Hey :D
Der Char ist bei mir nur während des Erstellens nackt, danach hat er die ganz normalen Items die ich ihm in der DB zugewiesen habe..
Woran kann diese fehlerhafte Anzeige liegen ? :/
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Hier meine jobItem.inc
PHP Code:
job JOB_VAGRANT
{
sex SEX_FEMALE
{
//II_ARM_F_VAG_HELMET04
II_ARM_F_VAG_SUIT04
II_ARM_F_VAG_GAUNTLET04
II_ARM_F_VAG_BOOTS04
II_WEA_SWO_LONG
}
sex SEX_MALE
{
//II_ARM_M_VAG_HELMET04
II_ARM_M_VAG_SUIT04
II_ARM_M_VAG_GAUNTLET04
II_ARM_M_VAG_BOOTS04
II_WEA_SWO_LONG
}
// type item num // 20°³°¡ ¸Æ½º
item ITYPE_ITEM II_GEN_FOO_INS_LOLLIPOP 3
item ITYPE_ITEM II_GEN_FOO_INS_BISCUIT 1
//item ITYPE_ITEM II_RID_RID_STI_MAGIC 1
/*
item ITYPE_ITEM II_ARM_M_MER_HELMET0101 1
item ITYPE_ITEM II_ARM_F_MER_HELMET0101 1
item ITYPE_ITEM II_ARM_M_GUA_HELMET01 1
item ITYPE_ITEM II_ARM_F_GUA_HELMET01 1
item ITYPE_ITEM II_ARM_M_MER_SUIT0101 1
item ITYPE_ITEM II_ARM_F_MER_SUIT0101 1
item ITYPE_ITEM II_ARM_M_GUA_SUIT01 1
item ITYPE_ITEM II_ARM_F_GUA_SUIT01 1
item ITYPE_ITEM II_ARM_M_MER_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_F_MER_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_M_GUA_GAUNTLET01 1
item ITYPE_ITEM II_ARM_F_GUA_GAUNTLET01 1
item ITYPE_ITEM II_ARM_M_MER_BOOTS0101 1
item ITYPE_ITEM II_ARM_F_MER_BOOTS0101 1
item ITYPE_ITEM II_ARM_M_GUA_BOOTS01 1
item ITYPE_ITEM II_ARM_F_GUA_BOOTS01 1
item ITYPE_ITEM II_ARM_M_MAG_HELMET0101 1
item ITYPE_ITEM II_ARM_F_MAG_HELMET0101 1
item ITYPE_ITEM II_ARM_M_RAI_HELMET01 1
item ITYPE_ITEM II_ARM_F_RAI_HELMET01 1
item ITYPE_ITEM II_ARM_M_MAG_SUIT0101 1
item ITYPE_ITEM II_ARM_F_MAG_SUIT0101 1
item ITYPE_ITEM II_ARM_M_RAI_SUIT01 1
item ITYPE_ITEM II_ARM_F_RAI_SUIT01 1
item ITYPE_ITEM II_ARM_M_MAG_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_F_MAG_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_M_RAI_GAUNTLET01 1
item ITYPE_ITEM II_ARM_F_RAI_GAUNTLET01 1
item ITYPE_ITEM II_ARM_M_MAG_BOOTS0101 1
item ITYPE_ITEM II_ARM_F_MAG_BOOTS0101 1
item ITYPE_ITEM II_ARM_M_RAI_BOOTS01 1
item ITYPE_ITEM II_ARM_F_RAI_BOOTS01 1
*/
/*
item ITYPE_ITEM II_ARM_M_VAG_HELMET02 1
item ITYPE_ITEM II_ARM_F_VAG_HELMET02 1
item ITYPE_ITEM II_ARM_M_VAG_SUIT02 1
item ITYPE_ITEM II_ARM_M_VAG_GAUNTLET02 1
item ITYPE_ITEM II_ARM_M_VAG_BOOTS02 1
item ITYPE_ITEM II_ARM_F_VAG_SUIT02 1
item ITYPE_ITEM II_ARM_F_VAG_GAUNTLET02 1
