Quote:
Is there any possible way to get fp stats without using the fp id since its broken
fQuote:
Here's a tutorial to make Forcepack weapons
=>You need a weapon which has AT LEAST 3 ENCHANTS.
=>Put the effect id of that weapon, then put 1299600007(atk+11) to the next box.
(Ex: 1299600001(atk+1) -> 1299600007(atk+11))
=>Then change your enchants to hp+5,sp+5,mov+3
Ex: Lets say, you have Object Attack+2 on my enchants, you have to change it to hp+5
3299605001(object attack+2) -> 1201300005(hp+5)
Then Lets say you have DM Atk+1, change it to sp+5
3299600101(DM Atk+1) -> 1201301005(sp+5)
Then finally, lets say that you have Chaser Atk+1, change it to mov+3
3299600401(Chaser Atk +1) -> 1299602002(movement speed +3)
I'll record a video about it.
Here a list of ID's : Google
And the ID's of forcepacks :
1201300005 (Hp+5)
1201301005 (Sp+5)
1299600007 (Atk+11)
1299602002 (Mov+3)
The ; on item2 and effect2Quote:
[Delay]
Delay=750
[ItemList]
;Syntax : ShittyNameHere=OldID/NewID/Color
Item1=2000006/2000027/0
;Item2=2000009/2000051/0
Item3=2000024/2000048/0
Item4=1021164/1021010/0
Item5=1031164/1031144/0
Item6=1041164/1041192/0
Item7=1051164/1051192/0
Item8=1001164/1000012/0
Item9=1061134/1060030/0
[EffectList]
;Syntax : ShittyNameHere2=OldEffectID/NewEffectID
Effect1=1299600001/1299600006
;Effect2=1299600006/1201300005
Now this setup is not working someone examine plz i keep getting adress not found