First: great work on the updates!
I don't know exactly why but since the Hub 2.0 update it is getting repeating disconnects (code 007) after exactly one run. The log always looks the same.
When finally managing to reconnected (normally after 30+ manual attempts), the inventory is not full (10+ free slots). It is very odd that the inv full+pause message appears after the sell message. Apparently it starts a new run but a crash/dc occurs. Manual human runs do not cause this.
What could the reason and solution be?
Any insight is highly appreciated.
PS
I have a local git branch and am working on adding more useful into to the logs. E.g. how many free slots are considered "full inv", how many item are actually sold, etc.
DS
I don't know exactly why but since the Hub 2.0 update it is getting repeating disconnects (code 007) after exactly one run. The log always looks the same.
When finally managing to reconnected (normally after 30+ manual attempts), the inventory is not full (10+ free slots). It is very odd that the inv full+pause message appears after the sell message. Apparently it starts a new run but a crash/dc occurs. Manual human runs do not cause this.
What could the reason and solution be?
Any insight is highly appreciated.
Code:
19:38:02 - Map has been fully vanquished. 19:38:02 - Travelling to House Zu Heltzer (Outpost) 19:38:09 - Run Successful after: 47min 46s 19:38:10 - Travelling to Eye of The North Default (Outpost) 19:38:17 - Identifying items 19:38:23 - Salvaging items 19:38:32 - No space in inventory to move the items out of the equipment bag 19:38:32 - Moving to merchant to sell items 19:38:39 - Selling items 19:38:39 - Inventory full, pausing. 19:38:39 - Starting run 2 19:38:39 - Travelling to House Zu Heltzer (Outpost)
I have a local git branch and am working on adding more useful into to the logs. E.g. how many free slots are considered "full inv", how many item are actually sold, etc.
DS