Notes:
Patch 5020
Map memory address = 0x53BC34
i guess the only purpose of this program is for moonbox quest
i dont think anyone will get lost in CO right?
Instructions:
Press OK and the tooltip will stick to ur CO client left top corner
however if the memory address is incorrect (maybe due to upgrade patches/modify clients)
u can self-change the memory address by editing the address, then put a check in the "change?" checkbox. the program will generate a ini file inside ur programfiles folder for later usages. u can find the hex either by using cheatengine yourself or check back on this page "notes"
MapNameList:
Code:
Thanks for bone-you providing this list
1000: <Desert>
1001: <AncientCity>
1002: <CentralPlain>
1003: <MineCave>
1004: <JobCenter>
1005: <Arena>
1006: <Stable>
1007: <Blachsmith>
1008: <Grocery>
1009: <ArmorStore>
1010: <BirthVillage>
1011: <Forest>
1012: <Dreamland>
1013: <TigerCave>
1014: <DragonPool>
1015: <Island>
1016: <KylinCave>
1018: <Arena>
1020: <Canyon>
1021: <CopperMine>
1028: <GoldMine>
1027: <SilverMine>
1026: <CopperMine>
1025: <IronMine>
1036: <Market>
1038: <GuildArea>
1039: <TrainingGround>
1063: <AdventureIsland>
1062: <Maze3>
1042: <PassPortal>
1043: <Peace>
1044: <Chaos>
1045: <Deserted>
1046: <Prosperous>
1047: <Disturbed>
1048: <Calmed>
1049: <Death>
1050: <Life>
1051: <MysticIsland>
1052: <TestIsland>
1061: <Maze2>
1060: <Maze1>
1041: <PrizeClaimingMa>
1040: <SkyCityPass>
1070: <SnakeDen>
1075: <NewCanyon>
1076: <NewForest>
1077: <NewDesert>
1078: <NewIsland>
1080: <Arena2>
1081: <Arena3>
1100: <MoonPlatform>
1101: <MoonPlatform>
1102: <MoonPlatform>
1103: <MoonPlatform>
1104: <MoonPlatform>
1105: <MoonPlatform>
1106: <MoonPlatform>
1107: <MoonPlatform>
1108: <MoonPlatform>
1109: <MoonPlatform>
5000: <NPCJail>
6000: <PKerJail>
6001: <Jail>
6010: <AFKerJail>
1201: <GlobeQuest1>
1202: <GlobeQuest2>
1204: <GlobeQuest4>
1205: <GlobeQuest5>
1207: <GlobeQuest7>
1208: <GlobeQuest8>
1210: <GlobeQuest10>
1211: <GlobeQuest11>
1212: <GlobeIsland>
1213: <GlobeDesert>
1214: <GlobeCanyon>
1215: <GlobeForest>
1216: <GlobePlain>
1217: <JointCanyon>
1218: <IronMine1>
1219: <GlobeExit>
2000: <IronMine2>
2001: <IronMine2F>
1300: <MysticCave>
2002: <IronMine3F>
2003: <IronMine3F>
2004: <IronMine3F>
2005: <IronMine3F>
2006: <IronMine4F>
2007: <IronMine4F>
2008: <IronMine4F>
2009: <IronMine4F>
2010: <IronMine4F>
2011: <IronMine4F>
2012: <IronMine4F>
2013: <IronMine4F>
2020: <CopperMine2F>
2021: <CopperMine2F>
2022: <CopperMine3F>
2023: <CopperMine3F>
2024: <CopperMine3F>
2025: <CopperMine3F>
2026: <CopperMine4F>
2027: <CopperMine4F>
2028: <CopperMine4F>
2029: <CopperMine4F>
2030: <CopperMine4F>
2031: <CopperMine4F>
2032: <CopperMine4F>
2033: <CopperMine4F>
2040: <SilverMine2F>
2041: <SilverMine2F>
2042: <SilverMine3F>
2043: <SilverMine3F>
2044: <SilverMine3F>
2045: <SilverMine3F>
2046: <SilverMine4F>
2047: <SilverMine4F>
2048: <SilverMine4F>
2049: <SilverMine4F>
2050: <SilverMine4F>
2051: <SilverMine4F>
2052: <SilverMine4F>
2053: <SilverMine4F>
6002: <MacroJail>
1351: <Labyrinth>
1352: <Labyrinth>
1353: <Labyrinth>
1354: <Labyrinth>
1095: <Arena2>
1094: <Arena1>
1093: <Arena2>
1092: <Arena1>
1091: <Arena2>
1090: <Arena1>
1505: <CityArena1>
1515: <CityArena1>
1525: <CityArena1>
1506: <CityArena2>
1516: <CityArena2>
1526: <CityArena2>
1511: <FurnitureStore>
1528: <CityArena4>
1518: <CityArena4>
1508: <CityArena4>
1451: <MeteorArena>
4025: <BattleFormation>
4024: <RightCloister>
4023: <LeftCloister>
4022: <HellHall>
4021: <HellGate>
5002: <>
1551: <HalloweenCity1>
1550: <HalloweenCity1>
700: <LotteryMap>
1700: <EvilAbyss>
Screenshot:
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MapDetectorA
[Only registered and activated users can see links. Click Here To Register...]
MapDetectorB
[Only registered and activated users can see links. Click Here To Register...]
Tutorial: 5 steps to find Map hex address:
First u need to have
[Only registered and activated users can see links. Click Here To Register...]
Second, hook CE to [Conquer2.0] while ur CO is running
Third, go to twinscity and search for 1002 in CE, u should be able to see something like this:
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Forth, go to desert and "next scan" for 1000 in CE, u should be able to see only few variables on the list left
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Fifth, double check ur results by going back to twinscity
look at those values on the list, if the output is back to 1002
that means thats the hex address of the Map ID
Done!
Download:
AHK Script included inside
the only difference between MapDetectorA and MapDetectorB is the output method
one is tooltip, the other is text on client