Quote:
Originally Posted by jasty
Yeah I'm trying to use the findWQbotOffsets utility to find the new offsets but its crashing :(
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Yes, there is an problem with the path (opening the array). I opened the source code but I can not find an problem.
Thank you for the base address.
I have now these offsets, but some is wrong there. The player show up when I start the bot. But when I start the WQ with one char then crash the PW Client :(
so after the 2 offsets from me and msxgames we have the following (the offsets from me and msxgames are marked with "seems correct")
[main]
logActivities=0
[offsets]
realBaseAddress=0xA521C0 (seems correct)
SendPacketAddress=0x63AA80 (seems correct)
playerCounterOffset=0x0000096C (seems correct)
playerIntervalOffset=0x00000920 (seems correct)
questFunctionOffset=0x1058 (seems wrong)
questFunctionAddress=0x0073D780 (seems wrong)
playerNameOffset=0x664 (seems correct)
playerTransportModeOffset=0x678 (seems correct)
playerFlySpdOffset=0x4F8 (seems correct)
playerFlyMountOffset=0x0000058C
playerXposOffset=0x3C (seems correct)
playerYposOffset=0x40 (seems correct)
playerZposOffset=0x44 (seems correct)
playerActionStructOffset=0x109c (seems correct)
baseOffset=0x1C
playerOffSet=0x34
nameLengthOffset=0xFFFFFFF8 (seems correct)
playerTargetIdOffset=0xBB4 (seems correct)
npcIdOffset=0x120 (seems correct)
sortedNpcListOffset=0x50
baseListsOffset=0x1C
npcListOffset=0x24