Quote:
Originally Posted by Disney++
I was curious because seems something important as some people mention it, sounded like a catastrophe.
why would it matter that 1 random lua dev leaves or joins
doesnt sounds a big deal to me, there was some drama am i missing?
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Quote:
Originally Posted by VyrusHM
no drama, he just went MIA and didnt answer any of the team
i dont see why it is a big deal as well probably cause of their "policy" of only 1 orb, 1 evade, 1 champ plugin per champ and with the 1v9 Plugins not getting updates they couldnt keep up the quality together with this "policy".
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It's not that big of a deal, that's why I emphasized that our Lua developers are not a part of the core team. Nothing critical is affected by it.
However, Chase's work was appreciated by us and loved by many users, so it's annoying to lose a dev who is already used to our SDK, knows our guidelines and is familiar with multiple caveats. For any new developer it will take time to get used to it.
So it's more of an annoyance in general. Also the timing was bad - it happened when we had multiple problems back to back in a timespan of 1-2 weeks. So some salty users, who got banned from our Guilded for trolling, are using it now in an attempt to damage our public image.
As of our "policy" to have 1 script of a type - that's somewhat true and it was easier when there is 1 responsible person to maintain something specific, like Chase maintained his 1v9 scripts. But we can maintain it ourselves or offer other Lua devs to adopt these projects.