Quote:
Originally Posted by Pr0x!
How can you possibly shit on this screen if this is provided to SRO community 20 years after it's release? Having hard time to undertand.
Silkroad is based on job. For 15 years, it's based on sitting on camel and afk-ing. Someone had to take responsibility and try something new and we are giving it a try and so far it looks better, a t least to majority of our community.
Yes. It's not perfect yet, this is why first 10 days is dedicated to monitoring, taking notes, improving it.
I am confident that Electus New Job system will change the way Jobbing works in entire pSRO once it's polished.
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I shit on the decision regarding this job system, not necessarily on you or your server. I agree that the "caravan" that developed in this community during the past years is a tumor and something had to be done against it. Sitting AFK on a mount is not what the trading should look like. There had to be done something about it, however the way you guys approached it is a huge step in the wrong direction imo.
Silkroad has 2 things that make it fun and unique compared to the 1000s of other games one could play. Those things are unique hunting and the job system. The original job system is good because it is sandbox content with a lot of freedom for the participating players. Choosing a route, choosing a time for your trade and actively trying to avoid thieves were huge factors of said freedom which made this system fun. While traders had to take care of all these things, hunters would always be scouting ahead or find other creative ways to ensure their safe passage. Meanwhile thieves had to scout on bridges, popular routes, at city gates and to track caravans when they were outside. Additionally, once they actually managed to steal some goods, they had to find solutions to get away with them.
You essentially took all this freedom and fun away and turned the most prominent feature of this game into a boring, repetitive rat race, with the same few routes and participants every time and some occasional large scale pvp.
What you could have done instead was to encourage players to NOT run caravans and thief raids in huge groups. Splitting people up is the one thing that would have made the job system as fun as it was before people optimized caravans by efficiency and started mass afk tracing each other.
This could have been achieved by adding cumulative damage for stacked targets in a small AOE and/or by giving out dynamic rewards depending on how many people were doing the same trade as other people in a short timeframe (e.g. player 1 sells 100 donwhang saddles in hotan, they get 1000 gold. player 2 sells 100 donwhang saddles in hotan 5 seconds later, they get 900 gold. etc. And at the same time as donwhang saddles go down in demand, jangan saddles would rise in demand.)