[Release] PacketLogger

05/30/2020 17:30 BladeTiger12#256
Hmm... Never heard of this problem.
Tried to change the resolution In-Game or Reset the Settings?
The PacketLogger does nothing with the resolution. :confused:
05/30/2020 17:46 mirka#257
Quote:
Originally Posted by BladeTiger12 View Post
Hmm... Never heard of this problem.
Tried to change the resolution In-Game or Reset the Settings?
The PacketLogger does nothing with the resolution. :confused:
I think it could be connected with some dlls which draw packetloggers ui or smth aslo. It redraw NosTale, too and all scalings are dropped.

I've got the same troubles with Warloss bot, he's used the same Qt5 libs :D
05/30/2020 19:14 juhuta#258
it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
05/30/2020 20:10 Limoo#259
Quote:
Originally Posted by juhuta View Post
it works for me,
it works in miniland i still didnt get ban
i just played one game with minigame suite then copied code and send it 19 times, if i used automatic sender server kicked me but it works fine if u send it manually but probably i will get a ban in next days 8)
Do not spam send minigame score or they insta ban you :P
05/31/2020 12:32 juhuta#260
Quote:
Originally Posted by Limoo View Post
Do not spam send minigame score or they insta ban you :P

so there isn't a chance to do minigames with packetlogger without getting banned? :D
its the second day that i'm doing it and still didnt get any but probably gonna get at the end of the month 😂😁
06/23/2020 16:33 ManuLeLe#261
Hi. I'm facing issues while injecting your .dll file and I was wondering if it's only a problem of mines or if one of the previous game patches kind of screwed things up almost like it did with EthernBot. Thanks in advance! Either if you're gonna help me or not, I admire your work and I hope I'll be able to develop something like this in the future
06/23/2020 17:03 BladeTiger12#262
Did you copy all the files of the archive in the CORRECT NosTale Folder?
That's the most common problem here. Also download the LATEST version (Just the archive from the first page).
Unpack it in the NosTale Folder and inject the "PacketLogger.dll". That's it.
If it still doesn't work send me a screemshot of your Nostale Folder that I'm able to verify it. If itsn't working since some days, maybe they had a patch and broke my PL. Depends on your answer now what I can do.
06/23/2020 17:38 romdrak#263
Still works for me, US server.
06/23/2020 18:07 ManuLeLe#264
I can confirm it's still fully working, sorry for bothering you. I actually had an older version on my drive so it's pretty much self-explanatory the reason it wasn't working.

I'll try the TCP Server feature, it seems pretty interesting. Thank you!
06/25/2020 20:23 romdrak#265
Quote:
Originally Posted by ManuLeLe View Post
I'll try the TCP Server feature, it seems pretty interesting. Thank you!
The TCP feature works well, and its easy to use it with python sockets for example.

Here is an example of bot for my alts. (Python + PyQt5)
06/25/2020 20:27 Limoo#266
Quote:
Originally Posted by romdrak View Post
The TCP feature works well, and its easy to use it with python sockets for example.

Here is an example of bot for my alts. (Python + PyQt5)
Nice :D
06/25/2020 20:31 BladeTiger12#267
Quote:
Originally Posted by romdrak View Post
The TCP feature works well, and its easy to use it with python sockets for example.

Here is an example of bot for my alts. (Python + PyQt5)
Gj ;) Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)

If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
06/25/2020 20:50 romdrak#268
In python you can obtain ports this way, could be helpful for someone :).

06/25/2020 22:23 BladeTiger12#269
Quote:
Originally Posted by romdrak View Post
In python you can obtain ports this way, could be helpful for someone :).

I hope it is no problem that I added it to my first post (with ur credits).
06/26/2020 18:27 Limoo#270
Quote:
Originally Posted by BladeTiger12 View Post
Gj ;) Looks really good. Nice to hear about more projects that use my TCP-Feature. (Even when they're private)

If somebody has an idea with the Port just tell me.
Thought maybe on something like a "start"-Port and just incremt it by 1 if it isn't free. Guess for some people it's really stupid with the random port.
To find the correct port, I check all the processes that have [Blade Tiger] Packetlogger in the name

If you have time, you can change the format in which it reads the names of the players. Players with strange characters are converted to question marks.