TUP - The Ultimate Plvler

11/25/2007 21:03 swords#16
Lol, thats... cool? :p

Ok to everyone, the project has been paused... Qmacro pissed the crap out of me after I tried making a test macro... I want a simple Macro program... Start (key) Stop (key) And at least 30 seconds of record time. Thats all I want, nothing spectacular like Qmacro...

Sorry for my outburst, but i want something more simpler :P
11/25/2007 21:11 a1blaster#17
Yes I do. ;)

I see you figured out how to check who voted and for what.
11/25/2007 21:17 swords#18
a1 I have a few questions for you...

1. How is SV a Qmacro program? SV hidden clicks and from packets isnt it?

2. Don't you know of any other macro programs out there?
11/25/2007 21:37 a1blaster#19
There are more than these:
Macro programs:
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But these are the most popular ones used here.

Forum grown macro:
Sticky: [Only registered and activated users can see links. Click Here To Register...]

I was told by 2 reliable sources that SV is made using Qmacro.
SV doesn't use packets but it does use memory reads.

As for other macro's, there out there, just search web.
11/25/2007 21:45 swords#20
But those don't have recordable macros. Moveit or autoit don't... And never tried autohotkey... I need a macro recorder, I can simply make my own macros, but I want to cut down on my work time for this project and just record the movements and mouse clicks.
11/25/2007 22:31 evanxxxm#21
i will suggest u to use a macro that works with memory reading
because u can compare with the X,Y coordinates, and move accordingly
bot that base totally on macros are dead, they can only work perfectly on small movements like guard trainning, etc
at least u will have add some color pixel search functions
then u dont need to worry about it "circle" around after u are dead

actually i do believe its quite easy though...
for example in BI second island:
if i create a plvl bot, i will make it start from the stack point, random up, down, left or right
keep scatter and jump that direction until there is a color pixel (or u can use search image) that is blue (thats the sea color, island edge), then go the opposite direction until u arrive back to the stack (detect maybe by the team leader star), then loop back to the random direction and repeat

personally if i afk botting, i dont care mets or items on floor at all
so it wont mess up the directions
11/25/2007 22:51 swords#22
Quote:
Originally Posted by evanxxxm View Post
i will suggest u to use a macro that works with memory reading
because u can compare with the X,Y coordinates, and move accordingly
bot that base totally on macros are dead, they can only work perfectly on small movements like guard trainning, etc
at least u will have add some color pixel search functions
then u dont need to worry about it "circle" around after u are dead

actually i do believe its quite easy though...
for example in BI second island:
if i create a plvl bot, i will make it start from the stack point, random up, down, left or right
keep scatter and jump that direction until there is a color pixel (or u can use search image) that is blue (thats the sea color, island edge), then go the opposite direction until u arrive back to the stack (detect maybe by the team leader star), then loop back to the random direction and repeat

personally if i afk botting, i dont care mets or items on floor at all
so it wont mess up the directions
I did actually consider this... But my way, is much more simpler and gets the plvling done a lot faster...

Macros that you can record, replay the EXACT strokes, delays, mouse, the way you recorded them... By removing the monsters (in visual) them macro can circle the island with no harm to it but players... I don't see a flaw in it...

Your way on the other hand, might not hit certain points of the island, and after a while, as ive noticed on that island, mobs get piled up greatly if the whole island isnt cleared out...

I was going to make a trojan/warrior bot with your idea, but theres already KIRA and C-destroyer... So no point.... so i thought of this :D

Just need to find a macro recorder now though -.-
11/25/2007 23:00 _StarScream_#23
This will eb shit hot, i might be able to help you, lemme find it

Macro Express v3.7.1.1 Incl Keymaker-CORE

Image

Creating a Macro
A macro is a script containing commands that automate computer tasks. Each command performs one step, such as moving the mouse, launching a program or entering keystrokes. Macro Express does not require that you know any programming language or have any programming skills.

Macro Express provides several ways to build a macro:

1. Over two dozen Quick Wizards guide you through a series of questions and build the macro for you.
2. To record a macro, you start the Capture, enter your keystrokes and mouse movements, and then stop the Capture process.
3. Utilize the easy to use Scripting Editor or Direct Editor to write more powerful macros.

Playing back a Macro
Macro Express offers several methods for executing macros. These include the use of Hot Keys, Shortkeys, Timed Macros, Window Activation, Mouse Clicks, Popup/Floating Menus and others.

1. A Hot Key is a set of keys on the keyboard that are pressed to initiate the macro. This could include pressing CTRL+ALT+R, F3, Shift+F12 or over 700 other combinations.
2. A Shortkey is a small string of characters, such as abc, tr, or zzz. When a matching combination is keyed in from the keyboard, it is erased and the assigned macro executes.
3. A Scheduled Macro executes on a given time schedule.
4. A Window Activated macro runs when a specific window gains focus (appears) on your computer.
5. A Control Activated macro runs when a specific window control gains focus or is on top. Controls refer to the identifiable parts of a specific application window. Controls may include such things as a button, an edit box, a toolbar, a window title bar or other items.
6. Click on a specific area of the screen with the left, right or middle Mouse button to trigger a macro.
7. A Popup Menu or Floating Menu is basically a list or menu of defined macros. Once the menu is displayed, click on the desired macro or press an associated number or letter to execute the macro.
8. A macro can be activated through a Batch File or Command Line.
9. Macros may also be activated through Windows API calls or Windows Explorer.
10. Run a macro from the Macro Explorer by using the Run Macro Now option.

