Which is the best server file and emulator??
i changed main.swfQuote:
You cannot execute a php code inside a .xml file.
Change the .xml file to .php and make the changes needed in the main.swf.
package net.bigpoint.darkorbit
private function loadGameXML() : void
{
var _loc1_:URLRequest = null;
if(this.antStart)
{
_loc1_ = new URLRequest("xml/game.xml");
}
else
{
_loc1_ = new URLRequest(Settings.basePath + "xml/game.php?__cv=" + this.revisions["gameXML"]);
}
var _loc2_:URLLoader = new URLLoader();
_loc2_.addEventListener(Event.COMPLETE,this.handleGameXMLLoaded);
_loc2_.addEventListener(IOErrorEvent.IO_ERROR,this.handleXMLLoadingError);
_loc2_.load(_loc1_);
}
private function loadProfileXML() : void
{
var _loc1_:URLRequest = null;
if(this.antStart)
{
_loc1_ = new URLRequest("xml/profile.xml");
}
else
{
_loc1_ = new URLRequest(Settings.basePath + "xml/profile.xml?__cv=" + this.revisions["profileXML"]);
}
var _loc2_:URLLoader = new URLLoader();
_loc2_.addEventListener(Event.COMPLETE,this.handleProfileXMLLoaded);
_loc2_.addEventListener(IOErrorEvent.IO_ERROR,this.handleXMLLoadingError);
_loc2_.load(_loc1_);
}
private function handleGameXMLLoaded(param1:Event) : void
{
var _loc2_:URLRequest = null;
gameXML = new XML((param1.currentTarget as URLLoader).data);
PatternManager.parsePatterns(gameXML);
var _loc3_:ResolutionPattern = PatternManager.resolutionPatterns[Settings.resolutionID];
this.screenManager.setScreenWidth(_loc3_.width);
this.screenManager.setScreenHeight(_loc3_.height);
TooltipControl.getInstance().setBounds(new Rectangle(0,0,_loc3_.width,_loc3_.height));
this.screenManager.showSimpleMessage(BPLocale.getText("loadingClaim"),"quickloader");
var _loc4_:* = "maps_dev.xml";
if(this.environment != ENV_LOCAL_SERVER)
{
_loc4_ = "maps.php";
}
if(this.environment == ENV_LOCAL_SERVER)
{
_loc2_ = new URLRequest("xml/" + _loc4_);
}
else
{
_loc2_ = new URLRequest(Settings.dynamicHost + Settings.basePath + "xml/" + _loc4_);
}
var _loc5_:URLLoader = new URLLoader();
_loc5_.addEventListener(Event.COMPLETE,this.handleMapsXMLLoaded);
_loc5_.addEventListener(IOErrorEvent.IO_ERROR,this.handleXMLLoadingError);
_loc5_.load(_loc2_);
}
<?php
$res = $unity->getResolution($Users->DataRow['playerID']);
if ($res == 6){
$width = 1920;
$height = 974;
}
else{$width = 1920;
$height = 1080;
}
header('Content-type: text/xml');
?>
Warning: require(KERNEL-DOCMS/Init.php): failed to open stream: No such file or directory in D:\xampp\htdocs\spacemap\xml\game.php on line 4 Fatal error: require(): Failed opening required 'KERNEL-DOCMS/Init.php' (include_path='.;D:\xampp\php\PEAR') in D:\xampp\htdocs\spacemap\xml\game.php on line 4
For the CMS copypaste this in index.php:Quote:
Best server file for initial startup????
<?php
public class Main
{
public static void main(String[] args)
{
}
}
Quote:
For the CMS copypaste this in index.php:
For the emulator in java copypaste this in Main.java:PHP Code:<?php
Rest is up to what features you want and what kind of PS you want.Code:public class Main { public static void main(String[] args) { } }
I guess you mean the packet.. I took a quick look to main.swf and if I'm not wrong should beQuote:
Hi guys, what's the package that pushes the level of enemies in minimap on Maps basics? (the yellow bars in the minimap)
0|n|w|(int value) -> 0|n|w|2 (for example)