Quote:
Originally Posted by mipez
Ha... at least somethin' "new" (nah, not really)...
But there's a main problem: correct ms depend on the com you use.
So add 3 inputs for personal ms calculations, just as an hint~
|
there´s two delays...
look
wallJump(B)---(delay1)---Change weapon(B)---(delay2)---Jump(B)
also the keydown delay calculation, if the keydown delay is on 5 ms the Game doesn´t recognize the keyboard send input...
ok... next fix i put three inputs
input1 = Keydowndelay
input2 = Delay1
input3 = delay2
next week i upload with these features ^^ thanks