DLX Server, Source & SVN 6.5

03/06/2011 07:39 CherokeeMist#271
I noticed the refresh effects on gear not working as well. I also noticed that Poison II seems very overpowered. Although I never played a mage class in the retail, it just feels way too strong. Either the Genbu in Ru'Aun is the Kirin spawned version, or Poison 2 uses a % based system to remove HP. As a RDM and NIN duo, we were able to kill Genbu in about 2 minutes. No cheating, regular endgame gear.

To be clear, I'm not reporting it as a bug to be fixed, but rather to inform those folks who play the DLX version.

I'd like to thank worndown and the rest of the DLX team for continuing their work on the new server. The progress made in the DLX pXI gives me high hopes for a near-retail working version. :)
03/06/2011 11:46 iCath#272
Quote:
Originally Posted by killingfrost View Post
This was an issue as well on the DLX server when we were playing on worns. It was a SQL problem. He moved the server to another computer and it worked fine again. See if worn checks here and could give you insight into fixing the problem. It could be the version your using, or possibly what OS and x86, or 64 bit.
Thank you for your reply. I am using windows 7 x64. Mysql 5.5 x64. I will try to reinstal mysql and see if it helps. Or change to another pc. There was no issue until I reinstalled dlx from b to the latest d build.

I have been trying to add 2 weapon skills 'uriel blade' and 'glory slash' I noted these 2 ws would go with /ws macro but animation was incorrect I.e. Uriel blade was playing atonement animation. Any advice on the animation ID fix?
03/06/2011 13:19 poch#273
Quote:
Originally Posted by xworndownx View Post
I don't think that the pos_rot is used when spawning a mob. I noticed that all the mobs all over the place just spawned facing one direction. Wasn't an issue so didn't look into it.
Oh ok, no worries then, you're right, it's not an issue. I have pretty much finished Sandoria now, looks cool, going to start Bastok next.

I don't suppose their is a better way of finding out your XYZ location then what I'm currently doing is there? (logging into an account on a different server, walking to the position the mob should be in, logging out, then checking the table for the pos!). I tried the windower plugin for it, but it crashes.
03/06/2011 17:49 poch#274
woops, I was being a moron.. @where does this on the other server I was running...

Oh well, at least it will make the other zones MUCH quicker to populate lol
03/06/2011 19:08 xworndownx#275
Quote:
Originally Posted by CherokeeMist View Post
*snip* it just feels way too strong. Either the Genbu in Ru'Aun is the Kirin spawned version, or Poison 2 uses a % based
Yea, both were like that when we got the source. Didn't get to it though poison strength can be reduced to a more ffxi feel. The base strength is 20hp/tic and it should be 10.

Quote:
Originally Posted by iCath View Post
Any advice on the animation ID fix?
Well, if you know the animationID # then you can add that to the sql.

Quote:
Originally Posted by poch View Post
woops, I was being a moron.. @where does this on the other server I was running...Oh well, at least it will make the other zones MUCH quicker to populate lol
Yea, @where still works. GL on your lil project. It's a lot of work to add mobs and their droplists.
03/06/2011 19:47 poch#276
Quote:
Originally Posted by xworndownx View Post
Yea, @where still works. GL on your lil project. It's a lot of work to add mobs and their droplists.
Thanks, the droplists and all the mob details are all done for the most part which is nice, I've changed the relic weapon drops to a higher rate, since I remember them dropping a lot more than 1 in retail, so I upped them to slightly higher than the AF2, which seems to drop kind of OK, a little bit high maybe. I also added 100x currency items, since they weren't in the droplists. They deffo dropped off trash in Dynamis, but really low, so I put that to 1. Adding the mobs in to position is made exponentially easier due to the amount of info and strategy maps available on the net, so it's not too bad really.

Once it's done, could I share it? I've only changed "droplist", "spawn_grouptool" and "spawn_point" tables and none of it is global, only effects Dynamis, so it can't mess up anything else for people. Can you export/import those tables? Maybe you guys can use them? I don't know.
03/06/2011 20:59 coolkyle2006#277
Do you still have this Server up?
03/06/2011 22:14 xworndownx#278
Quote:
Originally Posted by poch View Post
Once it's done, could I share it? I've only changed "droplist", "spawn_grouptool" and "spawn_point" tables and none of it is global, only effects Dynamis,
If you want to upload it and post a link for other people to download then great. I can put a link to it in the OP, so it doesn't get buried later on down the line, if you want.

Though if people have questions/problems/concerns just realize that I will obviously expect you to be around to support it. ^^

You may want to sit down and write a readme file that notes all the changes you made. Things like what cities/outer zones are included. What mobs were replaced and the higher drop rates. Note that Dynamis itself isn't fully functional since the hourglass doesn't hold a time. Include all the trail marking LUA files that has an on-trade for the hourglass then zones them in. The usual.

