But why should a try/catch do a different inside another try/catch o.o
I remember from Hybrids tutorial he said you shouldn't do it.
I remember from Hybrids tutorial he said you shouldn't do it.
Think of testing/debugging purposes. A programmer would wanna know exactly where the exception is being caught. You have to remember, the source was never complete, and was only in a sort of testing.Quote:
But why should a try/catch do a different inside another try/catch o.o
I remember from Hybrids tutorial he said you shouldn't do it.
If you wanted to know exactly where the error was you could print out the Exception and go to the line it specifies.Quote:
Think of testing/debugging purposes. A programmer would wanna know exactly where the exception is being caught. You have to remember, the source was never complete, and was only in a sort of testing.
I herd servers do more than handle dataQuote:
Arco.... stop talking :facepalm:
The socket system in NewestCoServer can be improved... but it can hold 200+ players. The real problem is the way the source handles the data that it receives. Stop spreading false information. I keep having to clean up after you on different forums.
No where in there did I say that was the only problem.Quote:
I herd servers do more than handle data
??
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I don't know why MY post was deleted when yours wasn't so let's try this again. You're telling people outside of the forum like you told me that the socket system is the problem and they're spreading that false word. Don't tell people things that you've concluded without researching into it.Quote:
Really? Cause this is the only forum I post on.
Go look at some furries or something.