[Release] NpcBot(No Custom Client)

10/22/2014 20:11 trolleras9#271
Quote:
Originally Posted by XfightXX View Post
I have use custom client from Monday until today 15:00, and i don't have ban :D
For me the reason for ban is, than voodoo bug, Raid Bot user: some many people stay in raid for month, and make a big amount of pearl.
If raid is the ban reason, pfff, im sooo f**ked up!

Note, Whether scars are bannable or not, i will release 2.8 on friday. Then if the reason is scar, i will try to find anti-ban measures, but first i have to learn how they are able to detect a bot
10/22/2014 20:18 kaka212#272
SeaMap not found! Going to backup definition
Backup definition of seamap failed!
Could not define seamap
Successfully executed

What I can do ? pls help me
10/22/2014 20:32 Cheating-nl#273
Scar itself won't be detected, the detection is in the time you play. For example if you play 24/7 you'll surely get a ban, cause it's just impossible for a human to play that much.

Tricks to make it harder to detect Scar's, add features like 'toilet-break' (lol), people have to go to the toilet :P and let their boat just wait in the corner of the raid/bonusmap untill their back. Sometimes people just do things at their homepage, or watching a Youtube video (random waiting times). Functions like these will improve the more 'human-like' playing. Especially in bonusmaps, cause glitterbots are just so hard to improve because people can record you, also in raid.
10/22/2014 20:58 XfightXX#274
Quote:
Originally Posted by trolleras9 View Post
If raid is the ban reason, pfff, im sooo f**ked up!

Note, Whether scars are bannable or not, i will release 2.8 on friday. Then if the reason is scar, i will try to find anti-ban measures, but first i have to learn how they are able to detect a bot
We are reason of bans. I don't use any bot for night, only morning/evening. When people go to sleep, open scar for all night... an this is unlikely for human.
I am sure the player who continue using bot 24/24 and have million pearls get banned.

Quote:
Originally Posted by kaka212 View Post
SeaMap not found! Going to backup definition
Backup definition of seamap failed!
Could not define seamap
Successfully executed

What I can do ? pls help me
Use manual define.
10/22/2014 21:31 kaka212#275
Pls gave me in private your skype (if you have ) to resolve this case , ty
10/23/2014 10:08 hansgunter123#276
Hi trolleras why does the bot just work with 100% zoom and not with 50%. For event it is better to have 50% and not 100%
10/23/2014 13:37 trolleras9#277
Quote:
Originally Posted by hansgunter123 View Post
Hi trolleras why does the bot just work with 100% zoom and not with 50%. For event it is better to have 50% and not 100%
no way to detect npcs in 50% zoom. Trust me, even 90% zoom failed some times. Only 100% zoom is possible.
10/23/2014 17:27 florianz#278
Also with 100% zoom bot marks ships with 1-2 clicks. For example when I was using old version of Dale^s raid bot with 50% zoom it was clicking 3-4 times. So less clicks = faster mark = more ships being sunk in less time/same time. Most important aspect to find faster ships is your GPU card and internet connection. I can see the difference on my i7 desktop and shitty laptop.
10/23/2014 17:36 trolleras9#279
Quote:
Originally Posted by florianz View Post
Also with 100% zoom bot marks ships with 1-2 clicks. For example when I was using old version of Dale^s raid bot with 50% zoom it was clicking 3-4 times. So less clicks = faster mark = more ships being sunk in less time/same time. Most important aspect to find faster ships is your GPU card and internet connection. I can see the difference on my i7 desktop and shitty laptop.
Actually cpu is important too.

@To all
Version 2.8 will come for sure friday afternoon
No "anti-ban" measures will be added at this point.
First i want to see and monitor the speed of the script. Npc search should be 2x-3x faster than 2.72.
After knowing that it runs smoothly, i can proceed with adding the first counter-measures. Just to mention, by using them, you are not 100% safe but ship activity and moves will be more human-like
10/24/2014 18:58 trolleras9#280
#V2.8 Added!
Read the changelog fot the changes!
It is recommended that you set RepOnCorner = true, extremely buggy if set to false!

Counter-measures coming in sunday/monday + very important npc minimap update(if i manage to make some shit work :D).

Report any bugs that you find.
10/24/2014 20:19 XfightXX#281
Very very good work trolleras!! :)
This version its awesome, very fast and for now i don't find any bug.

I have an idea for improve search system: when other player shot for first for example santa lucia, bot already shot him when hp are 80/90/100%, there is a risk to cheat him/her ship.
Maybe you can add future shipwreck hp system detected for this bot?
10/25/2014 23:16 arananadam#282
very good job.. thank you...
10/26/2014 15:47 MASSIVE12345#283
don't work

[Runtime Error] : Exception: Can't allocate the DIB handle in line 5384 in script C:\Users\Cliente\Desktop\NpcBot2.8.scar
10/26/2014 16:15 trolleras9#284
Quote:
Originally Posted by MASSIVE12345 View Post
don't work

[Runtime Error] : Exception: Can't allocate the DIB handle in line 5384 in script C:\Users\Cliente\Desktop\NpcBot2.8.scar
In this line (5384) this is what is written by default
if (Findbitmaptolerancein(Admiral, Npcx, Npcy, smx1, smy1, smx2, smy2, 40)=true) then

Are you sure that you did not change anything in that line?
According to my current knowledge this happens because of:
1)Invalid Search Area.
2)A bitmap is freed-up from memory and after that it is recalled again.

So let's check it. Area is for sure valid if you auto-defined it. However if you manually defined Seamap and the coordinates are wrong(smx1>smx2, smy1>smy2), then this is the problem.
Bitmap "Admiral" is never freed-up so it cant be 2

Im confused, i will have a look at it
10/27/2014 02:56 Bäm´ler#285
when bot shoot admi finish and start shoot santa, he dont change ammo