D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

09/20/2013 10:26 Grommel#2641
Junge, stell dich mal net dümmer als du bist, das is doch kein Chitchat hier.

Der macht macht die mule accounts der reihe nach. (acc1, acc2, acc3) selbe mit den chars da drin (charAA,charAB,charBA usw) und packt die items da druf. Die Angaben sind nur Suffixe d.h. du gibts nur den Anfang der Namen an um Konflikte zu vermeiden.

Wenns an der Übersetung hängt, schick mir gerne ne pm was du nicht verstehst und ich erklär was da steht (zur not auch in skype). Ansonsten muss ich jetzt davon ausgehen, dass du einfach zu faul zum lesen bist.
09/20/2013 10:48 W32.Diablo.bot#2642
ehrlich ich raffs nicht,das ist total dämlich gemacht,jetzt setzt er immer ein - und eine zahl dahinter -_-"

Los komm wir können es gerne per Skype machen.

//edit ich habs begrieffen -_-

Sag mir doch einfach das ich diesen Account den er dort eingibt Regestrieren muss,den genau das habe ich jetzt gemacht und er hat sich eingeloggt und einen Char erstellt.

Der ist wohl nicht in der large sich in einen Char ein zu loggen den es schon gibt -_-
09/20/2013 12:06 using11#2643
Quote:
Originally Posted by W32.Diablo.bot View Post
ehrlich ich raffs nicht,das ist total dämlich gemacht,jetzt setzt er immer ein - und eine zahl dahinter -_-"

Los komm wir können es gerne per Skype machen.

//edit ich habs begrieffen -_-

Sag mir doch einfach das ich diesen Account den er dort eingibt Regestrieren muss,den genau das habe ich jetzt gemacht und er hat sich eingeloggt und einen Char erstellt.

Der ist wohl nicht in der large sich in einen Char ein zu loggen den es schon gibt -_-
doch macht er, müsstest du allerdings in der logdatei die daten so ändern das,der Bot denkt er war schon drauf.( und das nach jeden mule :D )

mach ich oft wenn ich Torches farm unid und dann mitten im acc pw ändere.

dann trag ich einfach eine nummer weiter ein + letzte used char. dann joint er neue..
09/20/2013 12:14 Grommel#2644
haben über skype sämtlich klarheiten beseitigt,
der "aha" moment trat erfolgreich ein.
09/20/2013 20:23 using11#2645
Quote:
Originally Posted by Grommel View Post
haben über skype sämtlich klarheiten beseitigt,
der "aha" moment trat erfolgreich ein.
:awesome:
09/20/2013 20:51 elpoire#2646
Quote:
Originally Posted by elpoire View Post
Funktioniert leider nicht

Hier mal meine gesamte Pickit Config:

Code:
// ##### Helms #########################
[Name] == BoneVisage  && [Quality] <= superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable

// ##### Armor #########################
[Type] == armor && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Defense] >= 720 && [Sockets] <= 0 // Bugable armors
[Name] == MagePlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] >= 3) // Enigma socketable
[Name] == ArchonPlate && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 10 // Enigma/CoH/Forti socketable
[Name] == DuskShroud && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 1 // Enigma/CoH/Forti socketable
[Name] == Wyrmhide && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 4 || [Sockets] == 0) || [Sockets] == 3 && [EnhancedDefense] >= 15 // Enigma/CoH/Forti socketable
[Name] == ScarabHusk && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable
[Name] == WireFleece && [Quality] == superior && [Flag]!= ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 &&  ([Sockets] == 3 || [Sockets] == 4 || [Sockets] == 0) // Enigma/CoH/Forti socketable
[Type] == armor && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] >= 3 || [Sockets] == 0) // Various 15/15 elite
[Name] == GothicPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && [Sockets] == 3 // Enigma socketable
[Name] == SharktoothArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 3 || [Sockets] == 0)// Enigma Armor
[Type] == armor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [ItemMaxDurabilityPercent] == 15 && [Sockets] == 3 // Various 15/15 Enigma socketables

[Type] == armor && [Quality] == normal # [Defense] >= 1000 && [Sockets] >= 3 // Bugged socketable

// ##### Shields #######################
[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Spirit socketable
[Name] == TrollNest  && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && ([Sockets] == 0 || [Sockets] == 3) // Dream socketable
[Name] == Monarch && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [Defense] >= 220 || [Sockets] == 4 && [Defense] >= 330 // BO Spirit socketable (bugable)

