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Why my minimap have a blackscreen?
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Because youre not a coder, and you doesnt know how to fix it.
GG
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Why my minimap have a blackscreen?
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Because old Coder removed it, but why, dont ask me, because this makes zero sense, why it got removedQuote:
Why my minimap have a blackscreen?
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you mean CPU's or all that (drone formations, cpu, ammo, techno)?Quote:
Hey guys, how i can found all item loot id's like that:
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I need loot id for button image like that:
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You've just called 'son of a bitch' one of the guys that made the sources you're using. But wait, you are pro 2k17 Java developer who fixed SOMEONE'S else source. Congratulations.Quote:
Oh thank you very much son of a bitch :D
It's not about whether it's 2D or 3D, it's more about the client version.Quote:
Guys can you explain me the difference between DO's 2d and 3d code
I have intentions to create my own private server, but only browser games i ever worked on are pure html/php games similar to travian/ikariam and such...
I managed to create basic hangar and gg, but i just don't know where to start from in the actual game...
I looked for similar topics, but found none... i'm sorry if there is one
Packet version = new Packet(667); version.writeShort(major); version.writeShort(minor); version.writeShort(build);
Thanks for the info.Quote:
It's not about whether it's 2D or 3D, it's more about the client version.
From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:
And from 8.5+ to current one they are the same as the byte arrays + encryption.Code:Packet version = new Packet(667); version.writeShort(major); version.writeShort(minor); version.writeShort(build);
Buenas manu! Soy nuevo de por aqui! Me llamo David. Antes he estado hablando con Borja, menudo crack. Mi pregunta es, como interceptas los paquetes? he probado con wireshark en un server antiguo privado, pero no logro encontrar la cadena del paquete, siento responder en español! solo era para conocernos..Quote:
It's not about whether it's 2D or 3D, it's more about the client version.
From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:
And from 8.5+ to current one they are the same as the byte arrays + encryption.Code:Packet version = new Packet(667); version.writeShort(major); version.writeShort(minor); version.writeShort(build);
Original DO seems to be coded in either C++ or C#.Quote:
Thanks for the info.
Is original DO written in Java ?
And is there a way to get packages from game that is no longer available on web?
Decompilando main.swf es la manera más fácil y rápida de averiguarlo.Quote:
Buenas manu! Soy nuevo de por aqui! Me llamo David. Antes he estado hablando con Borja, menudo crack. Mi pregunta es, como interceptas los paquetes? he probado con wireshark en un server antiguo privado, pero no logro encontrar la cadena del paquete, siento responder en español! solo era para conocernos..
Video of the game:Quote:
Hello guys.
Im creating standalone game called WarUniverse with gameplay like darkorbit at 2009 year. It would be native for Android and Desktop. So before first release, i need to test it.
I need 10 testers, who helped me to find major bugs.
Main features are ready: maps, npcs, ships, equipment system, drones, etc
Please contact me (strannik_himer on skype), if you want to play it first.
Screenshot:
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