I see, thanks!Quote:
Your talking about completely changing the client's way to handle packets, unless you have the source i wouldnt even attempt it, you would have to change so much code, and at the end of the day the way the source handles the packets is the bottle neck anyway, not the protocol.
This is made even more obvious by the fact that so many games and applications still use TCP instead of UDP/RUDP.
So even if you did change the protocol over somehow, which i honestly dont believe you will be able to do, the performance that you will gain will be made completely redundant by the fact that the source isnt upto handling the packets in the first place.
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