// ##### Gloves ########################

// ##### Boots #########################

// ##### Belts #########################

// ##### Barbarian Helms ###############
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillBattleCommand] >= 5 // Delirium socketable
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillFindItem] >= 5 // Delirium socketable
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders] + [SkillShout] >= 5 // Delirium socketable

// ##### Druid Pelts ###################
[Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane] + [SkillTornado] >= 5 // Delirium socketable

// ##### Paladin Shields ###############
[Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal && [Flag] != ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] >= 3) // Dream/Spirit socketable
[Name] == SacredTarge && [Quality] <= superior && [Quality] >= normal  && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4)  // Exile socketable
[Name] == VortexShield && [Quality] <= superior && [Quality] >= normal  && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4)  // Exile socketable
[Name] == ZakarumShield && [Quality] <= superior && [Quality] >= normal  && [Flag] == ethereal # [FireResist] >= 35 && ([Sockets] == 0 || [Sockets] >= 4)  // Exile socketable

// ##### Necromancer Shrunken Heads ####
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 5 // Splendor socketable
//[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 5 // Splendor socketable

// ##### Axes ##########################
[Name] == BerserkerAxe && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] == 15 // Hoj/Oath socketable
[Name] == BerserkerAxe && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief/Death socketable
[Name] == BerserkerAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 5 || [Sockets] == 0 && [EnhancedDamage] >= 5 // BOTD/Death socketable
[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] == 15 // Last Wish socketable

// ##### Bows ##########################
[Name] == HydraBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == HydraBow && [Quality] == superior # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] == 15 // BOTD socketable
[Name] == CrusaderBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == ShadowBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith/Ice socketable
[Name] == BladeBow  && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Faith/Ice socketable
[Name] == GreatBow  && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Faith/Ice socketable

// ##### Crossbows #####################

// ##### Daggers #######################

// ##### Javelins ######################

// ##### Maces #########################
[Name] == Flail && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == Knout && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == Scourge && [Quality] <= superior # ([Sockets] >= 4 || [Sockets] == 0) && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Hoto/CTA socketable
[Name] == ThunderMaul && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 // BOTD socketable

// ##### Polearms ######################
[Type] == Polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Generic merc socketable
[Name] == GiantThresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Insight/Infinity socketable
[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 5 || [Sockets] == 0) && [EnhancedDamage] >= 10 || [Sockets] == 4 // Insight/Infinity socketable
[Name] == Thresher && [Quality] == Normal && [Flag] == ethereal # [Sockets] == 0
// ##### Scepters ######################
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillBlessedHammer] + [SkillConcentration] >= 5 // CTA socketable
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= superior # ([Sockets] == 5 || [Sockets] == 0) && [SkillFistOfTheHeavens] + [SkillConviction] >= 5 // CTA socketable

// ##### Spears ########################
[Name] == GhostSpear && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] >= 10 // BOTD socketable
[Name] == WarPike && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 6 || [Sockets] == 0) && [EnhancedDamage] >= 10 // BOTD socketable

// ##### Staves ########################

// ##### Swords ########################
[Name] == CrystalSword && [Quality] <= superior # [Sockets] == 5 && [EnhancedDamage] == 15 && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Call to Arms
[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] >= 5) && [EnhancedDamage] >= 10 // BOTD/Death socketable
[Name] == ColossusSword  && [Quality] <= superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 5) && [EnhancedDamage] >= 10 // Death socketable
[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDamage] == 15  && ([ToHit] >= 3 || [ItemMaxDurabilityPercent] == 15) // Last Wish/Passion/Crescent Moon socketable
[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 // Grief socketable
[Name] == PhaseBlade && [Quality] == superior # [EnhancedDamage] >= 15 && [Sockets] == 5 // Grief socketable
//[Name] == ColossusBlade && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 3 // Lawbringer socketable

// ##### Throwing ######################

// ##### Wands #########################
[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] + [SkillBoneSpirit] >= 5 // White socketable

// ##### Amazon Weapons ################
[Name] == GrandMatronBow && [Quality] <= superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 3 // Faith/Ice socketable

// ##### Assassin Katars ###############
//([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 10 // Chaos socketable

// ##### Sorceress Orbs ################

// ##### Circlets ######################
[Name] == Diadem && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && [EnhancedDefense] >= 15 // Dream socketable

