MI_DU_METEONYKER2
{
Maxitem = 12; // entweder das erhöhen
DropItem(II_GEN_MAT_DIAMOND, 21000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 27000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 36000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 48000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 63000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 180000000, 0, 1);
DropItem(II_WEA_SWO_BLOODY, 15000000, 0, 1); //oder das hier erhöhen...
DropItem(II_WEA_SWT_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_AXE_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_AXT_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_KNU_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_CHE_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_WAN_BLOODY2, 15000000, 0, 1);
DropItem(II_WEA_STA_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_BOW_BLOODY, 15000000, 0, 1);
DropItem(II_WEA_YOY_BLOODY, 15000000, 0, 1);
DropItem(II_GEN_JEW_RIN_INTRING, 6000000, 18, 1);
DropItem(II_GEN_JEW_RIN_DEXRING, 6000000, 18, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 6000000, 18, 1);
DropItem(II_RID_RID_BOR_RIDINGCLOUD04, 6000000, 0, 1);
DropGold(20000, 30000);
DropKind(IK3_SWD, 6, 6);
DropKind(IK3_AXE, 6, 6);
DropKind(IK3_CHEERSTICK, 6, 6);
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
DropKind(IK3_WAND, 6, 6);
DropKind(IK3_STAFF, 6, 6);
DropKind(IK3_HELMET, 6, 6);
DropKind(IK3_SUIT, 6, 6);
DropKind(IK3_GAUNTLET, 6, 6);
DropKind(IK3_BOOTS, 6, 6);
DropKind(IK3_SHIELD, 6, 6);
DropKind(IK3_BOW, 6, 6);
DropKind(IK3_YOYO, 6, 6);
DropKind(IK3_THSWD, 6, 6);
DropKind(IK3_THAXE, 6, 6);
DropItem(II_GEN_GEM_GEM_DRAGONHEART, 4500000000, 0, 1);
DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#battle
{
berserk 2 1.5
}
}
}
|