VS one ... not because it's great (it's actually poor & stupid to trace code w/o sources) just because I know it.Quote:
What debugger are you planning on using?
But there is also the good option to throw away a whole set of skills - let's say the ranger ones - one renum the 10-20 I want working.
I have just make a new run, all skills are finely loaded into ps_game mem data; also a "reskill" command for a skill with ID>1000 does display its right name; so no obvious reason to think that they are badly loaded (that does not mean that are finely used neither).
I also browse all topic there and re-compare my ps_game with the [Only registered and activated users can see links. Click Here To Register...], no differences but the upper level limit (70 in his code).
So again maybe it's the client game that messes up the thing ... yet tried several clients; i can also check exchanges with a Ethereal-like tool, but I'm quite tired to spend tens of hours to may be to invent warm water.
all distro do contains skills with id>1000 (edit: or not...) all publicly available clients/servers do manage them, there is no learning curve involved in wasting time with this fxxxx issue.