// #####Runes #########################
// [MaxQuantity] == 2 && [Name] == ElRune
// [MaxQuantity] == 2 && [Name] == EldRune
//[MaxQuantity] == 1 && [Name] == TirRune
//[MaxQuantity] == 1 && [Name] == NefRune
// [MaxQuantity] == 2 && [Name] == EthRune
//[MaxQuantity] == 1 && [Name] == IthRune
//[MaxQuantity] == 1 && [Name] == TalRune
//[MaxQuantity] == 1 && [Name] == RalRune
// [MaxQuantity] == 2 && [Name] == OrtRune
//[MaxQuantity] == 1 && [Name] == ThulRune
//[Name] == AmnRune
//[MaxQuantity] == 1 && [Name] == SolRune
//[MaxQuantity] == 1 && [Name] == ShaelRune
//[Name] == DolRune
//[MaxQuantity] == 1 && [Name] == HelRune
//[MaxQuantity] == 1 && [Name] == IoRune
//[MaxQuantity] == 1 && [Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
//[Name] == LemRune
//[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[MaxQuantity] == 3 && [Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[MaxQuantity] == 1 && [Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
[Name] == PerfectAmethyst
[Name] == PerfectDiamond
[Name] == PerfectEmerald
[Name] == PerfectRuby
[Name] == PerfectSapphire
[Name] == PerfectSkull
[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

// ##### Keys ##########################
//[MaxQuantity] == 3 && [Name] == KeyOfTerror
//[MaxQuantity] == 3 && [Name] == KeyOfHate
//[Name] == KeyOfDestruction

// ##### Essences & Token ##########################
//[Name] == TwistedEssenceOfSuffering
//[Name] == ChargedEssenceOfHatred
//[Name] == BurningEssenceOfTerror
//[Name] == FesteringEssenceOfDestruction 
[Name] == TokenOfAbsolution

// ##### Gold ##########################
[Type] == gold # [Gold] >= 2500
Und meine gesamte Char Config

Code:
// Barbarian config file

/* Brief instructions:
 * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
 * To comment out something, put // in front of that line
 * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
 * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
 */

function LoadConfig() {
	/* Sequence config
	 * Set to true if you want to run it, set to false if not.
	 * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
	 */
	 
	// User addon script. Read the description in libs/bots/UserAddon.js
	Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!

	// Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
	Scripts.BattleOrders = false;
		Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
		Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
		Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.

	// Team MF system
	Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.

	// Boss/area scripts

	// *** act 1 ***
	Scripts.Corpsefire = false;
		Config.Corpsefire.ClearDen = false;
	Scripts.Mausoleum = false;
		Config.Mausoleum.KillBloodRaven = false;
		Config.Mausoleum.ClearCrypt = false;
	Scripts.Rakanishu = false;
		Config.Rakanishu.KillGriswold = true;
	Scripts.UndergroundPassage = false;
	Scripts.Coldcrow = false;
	Scripts.Tristram = false;
		Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Pit = false;
		Config.Pit.ClearPit1 = true;
	Scripts.Treehead = false;
	Scripts.Smith = false;
	Scripts.BoneAsh = false;
	Scripts.Countess = false;
		Config.Countess.KillGhosts = false;
	Scripts.Andariel = false;
	Scripts.Cows = false;

	// *** act 2 ***
	Scripts.Radament = false;
	Scripts.AncientTunnels = false;
	Scripts.Summoner = false;
		Config.Summoner.FireEye = false; // Kill Fire Eye
	Scripts.Tombs = false;
	Scripts.Duriel = false;

	// *** act 3 ***
	Scripts.Stormtree = false;
	Scripts.KurastTemples = false;
	Scripts.Icehawk = false;
	Scripts.Endugu = false;
	Scripts.Travincal = true;
		Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Mephisto = false;
		Config.Mephisto.MoatTrick = false;
		Config.Mephisto.KillCouncil = false;
		Config.Mephisto.TakeRedPortal = true;

	// *** act 4 ***
	Scripts.OuterSteppes = false;
	Scripts.Izual = false;
	Scripts.Hephasto = false;
	Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
	Scripts.FastDiablo = false;
	Scripts.Diablo = true;
		Config.Diablo.Entrance = false; // Start from entrance
		Config.Diablo.SealWarning = "Leave the seals alone!";
		Config.Diablo.EntranceTP = "Entrance TP up";
		Config.Diablo.StarTP = "Star TP up";

