[D2NT] Barb Sorc Team Bot for Classic

05/14/2011 12:53 Mecco-Pekko#16
wie stelle ich das genau ein mit leader?

sorc config: NTConfig_Leader = "Mc-Bo" // Barb's Name - CaSe sensitive

ist das so richtig? der barb guckt sich imemrwieder nur die f l an aber joint in kein game^^
05/14/2011 12:54 RezChams#17
Der Barb soll auch nicht der Leecher sein, sondern er soll die Games erstellen
05/14/2011 13:00 Mecco-Pekko#18
Quote:
Originally Posted by Daarmy View Post
Der Barb soll auch nicht der Leecher sein, sondern er soll die Games erstellen
also praktisch
barb --> NTBot.ntj
Sorc --> NTBotLeech.ntj?

hatte jetzt beide als NTBot.ntj laufen aber nun checkt nur noch die Sorc die f l aber joined nicht hinterhet obwohl bei beiden das game und pw eingestellt ist :/
€:waren doch nicht beide NTBot.ntj sondern sorc NTBotLeech und barb NTBot
05/14/2011 13:04 RezChams#19
Barb = Leader = NTBot.ntj
Sorc = Leecher = NTBitLeech.ntj
05/14/2011 13:40 Mecco-Pekko#20
Quote:
Originally Posted by Daarmy View Post
Barb = Leader = NTBot.ntj
Sorc = Leecher = NTBitLeech.ntj
genau so eingestellt und trotzdem funktioniert es nicht :(
05/15/2011 11:44 Mecco-Pekko#21
immernoch dasselbe problem
Sorc Leecher
barb leader

baba joined game sorc checkt immer wieder die f l ... müssen die games bei beiden eingestellt sein oder sonst was beachtet werden?
05/15/2011 11:48 mirkoregge#22
haste den barb als leader in der charconfig drin?
Code:
//------------------------------------------------------------------------------ 
   	// Runner For Andy/Summoner/Duriel/Meph
	//------------------------------------------------------------------------------ 
	
	NTConfig_Script.push("NTRunner.ntj");
	
	NTConfig_Leader = "" // Barb's Name - CaSe sensitive

	KillAndariel = true;

	KillSummoner = true;

	KillDuriel = true;

	KillMephisto = true;
im ntfollow script den leader acc angegeben?
NTBotLeech.ntj:
Code:
[COLOR="Red"]var leaderAccountName = "";	// Sorceress Account Name // It's CaSe SeNsEtIvE[/COLOR]
var gamepassword = '';		// Password of game created by the barb	
var samegame = '';
var oldgame = '';
var check = 1;
beide gegenseitig auf fl?
05/15/2011 12:03 Mecco-Pekko#23
Quote:
Originally Posted by mirkoregge View Post
haste den barb als leader in der charconfig drin?
Code:
//------------------------------------------------------------------------------ 
   	// Runner For Andy/Summoner/Duriel/Meph
	//------------------------------------------------------------------------------ 
	
	NTConfig_Script.push("NTRunner.ntj");
	
	NTConfig_Leader = "" // Barb's Name - CaSe sensitive

	KillAndariel = true;

	KillSummoner = true;

	KillDuriel = true;

	KillMephisto = true;
im ntfollow script den leader acc angegeben?
NTBotLeech.ntj:
Code:
[COLOR="Red"]var leaderAccountName = "";	// Sorceress Account Name // It's CaSe SeNsEtIvE[/COLOR]
var gamepassword = '';		// Password of game created by the barb	
var samegame = '';
var oldgame = '';
var check = 1;
beide gegenseitig auf fl?
da hammwas :)

ein problem gelöst schon kommt das nächste...sorc joined nun auch die games vom barb nur kommt nun dieser fehler bei der sorc nachdem sie beim shop ankommt
[Only registered and activated users can see links. Click Here To Register...]

hier mein NTRunner.ntj
Code:
function NTMain()
{
	Include("libs/common/NTCommon.ntl");
	NTC_IncludeLibs();
	NTC_IncludeConfig("NTBot/char_configs");

	NT_LoadConfig();
	NTSI_LoadNIPFiles("NTBot/item_configs");

	NTA_Initialize();

	me.maxgametime = 0;

	NTTM_CheckAct();
	
	NTTMGR_TownManager();