Quote:
Originally Posted by coolkyle2006 View Post
Do you still have this Server up?
No, I am no longer hosting a public server. There are other people hosting some servers here and there and the server files are in the OP for those who want to can host a server as well. There just wasn't enough people to maintain a 24/7 server.
03/07/2011 06:34 xipies#279
Quote:
Originally Posted by xworndownx View Post
All is well.

We didn't get to that. Though you could just do a check through the regen.lua (or refresh) effect. Possibly add a check for the item# in the player's inventory and if so then add that item's additional amount to the effect.

mm.. I can guess (and w/o even testing it so this prolly won't work) for regen.
Thanks for the ideas. I might try modifying the auto regen/refresh lua scripts and grant ability that to all jobs, and then check players job id and equipment so it will proc when you don't have refresh cast on you as well. Hack, I know... I could be misunderstanding though and regen/refresh.lua work, too. :)

I ran across another little thing: Utsusemi drains all MP when cast. It looks like the mpCost values in the db are the item ids for the ninja tools. I modified spellcast.lua to fix this (note: NINJUTSU_SKILL was defined as 43, not 39, I think 43 is BLU magic):

Code:
function OnSpellCastFinish(caster, spell)

if (spell:getType() ~= 39) then -- actual value for NINJUTSU_SKILL in db
	caster:removeMP(spell:getMPCost());
end;

end;
It's worked so far with my limited testing.
03/07/2011 07:18 Yayulaky#280
Quote:
Originally Posted by xipies View Post
It's worked so far with my limited testing.
[Only registered and activated users can see links. Click Here To Register...]
03/08/2011 02:10 Darkdante44#281
anyone else have a bug that sometimes when u use the @zone command it bugs ur character so that u cant see any armor you have in ur inventory but u see it on ur character?
03/08/2011 06:45 xipies#282
For anyone interested in raising the level cap, you can find the skill caps to lv99 here: [Only registered and activated users can see links. Click Here To Register...]. Only through lv90 are confirmed, but the math looks pretty sound.

(copied in case link dies)

Code:
Lv	A+	A	B+	B	B-	C+	C	C-	D	E	F
76	281	274	261	255	245	235	230	225	214	203	191
77	286	279	266	260	250	240	235	230	218	206	193
78	291	284	271	265	255	245	240	235	222	209	195
79	296	289	276	270	260	250	245	240	226	212	197
80	301	294	281	275	265	255	250	245	230	215	199
81	307	300	287	281	271	261	256	251	235	219	202
82	313	306	293	287	277	267	262	257	240	223	205
83	319	312	299	293	283	273	268	263	245	227	208
84	325	318	305	299	289	279	274	269	250	231	211
85	331	324	311	305	295	285	280	275	255	235	214
86	337	330	317	311	301	291	286	281	260	239	217
87	343	336	323	317	307	297	292	287	265	243	220
88	349	342	329	323	313	303	298	293	270	247	223
89	355	348	335	329	319	309	304	299	275	251	226
90	361	354	341	335	325	315	310	305	280	255	229
91	367	360	347	341	331	321	316	311	285	259	232
92	373	366	353	347	337	327	322	317	290	263	235
93	379	372	359	353	343	333	328	323	295	267	238
94	385	378	365	359	349	339	334	329	300	271	241
95	391	384	371	365	355	345	340	335	305	275	244
96	397	390	377	371	361	351	346	341	310	279	247
97	403	396	383	377	367	357	352	347	315	283	250
98	409	402	389	383	373	363	358	353	320	287	253
99	415	408	395	389	379	369	364	359	325	291	256
03/08/2011 20:41 Yayulaky#283
Quote:
Originally Posted by xipies View Post
For anyone interested in raising the level cap, you can find the skill caps to lv99 here: [Only registered and activated users can see links. Click Here To Register...]. Only through lv90 are confirmed, but the math looks pretty sound.
[Only registered and activated users can see links. Click Here To Register...]
03/09/2011 17:51 whasf#284
I just wanted to drop a quick note to add to the "thank you"s for the work this group has done!

I do have a question though (you *knew* that was coming, right)..
Is the source going to be released for the new server you are working on? And/or the modified DLX one you've been releasing? Reason I'm asking is that it is helping me learn what you're doing, and is generally interesting to see how the server works.

I'm really looking forward to the future of this project, I'm glad it's been picked up again!


-- Thanks
03/09/2011 18:44 xworndownx#285
Quote:
Originally Posted by whasf View Post
Is the source going to be released for the new server you are working on? And/or the modified DLX one you've been releasing?
New server: Unknown, never discussed it.

Dlx Server: See the OP for that info. ^^