[Help Thread] Please post your questions here.

12/05/2013 13:23 ThunderNikk#2776
Quote:
Originally Posted by Sherock View Post
how can i edit the db_string.rdb manually :'( :'(
I don't think you can.
12/05/2013 13:27 Sherock#2777
Quote:
Originally Posted by thndr View Post
I don't think you can.
ok then how can i solve this problem :(
12/05/2013 15:37 ThunderNikk#2778
Quote:
Originally Posted by Sherock View Post
ok then how can i solve this problem :(
Again I don't think you can.

1. Place the original db_string.rdb with the file name hashed back into the client.

(solves the crash with tool tip mouse over.)

2. Open the original db_string.rdb with your favorite Hex editor and edit the db_string.rdb for the strings that you would like to edit. You will need to edit them both in the database and in the clients rdb file.
12/05/2013 17:12 noobeee#2779
Hey guys,

Could anyone point me in the right direction to lower the exp penalty when using a high level pet?
12/07/2013 01:05 glandu2#2780
patch the gameserver, it's hardcoded iirc (but can't say where in the gs)
12/08/2013 20:09 Sherock#2781
When i was making my ( ALTERED Pieces )
i make
iteme resuorce
skill resuorce
Skill Stage
State Resource
but i hade some problem
when i used it
first the system says need some one to do this skill
when i do what he said the system wrote in the chat like this ( ????? ??????? ?????? ????? )

i hope frome anyone know woh to solve this problem
thats my HP ALTERED Piece (SQL)


Quote:
NSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (3651, 13651, 23651, 3, 99, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 0, 0, 0, 0, CAST(20.00 AS Decimal(10, 2)), CAST(1.00 AS Decimal(10, 2)), 998, 0, 0, 0, 0, 99, 0, 1157898440, 0, 0, CAST(20.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 5, CAST(66001.00 AS Decimal(12, 2)), CAST(4.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'drop_etc_pouch', 0, N'icon_commerce_energy_health1', N' ')
INSERT [dbo].[SkillResource] ([id], [text_id], [desc_id], [tooltip_id], [is_valid], [elemental], [is_passive], [is_physical_act], [is_harmful], [is_need_target], [is_corpse], [is_toggle], [toggle_group], [casting_type], [casting_level], [cast_range], [valid_range], [cost_hp], [cost_hp_per_skl], [cost_mp], [cost_mp_per_skl], [cost_mp_per_enhance], [cost_hp_per], [cost_hp_per_skl_per], [cost_mp_per], [cost_mp_per_skl_per], [cost_havoc], [cost_havoc_per_skl], [cost_energy], [cost_energy_per_skl], [cost_exp], [cost_exp_per_enhance], [cost_jp], [cost_jp_per_enhance], [cost_item], [cost_item_count], [cost_item_count_per_skl], [need_level], [need_hp], [need_mp], [need_havoc], [need_havoc_burst], [need_state_id], [need_state_level], [need_state_exhaust], [vf_one_hand_sword], [vf_two_hand_sword], [vf_double_sword], [vf_dagger], [vf_double_dagger], [vf_spear], [vf_axe], [vf_one_hand_axe], [vf_double_axe], [vf_one_hand_mace], [vf_two_hand_mace], [vf_lightbow], [vf_heavybow], [vf_crossbow], [vf_one_hand_staff], [vf_two_hand_staff], [vf_shield_only], [vf_is_not_need_weapon], [delay_cast], [delay_cast_per_skl], [delay_cast_mode_per_enhance], [delay_common], [delay_cooltime], [delay_cooltime_per_skl], [delay_cooltime_mode_per_enhance], [cool_time_group_id], [uf_self], [uf_party], [uf_guild], [uf_neutral], [uf_purple], [uf_enemy], [tf_avatar], [tf_summon], [tf_monster], [skill_lvup_limit], [target], [effect_type], [skill_enchant_link_id], [state_id], [state_level_base], [state_level_per_skl], [state_level_per_enhance], [state_second], [state_second_per_level], [state_second_per_enhance], [probability_on_hit], [probability_inc_by_slv], [hit_bonus], [hit_bonus_per_enhance], [percentage], [hate_mod], [hate_basic], [hate_per_skl], [hate_per_enhance], [critical_bonus], [critical_bonus_per_skl], [var1], [var2], [var3], [var4], [var5], [var6], [var7], [var8], [var9], [var10], [var11], [var12], [var13], [var14], [var15], [var16], [var17], [var18], [var19], [var20], [icon_id], [icon_file_name], [is_projectile], [projectile_speed], [projectile_acceleration]) VALUES (66001, 500066001, 0, 400066001, 2, N'0', N'1', N'1', N'0', N'1', N'0', N'0', 0, N'0', N'0', 20, 26, 0, 0, 0, 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'0', N'1', CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(3.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, N'1', N'1', N'0', N'1', N'0', N'0', N'1', N'0', N'0', N'1', 1, 301, 0, 1111, 0, CAST(1.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), CAST(1800.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 100, 0, 100, 0, 0, CAST(0.00 AS Decimal(10, 2)), 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)), 0, 0, CAST(0.000 AS Decimal(12, 3)), CAST(0.0000 AS Decimal(13, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), CAST(0.0000 AS Decimal(12, 4)), 0, N'icon_skill_active_0284', 0, CAST(0.00 AS Decimal(10, 2)), CAST(0.00 AS Decimal(10, 2)))
INSERT [dbo].[SkillStage] ([id], [elemental], [type], [deal_damage], [has_target], [corpse_target], [is_toggle], [casting_time], [is_creature_skill], [stage_type_id], [casting_type_id], [casting_start_motion_id], [casting_middle_motion_id], [casting_fx_set_id], [fire_motion_id], [fire_fx_set_id], [stage_data_01], [stage_data_02], [stage_data_03], [stage_data_04], [stage_data_05], [stage_data_06], [stage_data_07], [stage_data_08], [stage_data_09], [stage_data_10], [stage_data_11], [stage_data_12], [stage_data_13], [stage_data_14], [stage_data_15], [stage_data_16], [stage_data_17], [stage_data_18], [stage_data_19], [stage_data_20], [sub_stage_on_hit_id], [sub_stage_on_hit_continuous], [hit_fx_output_delay], [hit_fx_set_id], [hit_fx_set_position_id], [fire_fx_output_delay], [sub_fire_fx_set_id], [sub_fire_fx_position]) VALUES (66001, N'0', N'1', N'0', N'1', N'0', N'0', CAST(0.000 AS Decimal(10, 3)), N'0', 401, 1, 0, 0, 0, 0, 0, CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), CAST(0.000 AS Decimal(10, 3)), 0, 0, 0, 0, 0, 0, 5510, 0)
INSERT [dbo].[StateResource] ([state_id], [text_id], [tooltip_id], [is_harmful], [state_time_type], [state_group], [duplicate_group_1], [duplicate_group_2], [duplicate_group_3], [uf_avatar], [uf_summon], [uf_monster], [reiteration_count], [base_effect_id], [fire_interval], [elemental_type], [amplify_base], [amplify_per_skl], [add_damage_base], [add_damage_per_skl], [effect_type], [value_0], [value_1], [value_2], [value_3], [value_4], [value_5], [value_6], [value_7], [value_8], [value_9], [value_10], [value_11], [value_12], [value_13], [value_14], [value_15], [value_16], [value_17], [value_18], [value_19], [icon_id], [icon_file_name], [fx_id], [pos_id], [cast_skill_id], [cast_fx_id], [cast_fx_pos_id], [hit_fx_id], [hit_fx_pos_id], [special_output_timing_id], [special_output_fx_id], [special_output_fx_pos_id], [special_output_fx_delay], [state_fx_id], [state_fx_pos_id]) VALUES (1111, 30001111, 60001111, N'0', 0, 0, 37, 0, 0, N'1', N'0', N'0', 0, 0, 0, 0, CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), 0, 0, 1, CAST(2097152.000 AS Decimal(13, 3)), CAST(2940.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(13, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), CAST(0.000 AS Decimal(12, 3)), 20009, N'icon_commerce_energy_health2', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
this my sql on upload ulr

