Screenshot and Video Thread

01/09/2024 14:55 45the45#2806
02/20/2024 09:33 SirΒasti#2807
Stumble across some memories...

September 16th 2014....






Anybody remember this? :)
02/27/2024 16:55 721560329#2808
my youtube recommended.... one of them isnt like the others :cry:

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02/29/2024 21:51 45the45#2809
Quote:
Originally Posted by 721560329 View Post
my youtube recommended.... one of them isnt like the others :cry:

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i would click that one xd
04/17/2024 14:10 45the45#2810
04/23/2024 17:52 xRaxo.#2811
06/07/2024 23:25 Magicianberg#2812
09/21/2024 20:34 45the45#2813
09/30/2024 18:14 gueuledange#2814
10/12/2024 23:59 xRaxo.#2815
some gameplay from space age
11/16/2024 18:53 xRaxo.#2816


Some gameplay from unity server.
11/27/2024 19:26 -=Flavio=-#2817
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I was experimenting with Golang in my spare time, incredibly quick to get into the language if you have a little programming experience, along with a simple image library I did in a total of a few hours work that would have taken weeks of total work before, in fact I probably spent more time in Blender doing these horrible designs than programming a game with "good" multithreading support.
12/27/2024 21:07 -=Flavio=-#2818
I might open this thing up for Beta Testing in a few months if anyone wants to play it, it's not a Darkorbit clone but I took their 2D style for the ships, I think it's cooler than full 3D since I can crank the rendering quality up a notch
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01/10/2025 18:43 Moonsteroid#2819
Quote:
Originally Posted by -=Flavio=- View Post
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I was experimenting with Golang in my spare time, incredibly quick to get into the language if you have a little programming experience, along with a simple image library I did in a total of a few hours work that would have taken weeks of total work before, in fact I probably spent more time in Blender doing these horrible designs than programming a game with "good" multithreading support.
golang is awesome, do you use ebiten for the client?
01/15/2025 17:05 -=Flavio=-#2820
Quote:
Originally Posted by Moonsteroid View Post
golang is awesome, do you use ebiten for the client?
Indeed! It is one of the easiest and fastest languages ​​I have ever used even with GC, coming from C, C++ and Java/C# it was very easy to adapt to it.
I used Raylib for the graphics and sound since it was a library I had been using for years in C so I already had an idea of ​​how it worked.

The entire client should be about ~2500 lines with 1000+ of them handling things like file loading (I created a binary format for the ships containing all their sprites, extensions and laser/motor positions) and server packets so a lot of "redundant" code, the server is about 1500 so MUCH more efficient than I'm used to.