Hello, guys.
I have done some testing on my 11,5k TR in both PVP and PVE and it seems to me that TR is a little bit OP in the side of survivability at the moment. Please, consider this in new module 6, because if you add additional 10 paragon feat points, TR will be able to spec perma-stealth-executioneer with concussive strikes.:-)
Firstly, I'd like to say about Knife's Edge feat. I'm sure you might have heard that it's currently bugged.
Knife's Edge feat coupled with Bloodbath daily power allows to reduce cooldowns to zero during daily.
Also on some conditions after using Bloodbath I have full AP bar and can spawn daily again.
Secondly, I'd like to say about concussive strikes. Concussive strikes and Skullcracker allow TR to have 100% control while he's not in stealth, which being coupled with good damage makes TR a madness in PVP.
The last part is Impossible to Catch. ITC, being coupled with knife's edge, concussive strikes and skullcracker, allow TR to dominate in any 1 v 1 encounters.
My proposal is:
1. to completely remove concussive strikes or apply internal cooldown about 25 seconds to it.
2. I have the same proposal about skullcracker feat.
3. Fix Knife's edge, please.
4. Removal of control immunity from ITC is possibly a needed measure.
About damage and stealth bar on TR:
My proposal is to leave damage as it is with no changes to Shadow of Demise, etc. Same about stealth. Some people like to play perma-stealth TR and it needs skill (in general, not now).
High damage on TR is ok, even though some TRs can 1 or 2-shot you in PVP. As many people said, TR was intended to be a glass cannon. If you nerf TR's damage you will make it absolutely useless for PVE, while now TRs are valuable members of the party, if they know how to play the game.
Thanks for your attention, guys.