/////////////////////////////////////////
///////////////Andy//////////////////////
/////////////////////////////////////////
if(KillAndariel)
{

	while(!NTC_IsQuesterIn(35))
	NTC_Delay(500);

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(35);

	NTM_MoveTo(me.areaid, me.x+10, me.y);

	NTP_DoPrecast(true);

	while(!NTC_IsQuesterOut(35))
	NTC_Delay(500);

	for(var i = 0 ; i < 2 ; i++)
	{
		NTM_MoveToStair(me.areaid, 36+i);
		
		NTM_TakeStair(36+i);
	}
	
	NTM_MoveTo(me.areaid, 22572, 9594);

	if(!NTM_MoveTo(me.areaid, 22532, 9553))
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
		return;
	}

	if(!NTA_KillMonster(156))
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "NTA_KillMonster()");
		return;
	}

	NTC_PingDelay(2000);

	NTSI_PickItems();

	NTSI_PickItems();
	
	NTM_MakeTP();	

	NTM_UsePortal("BluePortal");
}
/////////////////////////////////////////
///////////////Summoner//////////////////
/////////////////////////////////////////
if(KillSummoner)
{

	NTTMGR_TownManager();

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(74);

	NTP_DoPrecast(true);

	NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 357, 2, 2);

	NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
	
	NTA_KillMonster(250);

	NTA_ClearPosition();

	NTSI_PickItems();

	NTM_MakeTP();

	NTM_UsePortal("BluePortal");
}
/////////////////////////////////////////
///////////////Duriel////////////////////
/////////////////////////////////////////
if(KillDuriel)
{
	
	NTTMGR_TownManager();

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(46);

	NTP_DoPrecast(true);

	_tombs = GetRoom();

	if(!_tombs)
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "GetRoom()");
		return;
	}

	NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_TILE, _tombs.correcttomb-28);

	_unit = NTC_FindUnit(NTC_UNIT_TILE, _tombs.correcttomb-28, 5);

	if(!_unit)
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "NTC_FindUnit()");
		return;
	}

	NTM_TakeStair(_unit.subareaid);

	NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 152, -2, 2);

	if(NTConfig_ClearPosition)
		NTA_ClearPosition(20, true);

	NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);

	NTC_FindUnit(NTC_UNIT_OBJECT, 100, 10);

	NTM_TakeUnit(NTC_UNIT_OBJECT, 100);

	NTA_KillMonster(211);

	NTSI_PickItems();

	NTM_MakeTP();

	NTM_UsePortal("BluePortal");
}
/////////////////////////////////////////
///////////////Meph//////////////////////
/////////////////////////////////////////

if(KillMephisto)
{
	NTTMGR_TownManager();

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(101);	

	while(!NTC_IsQuesterIn(101))
	NTC_Delay(500);

	NTM_MoveTo(me.areaid, me.x+5, me.y);

	NTP_DoPrecast();

	while(!NTC_IsQuesterOut())
	NTC_Delay(500);
		
	NTM_MoveToStair(me.areaid, 102);

	NTM_TakeStair(102);

	NTP_DoPrecast();
	
	NTM_MoveTo(me.areaid, 17590, 8070);

	NTA_KillMonster(242);
		
	NTC_PingDelay(1000);
	
	NTSI_PickItems();
}
	
	NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}
wobei aber auch das bei mit in der NTBotLeech.ntj steht
Code:
var leaderAccountName = "hier steht barb acc";   // Hier den ACCOUNTNAMEN des Leaders anzeigen. Der Name muss so geschrieben werden, wie er in der Freundesliste angezeigt wird!!!
var gamepassword = 'x';      // Wenn du ein Passwort für deine Baalruns verwendest, schreibe es hier zwischen die zwei ''
var samegame = '';
var oldgame = '';
var check = 1;
ansonsten joined er garnicht das game vom barb


selbst wenn ich nur das von daarmy nehme und alles eintrage joined die sorc kein game oder checkt weder die f l .. sie postet das game im channel ungefähr so jklhbsdlkbaslfboössdfgdfg und wartet .... während der barb allerdings shocn im game ist und wartet am kata wp
05/15/2011 13:18 SaTaNTsR#24
Quote:
Originally Posted by Mecco-Pekko View Post
da hammwas :)

ein problem gelöst schon kommt das nächste...sorc joined nun auch die games vom barb nur kommt nun dieser fehler bei der sorc nachdem sie beim shop ankommt
[Only registered and activated users can see links. Click Here To Register...]