	// *** act 5 ***
	Scripts.Pindleskin = false;
		Config.Pindleskin.KillNihlathak = true;
		Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Nihlathak = false;
		Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Eldritch = false;
		Config.Eldritch.OpenChest = true;
		Config.Eldritch.KillShenk = true;
		Config.Eldritch.KillDacFarren = true;
	Scripts.Eyeback = false;
	Scripts.SharpTooth = false;
	Scripts.ThreshSocket = false;
	Scripts.Abaddon = false;
	Scripts.Frozenstein = false;
		Config.Frozenstein.ClearFrozenRiver = true;
	Scripts.Bonesaw = false;
		Config.Bonesaw.ClearDrifterCavern = false;
	Scripts.Snapchip = false;
		Config.Snapchip.ClearIcyCellar = true;
	Scripts.Worldstone = false;
	Scripts.Baal = false;
		Config.Baal.HotTPMessage = "Hot TP!";
		Config.Baal.SafeTPMessage = "Safe TP!";
		Config.Baal.BaalMessage = "Baal!";
		Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
		Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
		Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.

	/* ### leeching section ###
	* Unless stated otherwise, leader's character name isn't needed on order to run.
	* Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
	*/

	Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
	Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];

	Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
	Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
		Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
	Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
	Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
	Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
		Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos
		Config.DiabloHelper.Entrance = true; // Start from entrance
	Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
		Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
		Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
		Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
	Scripts.BaalHelper = false;
		Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
		Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalHelper.DollQuit = false;  // End script if Dolls (Undead Soul Killers) are found.
		Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
		Config.BaalHelper.SkipTP = true; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
	Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
		Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
		Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
		Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
		Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
		Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
		Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
		Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
		Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
		Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. 
		Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
		Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
		Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
		Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"];	// Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
	Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js

	// *** special scripts ***
	Scripts.WPGetter = false; // Get missing waypoints
	Scripts.OrgTorch = false;
		Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
		Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
		Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
		Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
		Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
	Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
	Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
	Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
	Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
	Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
	Scripts.Enchant = false;
		Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
		Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
		Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
		Config.Enchant.GameLength = 20; // Game length in minutes
	Scripts.IPHunter = false;
		Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
		Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
	Scripts.ShopBot = false; // Fast waypoint-based shopbot, alpha version
		Config.ShopBot.ShopNPC = "Anya"; // Only Anya for now
		// Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
		Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
	Scripts.ChestMania = false; // Open chests in configured areas
		Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
		Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
		Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
		Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
		Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in

	// *** Guest scripts ***
	

	// Town settings
	Config.HealHP = 50; // Go to a healer if under designated percent of life.
	Config.HealMP = 0; // Go to a healer if under designated percent of mana.
	Config.HealStatus = false // Go to a healer if poisoned or cursed
	Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
	Config.MercWatch = false; // Instant merc revive during battle.

	// Potion settings
	Config.UseHP = 50; // Drink a healing potion if life is under designated percent.
	Config.UseRejuvHP = 30;  // Drink a rejuvenation potion if life is under designated percent.
	Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
	Config.UseRejuvMP = 10; // Drink a rejuvenation potion if mana is under designated percent.
	Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
	Config.UseMercRejuv = 20; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
	Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
	Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
	Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.

	// Chicken settings
	Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.
	Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
	Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
	Config.TownHP = 0; // Go to town if life is under designated percent.
	Config.TownMP = 0; // Go to town if mana is under designated percent.

	/* Inventory lock configuration. !!!READ CAREFULLY!!!
	 * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
	 * Put 0s where your torch, annihilus and everything else you want to KEEP is.
	 * 1 = item is unlocked and will be dropped, stashed or sold.
	 * If you don't change the default values, the bot won't stash items.
	 */
	Config.Inventory[0] = [1,1,1,1,1,1,0,0,0,0];
	Config.Inventory[1] = [1,1,1,1,1,1,0,0,0,0];
	Config.Inventory[2] = [1,1,1,1,1,1,0,0,0,0];
	Config.Inventory[3] = [1,1,1,1,1,1,0,0,0,0];

	Config.StashGold = 100000; // Minimum amount of gold to stash.

