[Development] Burning Skies: Profaned Sanctuary

02/27/2013 19:00 Kiyono#271
Quote:
Originally Posted by Fаng View Post
(...) would of known (...)
I know it's not relevant but I really dislike this particular grammar mistake.
02/27/2013 20:04 .guy.#272
Quote:
Originally Posted by Fаng View Post
Have you even tried reading the multiple times this has been addressed? Seriously, I just addressed it two days ago.

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And my response to Chris was: "Thanks Evan, and I agree with you Chris. We all have to decide what is important to us, and I value my education more than anything else at this time. This project still continues to influence a large part of my life and teach me a lot of new tricks."

I got two jobs from Kibou, and I continue to get job offers and contacts because of it. If you read the thread... you would of known that and probably wouldn't be siding with Arco who continues to pretend like this project is failing. Please try and read at least the latest comments before making more statements like that. I really don't want to keep repeating this like a broken record. I'll add something to my original post when I have time. Cheers, and sorry if I sound rushed, I'm rushing to class.
could have sworn last year i read that itd be up by christmas 2012. the year before that i think you said the exact same thing.

and yes ive seen about 124124 times you saying you got jobs and shit from this bla bla bla.

so basically you're saying, you are developing a private server for education purposes only... why make a development thread?? you want people to read what has educated YOU?? what do we learn from this???
02/27/2013 20:30 Super Aids#273
Quote:
Originally Posted by .guy. View Post
could have sworn last year i read that itd be up by christmas 2012. the year before that i think you said the exact same thing.

and yes ive seen about 124124 times you saying you got jobs and shit from this bla bla bla.

so basically you're saying, you are developing a private server for education purposes only... why make a development thread?? you want people to read what has educated YOU?? what do we learn from this???
Actually he said something like that yeah, if I remember correct it was me who said his server wouldn't be up before the "worlds end" and he responded something like that.
02/28/2013 03:05 Spirited#274
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Originally Posted by .guy. View Post
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^ This is how I'm seeing your posts right now. Read my responses that I sent you. They contain the answers to everything you're asking.

@everyone else who continues to complain about the wait time, I started this project in September. All of my other projects were just me teaching myself how to program. There have been three attempts:

Project Kibou v1 - Learning how to program. Mirror of Impulse's source.
Project Ippiki-Ookami - Learning server implementations, based off of Impulse's and Roy's designs.
Project Kibou v2 (current) - Wrote my own server architecture that fully supports everything I need to do and is much more efficient than any other source I've worked with or on.

I hate to be harsh, but you're the consumer by continuing to pay attention to this development. The only thing you can do is suck it up because I'm teaching myself as fast as I can. Just chill out and enjoy the ride.

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03/03/2013 09:32 Spirited#275
Hey everyone!

I got remote connection working with my desktop, so I can work on Kibou during my boring computer science classes. I also have my friend beta testing it while I develop it in class. We got a few small bugs with friend lists ironed out.

So earlier this week, I worked on shops. I have it so that shop information is loaded in from the database using the client's shop.dat file. Using the file, I create shop definitions that are checked when an item is being purchased from an NPC shop. Characters can now buy items from and sell their items to shops. Inventories have been fully implemented now. Here's a picture of shops working:

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I also got item actions done so now when you click on an item that can be used, an item action script is ran (based on the item's type). It's a near copy of my NPC dialog system since it uses the same base class (my IronPython management class). Anyways, back to today.

Yesterday and today I had some free time, so I started and finished trading. Trading is a bit of a complex system (compared to the chat system for example), in that you have to securely manage items and currencies between the players. To do that, I created a trade structure that manages trading transactions, uses my timed request system, and so on. Here's a picture of the request working (you may only send one request every half minute):


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After that has been accepted, the trade structures are created for both players and the trade can commence. Everything works (as you can see from the picture below), and it works securely (which is why this system took a bit longer than I expected - a lot of security checks).

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Anyways, that's it for now. As usual, more development is coming soon! I might be working on dropping items on the floor next, then maybe equipment.

Cheers,
Spirited Fang
03/05/2013 16:13 Kaffahd#276
fang if you need any financial backing for your server pm me please :)
03/06/2013 02:24 Spirited#277
Quote:
Originally Posted by Kaffahd View Post
fang if you need any financial backing for your server pm me please :)
Thank you. You'll have to remind me closer to when the server will be finished though because I most likely won't remember.

