Spawning Character Items 5361

02/09/2011 21:08 Syst3m_W1z4rd#16
But why should a try/catch do a different inside another try/catch o.o
I remember from Hybrids tutorial he said you shouldn't do it.
02/09/2011 21:10 QuickCo#17
Quote:
Originally Posted by Syst3m_W1z4rd View Post
But why should a try/catch do a different inside another try/catch o.o
I remember from Hybrids tutorial he said you shouldn't do it.
Think of testing/debugging purposes. A programmer would wanna know exactly where the exception is being caught. You have to remember, the source was never complete, and was only in a sort of testing.
02/09/2011 21:12 Syst3m_W1z4rd#18
Ahhh. I get your point now.
02/09/2011 22:17 Ian*#19
Just make sure there's always something in Kernel.Items.Value and there won't ever be an error >_> that is kind of a useless try/catch block.

Just make sure an exception never can occur (which really isn't that hard for most things, but sometimes you'll have to have one) and you won't need to use try/catch blocks for hardly anything.
02/10/2011 00:33 Santa#20
Quote:
Originally Posted by Yo J-Dread, Its Arco! View Post
Think of testing/debugging purposes. A programmer would wanna know exactly where the exception is being caught. You have to remember, the source was never complete, and was only in a sort of testing.
If you wanted to know exactly where the error was you could print out the Exception and go to the line it specifies.
02/10/2011 02:50 chickmagnet#21
Quote:
Originally Posted by QuickCo View Post
Am I the one that made the source? No. So don't come at me with that. Go to the creator. Fuckiing alaskan.
just like u were givin ur opinion so why cant he why r u on ur period
02/10/2011 05:39 Spirited42#22
Arco.... stop talking :facepalm:
The socket system in NewestCoServer can be improved... but it can hold 200+ players. The real problem is the way the source handles the data that it receives. Stop spreading false information. I keep having to clean up after you on different forums.
02/10/2011 05:46 _tao4229_#23
Quote:
Originally Posted by Spirited View Post
Arco.... stop talking :facepalm:
The socket system in NewestCoServer can be improved... but it can hold 200+ players. The real problem is the way the source handles the data that it receives. Stop spreading false information. I keep having to clean up after you on different forums.
I herd servers do more than handle data
??
[Only registered and activated users can see links. Click Here To Register...]
02/10/2011 06:42 Spirited42#24
Quote:
Originally Posted by _tao4229_ View Post
I herd servers do more than handle data
??
[Only registered and activated users can see links. Click Here To Register...]
No where in there did I say that was the only problem.
02/11/2011 05:45 QuickCo#25
Quote:
Originally Posted by Spirited View Post
I keep having to clean up after you on different forums.
Really? Cause this is the only forum I post on.
Go look at some furries or something.
02/11/2011 20:06 Spirited42#26
Quote:
Originally Posted by QuickCo View Post
Really? Cause this is the only forum I post on.
Go look at some furries or something.
I don't know why MY post was deleted when yours wasn't so let's try this again. You're telling people outside of the forum like you told me that the socket system is the problem and they're spreading that false word. Don't tell people things that you've concluded without researching into it.

And yah. I watch furries and tutorials on how to draw animals.
How is that on topic though?