Private Server Info and Support Thread

05/22/2017 10:52 NEWFILESOFMARCH#2911
Quote:
Originally Posted by steppdroid View Post
Why my minimap have a blackscreen?
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Because youre not a coder, and you doesnt know how to fix it.

GG
05/22/2017 11:31 ItsTequila#2912
Quote:
Originally Posted by NEWFILESOFMARCH View Post
Because youre not a coder, and you doesnt know how to fix it.

GG
Look who spoke, the one who's leaking files on epvp :rolleyes:
05/22/2017 13:30 Eatforyou#2913
Quote:
Originally Posted by steppdroid View Post
Why my minimap have a blackscreen?
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Because old Coder removed it, but why, dont ask me, because this makes zero sense, why it got removed

Regards.
05/24/2017 21:09 FreddieUranus#2914
Quote:
Originally Posted by LEJYONER(DS) View Post
Hey guys, how i can found all item loot id's like that:

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I need loot id for button image like that:

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you mean CPU's or all that (drone formations, cpu, ammo, techno)?
05/24/2017 22:08 LEJYONER(DS)#2915
Quote:
Originally Posted by FreddieUranus View Post
you mean CPU's or all that (drone formations, cpu, ammo, techno)?
for all category (laser, rocket, rocket launcher, special items, mines, cpus, credits, techno, ship ability, drone formations)
05/28/2017 19:19 ~Skyfall~#2916
How can I add fat lasers in OrbitReborn Files
05/29/2017 11:59 HimerOK#2917
Hello guys.
Im creating standalone game called WarUniverse with gameplay like darkorbit at 2009 year. It would be native for Android and Desktop. So before first release, i need to test it.

I need 10 testers, who helped me to find major bugs.

Main features are ready: maps, npcs, ships, equipment system, drones, etc

Please contact me (strannik_himer on skype), if you want to play it first.

Screenshot:
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06/02/2017 11:14 torbaci21#2918
video link please
06/04/2017 13:19 Freshek#2919
Quote:
Originally Posted by WarriorYT View Post
Oh thank you very much son of a bitch :D
You've just called 'son of a bitch' one of the guys that made the sources you're using. But wait, you are pro 2k17 Java developer who fixed SOMEONE'S else source. Congratulations.

oh wait
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you've won the same certificate 2nd time
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06/04/2017 23:20 nikola99#2920
Guys can you explain me the difference between DO's 2d and 3d code
I have intentions to create my own private server, but only browser games i ever worked on are pure html/php games similar to travian/ikariam and such...
I managed to create basic hangar and gg, but i just don't know where to start from in the actual game...
I looked for similar topics, but found none... i'm sorry if there is one
06/04/2017 23:33 manulaiko3.0#2921
Quote:
Originally Posted by nikola99 View Post
Guys can you explain me the difference between DO's 2d and 3d code
I have intentions to create my own private server, but only browser games i ever worked on are pure html/php games similar to travian/ikariam and such...
I managed to create basic hangar and gg, but i just don't know where to start from in the actual game...
I looked for similar topics, but found none... i'm sorry if there is one
It's not about whether it's 2D or 3D, it's more about the client version.

From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:

Code:
Packet version = new Packet(667);
version.writeShort(major);
version.writeShort(minor);
version.writeShort(build);
And from 8.5+ to current one they are the same as the byte arrays + encryption.
06/05/2017 00:01 nikola99#2922
Quote:
Originally Posted by manulaiko3.0 View Post
It's not about whether it's 2D or 3D, it's more about the client version.

From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:

Code:
Packet version = new Packet(667);
version.writeShort(major);
version.writeShort(minor);
version.writeShort(build);
And from 8.5+ to current one they are the same as the byte arrays + encryption.
Thanks for the info.
Is original DO written in Java ?
And is there a way to get packages from game that is no longer available on web?
06/05/2017 00:12 TheHanns#2923
Quote:
Originally Posted by manulaiko3.0 View Post
It's not about whether it's 2D or 3D, it's more about the client version.

From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:

Code:
Packet version = new Packet(667);
version.writeShort(major);
version.writeShort(minor);
version.writeShort(build);
And from 8.5+ to current one they are the same as the byte arrays + encryption.
Buenas manu! Soy nuevo de por aqui! Me llamo David. Antes he estado hablando con Borja, menudo crack. Mi pregunta es, como interceptas los paquetes? he probado con wireshark en un server antiguo privado, pero no logro encontrar la cadena del paquete, siento responder en español! solo era para conocernos..
06/05/2017 00:40 manulaiko3.0#2924
Quote:
Originally Posted by nikola99 View Post
Thanks for the info.
Is original DO written in Java ?
And is there a way to get packages from game that is no longer available on web?
Original DO seems to be coded in either C++ or C#.
The way you retrieve packets is by decompiling main.swf and look for the onStreamData (for clients 1.6 to 4.1) or to the packet classes to get their structure (clients 6.3.5+)

I made a tutorial for retrieving packets for client 4.1 a lot ago, but it stills working. It's in the first post.

Quote:
Originally Posted by TheHanns View Post
Buenas manu! Soy nuevo de por aqui! Me llamo David. Antes he estado hablando con Borja, menudo crack. Mi pregunta es, como interceptas los paquetes? he probado con wireshark en un server antiguo privado, pero no logro encontrar la cadena del paquete, siento responder en español! solo era para conocernos..
Decompilando main.swf es la manera más fácil y rápida de averiguarlo.
06/05/2017 06:48 HimerOK#2925
Quote:
Originally Posted by HimerOK View Post
Hello guys.
Im creating standalone game called WarUniverse with gameplay like darkorbit at 2009 year. It would be native for Android and Desktop. So before first release, i need to test it.

I need 10 testers, who helped me to find major bugs.

Main features are ready: maps, npcs, ships, equipment system, drones, etc

Please contact me (strannik_himer on skype), if you want to play it first.

Screenshot:
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Video of the game:
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Now you can play it, link to download under video. I think its not ready to wide publish yet, so i just leave it here.