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plz help
need to know whats the problem & how to solve it :(
( buffs are working ok but i think the problem in skill resource or skill stage )
some help plz :( :( :( :(
and sorry fot my bad English
12/09/2013 13:03 ThunderNikk#2782
You left out what was not working OK.

You need to state your problem in order for people to try and fix it for you.
12/09/2013 13:30 Sherock#2783
i'm do not understand you :(
12/09/2013 15:10 ThunderNikk#2784
Quote:
Originally Posted by Sherock View Post
i'm do not understand you :(
Everything worked OK?

All you want to fix is the chat message?
12/09/2013 16:33 Sherock#2785
the problem from skill resource or skill stage
i hope som one help me :(
12/10/2013 16:50 Sherock#2786
i had a new problem
i want to make my new ( ALTERED Pieces ) give the buff and ( remove the old buff from old ALTERED Pieces )
and when some one have the new (ALTERED Pieces) buff and use the old (ALTERED Pieces) the buff do not have it


soooooorry for my bad English
i'm looking forward to hearing from you guys
12/10/2013 18:02 ThunderNikk#2787
What is the point of all of this, I can't even understand what is wrong with what you have written there.

Why not just change the buffs the old altered pieces gave, or modify the way they worked to your liking?

Why are you going through all of this trouble in the first place, aren't there enough overpowered things available that have broken the game?
12/10/2013 23:46 Tiffany87#2788
Is there any List anywhere with MC skill ID's? Found the cards but having no Luck with actual skill's.
12/13/2013 14:52 Bsodik76#2789
Help Sframe

Does anyone have a working SFrame 8.2???
thanks in advance
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Pressing the game there is no action, I apologize for my English.
I use SFrame.exe
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12/13/2013 23:31 ThunderNikk#2790
Quote:
Originally Posted by Bsodik76 View Post
Help Sframe

Does anyone have a working SFrame 8.2???
thanks in advance
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Pressing the game there is no action, I apologize for my English.
I use SFrame.exe
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Again as I answered in your other thread. I am pretty certain no one is using the 8.2 sframe at this time because the authentication from 8.1 to 8.2 is different and the 8.2 sframe will not work on the 8.1 server files.

Others will correct me if I am wrong but I am pretty sure every one is using the 8.1 sframe.