item ITYPE_ITEM II_ARM_F_VAG_BOOTS02 1
item ITYPE_ITEM II_WEA_SWO_CRIMSON 1
item ITYPE_ITEM II_WEA_SWO_BROAD 1
item ITYPE_ITEM II_WEA_SWO_SEED 1
item ITYPE_ITEM II_WEA_SWO_GEMINI 1
item ITYPE_ITEM II_WEA_WAN_ZEREM 1
item ITYPE_ITEM II_WEA_WAN_MEKERHILL 1
*/
}
/*
job JOB_MERCENARY
{
sex SEX_FEMALE
{
II_ARM_F_GUA_HELMET01
II_ARM_F_GUA_SUIT01
II_ARM_F_GUA_GAUNTLET01
II_ARM_F_GUA_BOOTS01
/*
II_ARM_F_MER_HELMET0101
II_ARM_F_MER_SUIT0101
II_ARM_F_MER_GAUNTLET0101
II_ARM_F_MER_BOOTS0101
*/
II_WEA_SWO_PRACTICEWOODEN
}
sex SEX_MALE
{
II_ARM_M_GUA_HELMET01
II_ARM_M_GUA_SUIT01
II_ARM_M_GUA_GAUNTLET01
II_ARM_M_GUA_BOOTS01
/*
II_ARM_M_MER_HELMET0101
II_ARM_M_MER_SUIT0101
II_ARM_M_MER_GAUNTLET0101
II_ARM_M_MER_BOOTS0101
*/
II_WEA_SWO_PRACTICEWOODEN
}
// type item num // 20°³°¡ ¸Æ½º
item ITYPE_ITEM II_GEN_FOO_INS_LOLLIPOP 5
item ITYPE_ITEM II_GEN_FOO_INS_BISCUIT 2
/*
item ITYPE_CARD II_CAR_CAR_BLA_BLANK 1
item ITYPE_CARD II_CAR_CAR_TEM_TEMPLATE 1
item ITYPE_CUBE II_CUB_CUB_NOR_CUBE 1
item ITYPE_CUBE II_CUB_CUB_NOR_CUBE 1
item ITYPE_ITEM II_WEA_SWO_PRACTICEWOODEN 1
item ITYPE_ITEM II_RID_RID_STI_BESOM 1
item ITYPE_ITEM II_GEN_FOO_INS_LOLLIPOP 1
item ITYPE_ITEM II_GEN_REF_REF_FIRST 1
item ITYPE_ITEM II_AMR_F_MAG_HELMET0101 1
item ITYPE_ITEM II_AMR_F_MAG_SUIT0101 1
item ITYPE_ITEM II_AMR_F_MAG_GAUNTLET0101 1
item ITYPE_ITEM II_AMR_F_MAG_BOOTS0101 1
item ITYPE_ITEM II_WEA_WAN_PRACTICEWOODEN 1
item ITYPE_ITEM II_WEA_SWO_WOODEN 1
item ITYPE_ITEM II_WEA_SWO_LONG 1
item ITYPE_ITEM II_WEA_SWO_HANDCLAW 1
item ITYPE_ITEM II_WEA_SWO_PARMIL 1
item ITYPE_ITEM II_WEA_SWO_PETAL 1
item ITYPE_ITEM II_WEA_SWO_BLINK 1
item ITYPE_ITEM II_WEA_WAN_PRACTICEGLASS 1
item ITYPE_ITEM II_WEA_WAN_SEAL 1
item ITYPE_ITEM II_WEA_WAN_CUBIC 1
item ITYPE_ITEM II_WEA_WAN_EPI 1
item ITYPE_ITEM II_WEA_WAN_NIZ 1
item ITYPE_ITEM II_WEA_WAN_RUBY 1
item ITYPE_ITEM II_WEA_WAN_KALIS 1
item ITYPE_ITEM II_ARM_M_MER_HELMET0101 1
item ITYPE_ITEM II_ARM_F_MER_HELMET0101 1
item ITYPE_ITEM II_ARM_M_MAG_HELMET0101 1
item ITYPE_ITEM II_ARM_F_MAG_HELMET0101 1
item ITYPE_ITEM II_ARM_M_MER_SUIT0101 1
item ITYPE_ITEM II_ARM_F_MER_SUIT0101 1
item ITYPE_ITEM II_ARM_M_MAG_SUIT0101 1
item ITYPE_ITEM II_ARM_F_MAG_SUIT0101 1
item ITYPE_ITEM II_ARM_M_MER_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_F_MER_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_M_MAG_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_F_MAG_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_M_MER_BOOTS0101 1