hier mein NTRunner.ntj
Code:
function NTMain()
{
	Include("libs/common/NTCommon.ntl");
	NTC_IncludeLibs();
	NTC_IncludeConfig("NTBot/char_configs");

	NT_LoadConfig();
	NTSI_LoadNIPFiles("NTBot/item_configs");

	NTA_Initialize();

	me.maxgametime = 0;

	NTTM_CheckAct();
	
	NTTMGR_TownManager();

/////////////////////////////////////////
///////////////Andy//////////////////////
/////////////////////////////////////////
if(KillAndariel)
{

	while(!NTC_IsQuesterIn(35))
	NTC_Delay(500);

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(35);

	NTM_MoveTo(me.areaid, me.x+10, me.y);

	NTP_DoPrecast(true);

	while(!NTC_IsQuesterOut(35))
	NTC_Delay(500);

	for(var i = 0 ; i < 2 ; i++)
	{
		NTM_MoveToStair(me.areaid, 36+i);
		
		NTM_TakeStair(36+i);
	}
	
	NTM_MoveTo(me.areaid, 22572, 9594);

	if(!NTM_MoveTo(me.areaid, 22532, 9553))
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
		return;
	}

	if(!NTA_KillMonster(156))
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "NTA_KillMonster()");
		return;
	}

	NTC_PingDelay(2000);

	NTSI_PickItems();

	NTSI_PickItems();
	
	NTM_MakeTP();	

	NTM_UsePortal("BluePortal");
}
/////////////////////////////////////////
///////////////Summoner//////////////////
/////////////////////////////////////////
if(KillSummoner)
{

	NTTMGR_TownManager();

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(74);

	NTP_DoPrecast(true);

	NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 357, 2, 2);

	NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
	
	NTA_KillMonster(250);

	NTA_ClearPosition();

	NTSI_PickItems();

	NTM_MakeTP();

	NTM_UsePortal("BluePortal");
}
/////////////////////////////////////////
///////////////Duriel////////////////////
/////////////////////////////////////////
if(KillDuriel)
{
	
	NTTMGR_TownManager();

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(46);

	NTP_DoPrecast(true);

	_tombs = GetRoom();

	if(!_tombs)
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "GetRoom()");
		return;
	}

	NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_TILE, _tombs.correcttomb-28);

	_unit = NTC_FindUnit(NTC_UNIT_TILE, _tombs.correcttomb-28, 5);

	if(!_unit)
	{
		NTC_SendMsgToScript("NTBotGame.ntj", "NTC_FindUnit()");
		return;
	}

	NTM_TakeStair(_unit.subareaid);

	NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 152, -2, 2);

	if(NTConfig_ClearPosition)
		NTA_ClearPosition(20, true);

	NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);

	NTC_FindUnit(NTC_UNIT_OBJECT, 100, 10);

	NTM_TakeUnit(NTC_UNIT_OBJECT, 100);

	NTA_KillMonster(211);

	NTSI_PickItems();

	NTM_MakeTP();

	NTM_UsePortal("BluePortal");
}
/////////////////////////////////////////
///////////////Meph//////////////////////
/////////////////////////////////////////

if(KillMephisto)
{
	NTTMGR_TownManager();

	NTTM_TownMove("waypoint");

	NTM_TakeWaypoint(101);	

	while(!NTC_IsQuesterIn(101))
	NTC_Delay(500);

	NTM_MoveTo(me.areaid, me.x+5, me.y);

	NTP_DoPrecast();

	while(!NTC_IsQuesterOut())
	NTC_Delay(500);
		
	NTM_MoveToStair(me.areaid, 102);

	NTM_TakeStair(102);

	NTP_DoPrecast();
	
	NTM_MoveTo(me.areaid, 17590, 8070);

	NTA_KillMonster(242);
		
	NTC_PingDelay(1000);
	
