Question: argate exploit?

11/14/2007 20:11 llllnarutollll#16
my freinds have +9 on his T3 tornak sets helm,boots,pants and glove even if he has unlimited dil he still cant do that easily coz he need like 30 sets tornak T3 to do that and at abbaddon dont have much of tornak sets...
he must know something secret,hacks or whatever to do that
11/15/2007 00:43 deazn1#17
Maybe the Rev Engine can give fortifying a more success rate? i have never used the Rev Engine it sounds too complicated.
11/15/2007 04:19 eexist#18
Rev. 8.3 is super easy to use

EeXiSt ^.^
11/15/2007 07:57 deazn1#19
So Rev 8.3 is the secret for fortifying?
11/15/2007 19:34 yellow207213#20
perhaps a way to stop weapon from dissapearing on fail or increase the success rate added by blacksmith talisman using rev 8.3?
11/17/2007 03:11 SkyDrag0n#21
im going to try the rev thing
11/17/2007 04:13 eexist#22
I doubt that using rev is going to do much, the server thinks the weapon is gone or w/e. so i mean unless there is a way to dupe stuff it wont do any good.
*sigh* Hopefully a dupe will come out

EeXiSt ^.^
11/17/2007 09:35 nikk0#23
yep. i spent $40 dollars of MY OWN money. spent $20 at thepowerelevel, gave me 15mil and i had 10 mil in inventory already. i also bought $20 dollars worth coins (all used for blacksmiths, no joke). now i have 4 mil and +0 on ONE weapon i wanted to fortify. this game messes with your head......
11/17/2007 12:10 darkwang#24
Nikko, that is absolutely horrible!! I feel bad lol. I too hate the failure rate. Wasted way too much dil!! Ive failed more times than I can count even on +1!! But I think you win by quite a bit;)
11/17/2007 15:44 Farmer John#25
Quote:
Originally Posted by yellow207213 View Post
perhaps a way to stop weapon from dissapearing on fail or increase the success rate added by blacksmith talisman using rev 8.3?
stuff like this is only client sided even if you did set up the percentage and get it to work for you it would reset to normal when you restarted the game...and even if you did get the % set up where u could fortify it being client side only probably wouldnt have any effect.
11/17/2007 16:06 SkyDrag0n#26
Quote:
Originally Posted by Farmer John View Post
stuff like this is only client sided even if you did set up the percentage and get it to work for you it would reset to normal when you restarted the game...and even if you did get the % set up where u could fortify it being client side only probably wouldnt have any effect.
If you could find the address for the %, You could set it to 100% and try that. I havent had time to experiment, but ill try to today.
11/17/2007 23:59 Vyndariel#27
sure that the fail-rate is client-sided? O.o

why u think that?

i think the success or fail will be calculated by the server?

vyn
11/18/2007 00:30 SkyDrag0n#28
well, im not sure but its worth a try...
11/18/2007 07:37 Vyndariel#29
maybe you can increase the success that you say you've use blacksmith talisman without having it...

don't know ^^

test it :P
11/18/2007 08:56 Farmer John#30
Quote:
Originally Posted by vyn View Post
maybe you can increase the success that you say you've use blacksmith talisman without having it...

don't know ^^

test it :P
Now that might be an idea never did think of that but also i actually assumed this stuff was client sided..so like you said in a few posts back it might be on server side.