item ITYPE_ITEM II_ARM_F_MER_BOOTS0101 1
item ITYPE_ITEM II_ARM_M_MAG_BOOTS0101 1
item ITYPE_ITEM II_ARM_F_MAG_BOOTS0101 1
item ITYPE_ITEM II_ARM_ARM_SHI_GREEN 1
item ITYPE_ITEM II_ARM_ARM_SHI_ROUND 1
item ITYPE_ITEM II_ARM_ARM_SHI_SENTINEL 1
item ITYPE_ITEM II_ARM_ARM_SHI_SPARKLE 1
item ITYPE_ITEM II_GEN_REF_REF_FIRST 1
item ITYPE_ITEM II_GEN_REF_REF_SECOND 1
item ITYPE_ITEM II_GEN_REF_REF_THIRD 1
item ITYPE_ITEM II_GEN_REF_REF_FOUTH 1
item ITYPE_ITEM II_GEN_REF_REF_FIFTH 1
item ITYPE_ITEM II_GEN_REF_REF_SIXTH 1
item ITYPE_ITEM II_GEN_REF_REF_SEVENTH 1
item ITYPE_ITEM II_GEN_REF_REF_EIGHTH 1
item ITYPE_ITEM II_GEN_REF_REF_NINTH 1
item ITYPE_ITEM II_GEN_REF_REF_TENTH 1
item ITYPE_ITEM II_GEN_POT_POT_ANTIDOTE 1
item ITYPE_ITEM II_GEN_POT_POT_CUREDISEASE 1
item ITYPE_ITEM II_GEN_POT_POT_WATER 1
item ITYPE_ITEM II_GEN_FOO_INS_LOLLIPOP 1
item ITYPE_ITEM II_GEN_FOO_INS_BISCUIT 1
item ITYPE_ITEM II_GEN_FOO_INS_CHOCOLATE 1
item ITYPE_ITEM II_GEN_FOO_INS_MILK 1
item ITYPE_ITEM II_GEN_FOO_INS_BREAD 1
item ITYPE_ITEM II_GEN_FOO_INS_HOTDOG 1
item ITYPE_ITEM
*/
}
*/
/*
job JOB_MAGICIAN
{
sex SEX_FEMALE
{
/*
II_ARM_F_MAG_HELMET0101
II_ARM_F_MAG_SUIT0101
II_ARM_F_MAG_GAUNTLET0101
II_ARM_F_MAG_BOOTS0101
*/
II_ARM_F_PYR_HELMET01
II_ARM_F_PYR_SUIT01
II_ARM_F_PYR_GAUNTLET01
II_ARM_F_PYR_BOOTS01
II_WEA_SWO_PRACTICEWOODEN
//II_WEA_WAN_PRACTICEGLASS
}
sex SEX_MALE
{
/*
II_ARM_M_MAG_HELMET0101
II_ARM_M_MAG_SUIT0101
II_ARM_M_MAG_GAUNTLET0101
II_ARM_M_MAG_BOOTS0101
*/
II_ARM_M_PYR_HELMET01
II_ARM_M_PYR_SUIT01
II_ARM_M_PYR_GAUNTLET01
II_ARM_M_PYR_BOOTS01
II_WEA_SWO_PRACTICEWOODEN
//II_WEA_WAN_PRACTICEGLASS
}
// type item num // 20°³°¡ ¸Æ½º
item ITYPE_ITEM II_GEN_FOO_INS_LOLLIPOP 5
item ITYPE_ITEM II_GEN_FOO_INS_BISCUIT 2
/*
item ITYPE_CARD II_CAR_CAR_BLA_BLANK 1
item ITYPE_CARD II_CAR_CAR_TEM_TEMPLATE 1
item ITYPE_CUBE II_CUB_CUB_NOR_CUBE 1
item ITYPE_CUBE II_CUB_CUB_NOR_CUBE 1
item ITYPE_ITEM II_WEA_SWO_PRACTICEWOODEN 1
item ITYPE_ITEM II_RID_RID_STI_BESOM 1
item ITYPE_ITEM II_GEN_FOO_INS_LOLLIPOP 1
item ITYPE_ITEM II_GEN_REF_REF_FIRST 1
item ITYPE_ITEM II_ARM_F_MAG_HELMET0101 1
item ITYPE_ITEM II_ARM_F_MAG_SUIT0101 1
item ITYPE_ITEM II_ARM_F_MAG_GAUNTLET0101 1
item ITYPE_ITEM II_ARM_F_MAG_BOOTS0101 1
*/
}
*/