	NTSI_PickItems();
}
	
	NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}
wobei aber auch das bei mit in der NTBotLeech.ntj steht
Code:
var leaderAccountName = "hier steht barb acc";   // Hier den ACCOUNTNAMEN des Leaders anzeigen. Der Name muss so geschrieben werden, wie er in der Freundesliste angezeigt wird!!!
var gamepassword = 'x';      // Wenn du ein Passwort für deine Baalruns verwendest, schreibe es hier zwischen die zwei ''
var samegame = '';
var oldgame = '';
var check = 1;
ansonsten joined er garnicht das game vom barb


selbst wenn ich nur das von daarmy nehme und alles eintrage joined die sorc kein game oder checkt weder die f l .. sie postet das game im channel ungefähr so jklhbsdlkbaslfboössdfgdfg und wartet .... während der barb allerdings shocn im game ist und wartet am kata wp
post auch mal deine charconfigs
05/15/2011 13:38 Mecco-Pekko#25
Quote:
Originally Posted by SaTaNTsR View Post
post auch mal deine charconfigs
baba config
Code:
function NT_LoadConfig()
{
	//------------------------------------------------------------------------------ 
   	// Bo'er For Andy/Summoner/Duriel/Meph (But will only bo for andy and meph)
	//------------------------------------------------------------------------------ 
   	
	NTConfig_Script.push("NTBoer.ntj");
	
	BoForAndariel = true;

 	BoForMephisto = true;
	
	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = false;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "hp";
	NTConfig_BeltColType[2] = "mp";
	NTConfig_BeltColType[3] = "mp";

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Select one group only (normal / advance / extreme)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");
	//NTConfig_NIPFilePath.push("normal/craft.nip");

	//NTConfig_NIPFilePath.push("advance/normal.nip");
	//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	//NTConfig_NIPFilePath.push("advance/set.nip");
	//NTConfig_NIPFilePath.push("advance/unique.nip");
	//NTConfig_NIPFilePath.push("advance/craft.nip");

	NTConfig_NIPFilePath.push("extreme/normal.nip");
	//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
	//NTConfig_NIPFilePath.push("extreme/set.nip");
	//NTConfig_NIPFilePath.push("extreme/unique.nip");
	//NTConfig_NIPFilePath.push("extreme/craft.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);	// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);	// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);	// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);	// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);	// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);	// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);	// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);	// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);	// Magic Diadem

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);	// Magic Small Charm
	NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);	// Magic Grand Charm

	NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);	// Craft Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);	// Craft Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);	// Craft Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);	// Craft Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);	// Craft Amulet
	NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Ring

	NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****

	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);	// Socket Sacred Armor

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);	// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);	// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);	// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);	// Socket Giant Thresher

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);	// Titan's Revenge : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);	// Magefist : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);	// Skin of the Vipermagi : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);	// Magefist or Lava Gout : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);	// Gore Rider : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);	// Arreat's Face : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);	// Herald Of Zakarum : Exceptional -> Elite

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = false;		// Enable gambling
	NTConfig_GambleStartGold = 800000;	// Gold amount to start the gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push(520);	// Amulets
	NTConfig_GambleItem.push(522);	// Rings
	NTConfig_GambleItem.push(418);	// Circlets
	NTConfig_GambleItem.push(419);	// Coronets
	//NTConfig_GambleItem.push(334);	// Leather Gloves
	//NTConfig_GambleItem.push(335);	// Heavy Gloves
	NTConfig_GambleItem.push(336);	// Chain Gloves
	//NTConfig_GambleItem.push(337);	// Light Gauntlets
	//NTConfig_GambleItem.push(338);	// Gauntlets

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = true;
	NTConfig_CheckCloneDiablo = false;	// Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
	NTConfig_OpenChest = true;			// Set to true to open chest
	me.quitonhostile = false;

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 151;	// First skill. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 151;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 0;	// Reserved
	NTConfig_AttackSkill[3] = 151;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 0;	// Reserved
	NTConfig_AttackSkill[5] = 151;	// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = 0;	// Reserved
	NTConfig_ClearPosition = false;	// Set to true if you want to clear area after killing boss.