@Everyone else, I have a calculus midterm coming up and I need to study for that. I move straight afterwards, so don't expect too much development (if any at all) until after I get all of that out of the way. Cheers.
04/06/2013 11:13 Spirited#278
Phew. Issues resolved. Hey everyone! My internet has been fixed (kind of), I'm settled into my new apartment, and I've started working on my third job. With that being said, I'm really not going to have a lot of time to dedicate to this project (but I'm still going to try - this project is extremely fun to work on).

So I had some time after work today to work on Burning Skies, so I implemented the primary equipment set. Players can now add and remove items from their character's equipment set. Below is a picture of the system working:

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I'm a bit busy with things at this moment, and the next two months are going to be hard on me, but I'm going to try and continue development (since I enjoy developing in my free time - when I have free time). More development is coming soon.

Cheers,
Spirited Fang
04/07/2013 21:57 Arco.#279
Quote:
Originally Posted by Fаng View Post
Phew. Issues resolved. Hey everyone! My internet has been fixed (kind of), I'm settled into my new apartment, and I've started working on my third job. With that being said, I'm really not going to have a lot of time to dedicate to this project (but I'm still going to try - this project is extremely fun to work on).

So I had some time after work today to work on Burning Skies, so I implemented the primary equipment set. Players can now add and remove items from their character's equipment set. Below is a picture of the system working:

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I'm a bit busy with things at this moment, and the next two months are going to be hard on me, but I'm going to try and continue development (since I enjoy developing in my free time - when I have free time). More development is coming soon.

Cheers,
Spirited Fang
So awesome.
04/08/2013 05:58 Spirited#280
Quote:
Originally Posted by Arco. View Post
So awesome.
Thank you! :cool:


I actually programmed more today (despite my limited time). I added a few checks to equipping items (nothing too exciting to listen to). I programmed interface items after that and implemented them for dying armor. You can now dye armor and headgear at a shop in Twin City. Lastly, I got mounts and mount movements implemented. You can now ride mounts around the server! Here's a picture:

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I programmed a few other small things like character health, stamina, and vigor regeneration, and mount armors (which I didn't take a picture of). Anyways, that's it for now. More development is coming soon (as usual)!

Cheers,
Spirited Fang

Edit: Took a picture:
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04/08/2013 07:17 LordGragen.#281
3 job + still coding, not bad. not at all
04/08/2013 07:31 Spirited#282
Quote:
Originally Posted by LordGragen. View Post
3 job + still coding, not bad. not at all
And my education. I have no free time, but the way I look at it is, work hard now - have a life when I'm finally out of college. I'm just thankful that I have the opportunity to continue developing Kibou for my resume and that I have a roof over my head. I'll definitely inform you all if anything changes with that.
04/13/2013 05:29 Spirited#283
Hey everyone,

Today I had some time after work, so I programmed the lineage window and breeding. You can now not only compose two horses together, but breed them into new, different breeds (a system that works on colors as the horse genetics). It's basically a way that you can color your horse. Everyone starts off with the traditional colors: white, maroon, and black. From there, you can breed them into new colored horses (which is pretty fun and cool). Here are a few pictures of the system in use:

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So that's about it. That system should be ready to go when I implement the quest for getting horses. That'll be after I implement monsters and such though. All bandits on the server will have a change to drop saddles. Anyways, that's it for now. More development is coming soon!

Cheers,
Spirited Fang
04/14/2013 23:25 Spirited#284
Hey everyone,

Yesterday I did a lot of work on interactions. I got the character interactions system prepared for attacks and other interactions, but decided to implement couple interactions first (since it's a small system compared to the attack system). The couple interactions system is still fairly large, so it took over a day to implement correctly. I used my previous source as a reference but soon realized that it was completely wrong. My new system uses the character's action parameter instead of sending the start interaction packet upon character spawn. Here are some pictures of the system working:

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Now, I'm starting work on the attack system. I'm pretty sure that I won't be able to get to it until later this week, but I will attempt to start it soon. That's it for now. As always, more development is coming soon!

Cheers,
Spirited Fang
04/15/2013 01:57 LordGragen.#285
good good, its going faster.