+12 Item Composition

04/10/2011 03:26 pro4never#16
I'm sorry but I just want to point out we told you this exact thing a bunch of times.


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Make sure they have an ACTUAL plus value and are not just the item itself.
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No, it all has to do with where you are getting these +8 stones from. You need to be manually giving them a +8 when you purchase/give them out.
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Again... are the +8 stones actually +8? How are you getting them? From a cmd or how? Sounds like you haven't given them a plus.


Eg adding the item using a +8 stone does NOT make it +8. You still need to give it a + value like any other item.
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Originally Posted by kill_acvc View Post
The problem is that you are creating +0 +8Stones. +8Stones are not +8 by themselves. (that's why you see in game "+8Stone(+8)" not "+8Stone". If you see only "+8Stone", tada, problem found.)

I'm sorry just that you should really be looking into the advice given a bit more thoroughly.... especially if the person giving the advice is the person who originally coded what you're using (not saying I'm that amazing, just saying that I did code the source... therefor chances are when I say something about how it works, it's going to be fairly correct)
04/10/2011 04:13 .Kinshi#17
Code:
if (item.ItemID % 730000 <= 12)
    item.Plus = (Byte)(item.ItemID % 730000);
04/10/2011 09:11 F i n c h i#18
Quote:
Originally Posted by pro4never View Post
I'm sorry but I just want to point out we told you this exact thing a bunch of times.











I'm sorry just that you should really be looking into the advice given a bit more thoroughly.... especially if the person giving the advice is the person who originally coded what you're using (not saying I'm that amazing, just saying that I did code the source... therefor chances are when I say something about how it works, it's going to be fairly correct)
Alright,next time I'll look into the advice given a bit more thoroughly.