Bitte und hatte ned vor noch eine extra Topic zu machen,.... einfach Lanara schreiben ,.. aber wie ich sehe hat er es eh schon ausgebessert, nutze aber lieber Muddys, läuft bissi besser!^^
LG
LG
var createGameThreshold = 10000; // time in milliseconds to wait between making games
Hab seit gestern auch durchweg "create Game Fehler" bzw. joinbugs. Liegt evtl am BNET. Weiss net obs mehreren so geht. Habs auch schon hoch gestellt aber dennoch JB.Quote:
das is es ja den hab ich schon erhöht und ich denme 10 sec reicht aber iwie ignoriert er das^^
//------------------------------------------------------------------------------ // Attack configuration // Change the -1's to corosponding #'s found in /D2NT/sdk/skills.txt // As of Jan 17th: -1 = disable, 0 = normal attack //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 112; // Primary skill to boss. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 112; // Primary skill to others. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 112; // Secondary aura. Set to 0 if you won't NTConfig_AttackSkill[7] = 112; // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[8] = 113; // Tertiary aura. Set to 0 if you won't prewavespot = [15092, 5028]; // x, y coord for place toon stands before waves crash. This is for baal, walking baal, and for baalhelper scripts NTconfig_HighMaxAttack = true; // set to true to bypass lowmaxattacks and only use the high attack setting NTConfig_HighMaxAttackAreas = [131]; // if above is set to false add area id's to use high max attacks on. Highly recommend using in baal throne room MonstersToAttackFirst = // add or subtract monster id's to attack first in a mob monsters that resurrect or spawn others are good choices here [58,59,60,61,62,101,102,103,104,190,191, 192,193,194,206,207,208,209,228,239,240, 241,278,279,280,281,282,283,303,312,480, 481,482,483,484,485,486,529]; NTConfig_HighMaxAttacks = 300; // set number of attacks to use NTConfig_LowMaxAttacks = 15; // set number of attacks before skipping
// As of Jan 17th: -1 = disable, 0 = normal attack //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = [COLOR="Red"]0[/COLOR] // First skill. Set to 0 if you won't
Jo passt. Funkt einwandfrei. Komisch. Beim Sternlooper hatt ich das ach auf 0 und da hat er das nicht gemacht. Hmm...naja..egal!Quote:
zu frage nr1. stell mal das um
auf -1Code:// As of Jan 17th: -1 = disable, 0 = normal attack //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = [COLOR="Red"]0[/COLOR] // First skill. Set to 0 if you won't
ich hatte übrigens auch sehr viele jb und deshalnb rd.
lg loki
NTConfig_Runeword.push([29, 616, 619, 618, 620]); //crystal sword, tal, thul, ort, amn
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 25");
NTConfig_Runeword.push([256, 617, 612, 616, 621]); //CrypticAxe, ral, tir, tal, sol
NTConfig_KeepRuneword.push("[name] == CrypticAxe # [EnhancedDamage] >= 200");