	/* Potion types for belt columns from left to right.
	 * Rejuvenation potions must always be rightmost.
	 * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
	 */
	Config.BeltColumn[0] = "hp";
	Config.BeltColumn[1] = "mp";
	Config.BeltColumn[2] = "rv";
	Config.BeltColumn[3] = "rv";

	/* Minimum amount of potions. If we have less, go to vendor to purchase more.
	 * Set rejuvenation columns to 0, because they can't be bought.
	 */
	Config.MinColumn[0] = 3;
	Config.MinColumn[1] = 3;
	Config.MinColumn[2] = 0;
	Config.MinColumn[3] = 0;

	// Pickit config
	Config.PickitFiles.push("kolton.nip"); // Pickit filenames in /pickit/ folder
	Config.PickitFiles.push("LLD.nip");
	Config.PickitFiles.push("craft.nip");
	Config.PickitFiles.push("keyorg.nip");
	Config.PickitFiles.push("keys&organs.nip");
	Config.PickitFiles.push("magic_rare.nip");
	Config.PickitFiles.push("normal.nip");
	Config.PickitFiles.push("set.nip");
	Config.PickitFiles.push("temp.nip");
	Config.PickitFiles.push("unique.nip");
	Config.PickRange = 40; // Pick radius
	Config.FastPick = false; // Check and pick items between attacks

	// Item identification settings
	Config.CainID.Enable = false; // Identify items at Cain
	Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
	Config.CainID.MinUnids = 50; // Minimum number of unid items in order to use Cain.
	Config.FieldID = false; // Identify items in the field instead of going to town.

	// Gambling config
	Config.Gamble = true;
	Config.GambleGoldStart = 2500000;
	Config.GambleGoldStop = 100000;
	
	// Check libs/NTItemAlias.dbl file for other item classids
	Config.GambleItems.push(520); // Amulet
	Config.GambleItems.push(522); // Ring
	Config.GambleItems.push(418); // Circlet
	Config.GambleItems.push(419); // Coronet
	
	// Cubing config. All recipes are available in Templates/Cubing.txt
	Config.Cubing = true; // Set to true to enable cubing.

	// All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
	//Config.Recipes.push([Recipe.Gem, 560]); // perfect amethyst
	//Config.Recipes.push([Recipe.Gem, 565]); // perfect topaz
	//Config.Recipes.push([Recipe.Gem, 570]); // perfect sapphire
	//Config.Recipes.push([Recipe.Gem, 575]); // perfect emerald
	//Config.Recipes.push([Recipe.Gem, 580]); // perfect ruby
	//Config.Recipes.push([Recipe.Gem, 585]); // perfect diamond
	//Config.Recipes.push([Recipe.Gem, 600]); // perfect skull

	//Config.Recipes.push([Recipe.Token]); // token of absolution
	
	//Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
	//Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
	//Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
	//Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
	//Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex

	Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
	Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
	Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet
	Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces

	Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
	Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem

	// Base item must be in the pickit, rest is auto-picked
	Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
	Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
	Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
	Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate

	/* Runeword config. All recipes are available in Templates/Runewords.txt
	 * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
	 * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
	 */
	Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling

	Config.Runewords.push([Runeword.Insight, 255]); // Thresher
	Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe

	Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");

	Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
	Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe

	Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");

	// General config
	Config.PublicMode = 0; // 1 = invite, 2 = accept, 0 = disable
	Config.LastMessage = ""; // Message to say at the end of the run.
	Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
	Config.MinGameTime = 300; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
	Config.MaxGameTime = 720; // Maximum game time in seconds. Quit game when limit is reached.
	Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
	Config.OpenChests = false; // Open chests. Controls key buying.
	Config.MiniShopBot = true; // Scan items in NPC shops.
	Config.TownCheck = false; // Go to town if out of potions
	Config.LogExperience = true; // Print experience statistics in the manager.
	Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.

	// Shrine Scanner - scan for shrines while moving.
	// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
	Config.ScanShrines = [15];

	// MF Switch
	Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
	Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II

	// Fastmod config
	Config.FCR = 255; // 0 - disable, 1 to 255 - set value of faster cast rate 
	Config.FHR = 255; // 0 - disable, 1 to 255 - set value of faster hit recovery 
	Config.FBR = 255; // 0 - disable, 1 to 255 - set value of faster block recovery 
	Config.IAS = 255; // 0 - disable, 1 to 255 - set value of increased attack speed 
	Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.

	// Anti-hostile config
	Config.AntiHostile = false; // Enable anti-hostile
	Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
	Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
	Config.RandomPrecast = true; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
	Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted

	// DClone config
	Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
	Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled

	// Monster skip config
	// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
	// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
	Config.SkipImmune = [];
	// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
	// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
	Config.SkipEnchant = [];
	// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
	Config.SkipAura = [];

	/* Attack config
	 * To disable an attack, set it to -1
	 * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
	 */
	Config.AttackSkill[0] = 151; // Preattack skill.
	Config.AttackSkill[1] = 151; // Primary skill to bosses.
	Config.AttackSkill[2] = 151; // Primary skill to others.
	Config.AttackSkill[3] = 152; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[4] = 152; // Backup skill, used when whirlwind path is blocked

	// Low mana skills - these will be used if main skills can't be cast.
	Config.LowManaSkill[0] = 0; // Low mana skill.

	Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
	Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all

	// Class specific config
	Config.BOSwitch = 0; // Precast weapon slot - 0 = slot I, 1 = slot II
	Config.FindItem = true; // Use Find Item skill on corpses after clearing.
	Config.FindItemSwitch = 1; // Find Item weapon slot - 0 = slot I, 1 = slot II
	Config.Werewolf = false; // EXPERIMENTAL werewolf attack for Wolfhowl Barbarians. Set attacks to feral rage.
}
Funktioniert leider immer noch nicht..
Die Gold-Zeile habe ich nur einmal gefunden
09/21/2013 00:27 using11#2647
ich haabe da ein problem, das tritt am meisten bei chest only auf

[00:24:21] <mf-3> D2BS is not responding... starting profile
[00:25:24] <mf-1> Life Chicken (285/1189) to Horror in Sewers Level 1. Ping: 62
[00:25:47] <mf-2> D2BS is not responding... starting profile

das kommt häufig das D2bs os not responding.

immer nur bei chest runs, bei normal mf runs kommt es sogut wie nie.
hat da einer evtl eine idee was das sein kann?

alle meine d2's sind in englisch
09/21/2013 07:20 data29#2648
Quote:
Originally Posted by using11 View Post
ich haabe da ein problem, das tritt am meisten bei chest only auf

[00:24:21] <mf-3> D2BS is not responding... starting profile
[00:25:24] <mf-1> Life Chicken (285/1189) to Horror in Sewers Level 1. Ping: 62
[00:25:47] <mf-2> D2BS is not responding... starting profile

das kommt häufig das D2bs os not responding.

immer nur bei chest runs, bei normal mf runs kommt es sogut wie nie.
hat da einer evtl eine idee was das sein kann?

alle meine d2's sind in englisch
schau mal, nach wieviel runs das bei mf-3 kommt und wann der key wechsel bei dem char ist
bei mir ist das auch immer wenn ein char den key wechselt
09/21/2013 08:49 mirkoregge#2649
Quote:
Originally Posted by elpoire View Post
Funktioniert leider immer noch nicht..
Die Gold-Zeile habe ich nur einmal gefunden
in welchem ordner liegen denn deine pickits? haste eventuell noch von einem anderen bot die pickits geöffnet?
09/21/2013 10:27 using11#2650
Quote:
Originally Posted by data29 View Post
schau mal, nach wieviel runs das bei mf-3 kommt und wann der key wechsel bei dem char ist
bei mir ist das auch immer wenn ein char den key wechselt
kann ich dir genau sagen run wechsel ist alle 10 runs normal, 8 runs gelaufen 4 crashes
da die bots neu gestartet wurden für test
09/21/2013 11:00 elpoire#2651
Quote:
Originally Posted by mirkoregge View Post
in welchem ordner liegen denn deine pickits? haste eventuell noch von einem anderen bot die pickits geöffnet?
kolbot\d2bot-with-kolbot-master\d2bs\kolbot\pickit
Habe die Pickit aus Muddys reinkopiert
09/21/2013 12:17 mirkoregge#2652
Quote:
Originally Posted by using11 View Post
kann ich dir genau sagen run wechsel ist alle 10 runs normal, 8 runs gelaufen 4 crashes
da die bots neu gestartet wurden für test
start mal den pc neu; hatte auch schon das phänomen; danach lief wieder alles fehlerfrei

Quote:
Originally Posted by elpoire View Post
kolbot\d2bot-with-kolbot-master\d2bs\kolbot\pickit
Habe die Pickit aus Muddys reinkopiert
liegen deine kopierten pickits in einem extra unterordner oder so? für mich liest sich das so, dass dein bot auf keine bzw die falsche pickit zugreift; mach doch mal nen screen von deinem ordnersystem; ich nehme an, dass du die pickits nur falsch kopiert hast
09/21/2013 12:50 elpoire#2653
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Meinst du das?^^
09/21/2013 13:06 D2_Chris#2654
glaube er meinte deinen pickit ordner , wie es in dem aussieht !

also einen doppelklick weiter ^^
09/21/2013 13:26 elpoire#2655
Ok ^^

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