	// Check self safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0x10;
	// Check merc's safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
}
sorc config
Code:
var NTConfig_CastStatic;

function NT_LoadConfig()
{

	//------------------------------------------------------------------------------ 
   	// Runner For Andy/Summoner/Duriel/Meph
	//------------------------------------------------------------------------------ 
	
	NTConfig_Script.push("NTRunner.ntj");
	
	NTConfig_Leader = "Mc-Bo" // Barb's Name - CaSe sensitive

	KillAndariel = true;

	KillSummoner = true;

	KillDuriel = true;

	KillMephisto = true;

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = false;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "hp";
	NTConfig_BeltColType[2] = "mp";
	NTConfig_BeltColType[3] = "mp";

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Select one group only (normal / advance / extreme)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");
	//NTConfig_NIPFilePath.push("normal/craft.nip");

	NTConfig_NIPFilePath.push("advance/normal.nip");
	NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	NTConfig_NIPFilePath.push("advance/set.nip");
	NTConfig_NIPFilePath.push("advance/unique.nip");
	NTConfig_NIPFilePath.push("advance/craft.nip");

	//NTConfig_NIPFilePath.push("extreme/normal.nip");
	//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
	//NTConfig_NIPFilePath.push("extreme/set.nip");
	//NTConfig_NIPFilePath.push("extreme/unique.nip");
	//NTConfig_NIPFilePath.push("extreme/craft.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);	// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);	// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);	// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);	// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);	// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);	// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);	// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);	// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);	// Magic Diadem

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);	// Magic Small Charm
	NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);	// Magic Grand Charm

	NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);	// Craft Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);	// Craft Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);	// Craft Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);	// Craft Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);	// Craft Amulet
	NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Ring

	NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****

	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);	// Socket Sacred Armor

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);	// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);	// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);	// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);	// Socket Giant Thresher

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);	// Titan's Revenge : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);	// Magefist : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);	// Skin of the Vipermagi : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);	// Magefist or Lava Gout : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);	// Gore Rider : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);	// Arreat's Face : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);	// Herald Of Zakarum : Exceptional -> Elite

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = false;		// Enable gambling
	NTConfig_GambleStartGold = 800000;	// Gold amount to start the gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push(520);	// Amulets
	NTConfig_GambleItem.push(522);	// Rings
	NTConfig_GambleItem.push(418);	// Circlets
	NTConfig_GambleItem.push(419);	// Coronets
	//NTConfig_GambleItem.push(334);	// Leather Gloves
	//NTConfig_GambleItem.push(335);	// Heavy Gloves
	NTConfig_GambleItem.push(336);	// Chain Gloves
	//NTConfig_GambleItem.push(337);	// Light Gauntlets
	//NTConfig_GambleItem.push(338);	// Gauntlets

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = true;
	NTConfig_CheckCloneDiablo = false;	// Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
	NTConfig_OpenChest = false;			// Set to true to open chest
	me.quitonhostile = false;

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 0;	// First skill. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 59;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 55;	// Primary untimed skill to boss. Set to 0 if you won't
	NTConfig_AttackSkill[3] = 59;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 55;	// Primary untimed skill to others. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = 0;	// Secondary untimed skill. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.

	// Check self safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0x04|0x40;
	// Check merc's safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

	NTConfig_CastStatic = 100;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
05/15/2011 13:40 Mecco-Pekko#26
sry doppelpost :/
05/15/2011 18:45 SaTaNTsR#27
NTC_IsQuesterIn

Such das mal in deiner "common"
05/15/2011 19:07 Mecco-Pekko#28
Quote:
Originally Posted by SaTaNTsR View Post
NTC_IsQuesterIn

Such das mal in deiner "common"
common ist ein ordner^^ und in der NTCommon.ntj / NTCommon1.ntj ist davon nix
05/16/2011 10:36 Mecco-Pekko#29
ich hab mal den link im ersten post von der quelle mir durchgelesen einige haben da nen prob weil der barb ein - im namen hat könnte es daran liegen? wobei es bei dem eher um das rob ging das die sorc games aufmacht und barb hinterher joined

Code:
Ok I have a update for the problem I'm having.

The issue is my barbs name "The-Boer"

We have tested with other barbs without the "-" in the name and it follows like it should :) Hopefully this is not too big of a problem to be fixed would love to not have to remake barb :p
bzw hat auf der ersten seite jemand genau den gleichen error wie ich aber da wird nicht gesagt wie man den error fixed
05/16/2011 10:44 SaTaNTsR#30
jop solche fehler gibts auch bei etal. bei dem liegts dann zb an den spielnamen.
heißt dein spiel xxx-xxx-00 bis xxx-xxx-99 macht er spiele auf wie xxx-54xxx-55
usw ;) versuchs doch mal mit nem barb ohne -