Originally Posted by XxSsebasSxX
Yes! I understand how it works, and why the xtrap crashes when you moddify any file.
The answer, for those who did not know, is the next:
When you go to moddify a .x7 file, for example the 7.x7, you need delete a <GAMETEMPO>,
so, if you delete that gametepo, the quanity of characters is less of the original.
So, you need to compensate, and how can you do that? Very simple, you need add a commentary in a new line, for example:
#djgthdfggggggggggggg
If you initiate a new line with a hashtag (#), the info will be nothing.
I have this:
" <GAMETEMPO>
<TEMPVALUE value = "GAMETEMPO_FREE" />
<GAMETEPMO_COMMON_TOTAL_VALUE GAMETEMPO_fastrun_required_mp="0" GAMETEMPO_fastrun_decrement_mp="0"
GAMETEMPO_fastrun_decrement_mp_delay="0" GAMETEMPO_fastrun_speed_rate="1.5" GAMETEMPO_dodge_required_mp="0"
GAMETEMPO_dodge_speed="2350" GAMETEMPO_dodge_decel="4500" GAMETEMPO_dodge_dodge_time="0.225" GAMETEMPO_dodge_delay="0.375" GAMETEMPO_dodge_after_stun_required_mp="0" GAMETEMPO_walljump_required_mp="0" GAMETEMPO_walljump_jump_force="3125" GAMETEMPO_walljump_delay_before_jump="0.2" GAMETEMPO_walljump_jump_time="0.5" GAMETEMPO_walljump_landing_time="0.2" GAMETEMPO_foot_sound_volume="0.5" GAMETEMPO_actor_default_hp_max="140.0" GAMETEMPO_actor_default_mp_max="99999999999999.0"
GAMETEMPO_gravity="-7500.0" GAMETEMPO_max_gravity_velocity="-7500.0" GAMETEMPO_backhit_bonus="1.0"
GAMETEMPO_actor_default_move_speed="1100.0" GAMETEMPO_actor_default_animation_move_speed="915. 0" GAMETEMPO_front_speed_rate="1.0" GAMETEMPO_side_speed_rate="0.95" GAMETEMPO_back_speed_rate="0.9" GAMETEMPO_sit_speed_rate="1.0" GAMETEMPO_jump_force="2700.0" GAMETEMPO_jump_move_rate="1.0" GAMETEMPO_land_move_rate="0.6" GAMETEMPO_jump_time="700.0" GAMETEMPO_jump_predelay="0" GAMETEMPO_jump_landdelay="300" GAMETEMPO_ray_maxdistance="28000.0" GAMETEMPO_damage_multiplier="2.5" />
</GAMETEMPO>
</GAMEINFOLIST>
</Constant_info>
#djgthdfgggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g
gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg g
ggggggggggggggggggggggggggggg.... (continues)"
So if i want more damage, i'll moddify "damage_multiplier="2.5", for this damage_multiplier="92.5" (for example), but this no ends, i need delete a "g", of the commentary, for compensate the size of the file...
Works for me, and if it was obvious, so forgive me, but I explain to those who do not know, like me, Nobody told me, I just gave it served by a download, and i thank that, but if you need go deeper, this counsil will be good for you
Good bye
PD: Sorry for my english, i'm argentinian
EDIT: The file 7.x7, for example, with 16635 Characters works perfectly
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