 15:11 cruey#18
Type 1046 is used to open dialogue interface windows like the Composing interface (which I think the number 30 or 40 is used for the data column). There are a few interfaces that haven't been seen by most people like the unfinished and unreleased hair colouring interface that I'm guessing TQ never installed. Theres no real way of finding which number opens which type of interface as far as it goes for like any of the config files on the client, surely theres some way of finding it. But for now you just gotta do it the hard way and experiment/test out different numbers till ya find something :p
02/22/2013 03:01 dww1995#19
Eurion if you can could you tell me how to make that monster... it is not in my database and i do not know how to make a monster or spawn one. Thank you in advanced