Restricting Playback
You can restrict when a macro activation will begin playing a macro by setting the macro scope properties. You can assign macros to play back in all Windows programs (Global), in one specific window (Window Specific) or program (Program Specific), or in every program except the one you define (Global Except).

Program Components
Macro Express consists of two main components, the Macro Express Player and the Macro Express Editor. The Player executes the macros and must be running for macros to play back. The Editor is the tool used to create and modify macros. The program was written this way to conserve system resources. When not editing or building macros, close the Editor so that it will not be using system resources.

By default, the Macro Express Player shows up as an icon in the system tray. From this icon you can invoke the Macro Express Editor or shut down Macro Express. You can optionally set the Macro Express Player to be completely hidden so that no icon shows in the system tray.
Macro Files
Macro Express allows you to create multiple files of macros. When first installing the program, two macro files, samples.mex and macex.mex, are also installed. The samples.mex file contains a number of sample macros that you can look at or use for reference. The other file, macex.mex, is where you can save macros that you create. Or you can create a new macro file for this purpose.

FEATURES:

*

Built in scripting editor creates commands in plain English. No coding needed.
*

Dozens of Wizards to step you through common macro creations.
*

Hundreds of commands including Keystrokes, Mouse, Launching Programs, Sending E-mail, Window Positioning and Sizing, Variables, If then else logic, Input Boxes, Questions, Menus, ASCII Delimited and Text File Processing, Dial-up Networking, Network Connections, File Commands, Maximize & Minimize, Waits, Pauses, Loops and many more.
*

More triggers including Hot Keys, ShortKeys™, Window Activation, Mouse Keys, Mouse Clicks, Popup Menus, Floating Menus, Timed Schedules or Waits, Command Line, File Association.
*

Design macros to play back in all programs or specific applications or specific windows.
*

Advanced capture capabilities to record your keystroke and mouse movements for later playback.
* Password protection options to keep your macro data private.

Download:

Code:
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Special Thanks To Warez-BB
11/25/2007 23:27 swords#24
I already tried it, and i do got the crack for it... It bugs out and messes up my computer -.-
11/25/2007 23:48 evanxxxm#25
at some point, u still need to check if u are on the right track
u cant just use the exact same points as the recorded one
for an easy example would be:
just try jump in circle with radius half screen by using macro (check in tc or whatever)
soon u will find out the circle getting further and further away from the original course even u dont accidently click on players or mobs.

in BI, the case will be maybe after few circles, then your archer will jump on an edge, which cant be jump. one miss jump, all the rest fails to work

u need to create a bot simple enough for people that doesnt need to install extra image change edits or files. even a simple name change of folder names is too troublesome for people to change it everytime they use your bot

thats why i suggest just aim for the "sea" as the return point
it can be 10 jumps, 11 jumps, 12 jumps...doesnt matter, it can be corrected immediately when it arrives the sea

besides by reading your posts, i do believe it doesnt take any sweat for u to create a colorsearch function
11/26/2007 15:45 gecky#26
i dont think you would move out of the circle if u script it correct...
do a full circle and go back to the start and make sure u go on the same coords
then just repeat...i think u'll stay on course i havent tried
but i think it will stay on course

btw swords...how do u get rid of the possibility it clicks a mob accidentally? >.<

i went ahead and tried one...and it does go on the same coords nicely
but it just screws up when i click mob or people
(solved people problem with #alone but left with clicking mobs :S cause i cant 1 hit those hawkL93 ones so they will be a problem)
11/27/2007 19:05 soymadmax#27
evanxx has all the reason, i tried to make like 999 archer lvling bots recording my movements into a macro and all failed. If u click any player or any mob, that will change all following jumps and make macro useless.

Another thing would be starting movement always in same coords, and tell macro to jump and scatter following co coords. CO coords are always same and if u miss one jump by some player or mob, u will not miss next (anyway, didnt tried this way, i suposse it requires memory reading and dunno how to do it).

Another point is making dissapear all mobs, and players, and itemz in the floor, what dunno if its posible, but probably if u can do it more problems will follow it. thatīs not a smart way.
11/27/2007 19:09 soymadmax#28
Quote:
Originally Posted by evanxxxm View Post
at some point, u still need to check if u are on the right track
u cant just use the exact same points as the recorded one
for an easy example would be:
just try jump in circle with radius half screen by using macro (check in tc or whatever)
soon u will find out the circle getting further and further away from the original course even u dont accidently click on players or mobs.

in BI, the case will be maybe after few circles, then your archer will jump on an edge, which cant be jump. one miss jump, all the rest fails to work

u need to create a bot simple enough for people that doesnt need to install extra image change edits or files. even a simple name change of folder names is too troublesome for people to change it everytime they use your bot

thats why i suggest just aim for the "sea" as the return point
it can be 10 jumps, 11 jumps, 12 jumps...doesnt matter, it can be corrected immediately when it arrives the sea

besides by reading your posts, i do believe it doesnt take any sweat for u to create a colorsearch function
Just had a idea, what to u think about editing spot map file and painting there with a strong color "the beginning of the cicle".?

We have problems cuz circles go further, so maybe we can tell archer to start the circles again from beginning by color search each X seconds...
11/27/2007 22:53 swords#29
Alright... Project canceled... Check my bot in Bots and Macros coming VERY soon.... "TUL" :)