Hallo. habe alles gemacht. kein fehlern... das App öffnen sich, aber das Model ändern sich nicht. Hat jemand eine idee?
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I have the same problem, what are the ways to solve this?Quote:
Hallo. habe alles gemacht. kein fehlern... das App öffnen sich, aber das Model ändern sich nicht. Hat jemand eine idee?
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Quote:
Ich nehme mir die Tage mal Zeit und fixxe die Files komplett.
Am Montag schick ich mein ram weg, das heißt freitag kann ich wieder arbeiten ^^ und serenity versuchs...Quote:
Vill sollte den Thread solange Arma keine Zeit oder so hat jemand anderes hier weiter machen da er ja auch ein Server hat.
MI_DREAMQEEN01 IDS_PROPMOVER_TXT_002070 AII_MONSTER 28 35 195 170 165 155 = BELLI_RANGE = 85 = = RANK_SUPER 0 = 1 = 6451 6772 II_WEA_MOB_DREAMQEEN_ATK1 II_WEA_MOB_DREAMQEEN_ATK2 II_WEA_MOB_DREAMQEEN_ATK3 = 0.65 = = = = = = 1000 3000 1117106 100 516 130 0 = 5 10 = 0 = 0 = = = 400 0.3 0 -0.3 0 0 2000 = = = = 15000 615826 0 1 = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002071
MI_DREAMQEEN01 IDS_PROPMOVER_TXT_002070 AII_MONSTER 28 35 195 170 165 155 = BELLI_RANGE = 85 = = RANK_SUPER 0 = 1 = 6451 6772 II_WEA_MOB_FEFERN1_ATK1 II_WEA_MOB_FEFERN1_ATK2 II_WEA_MOB_FEFERN1_ATK3 = 0.65 = = = = = = 1000 3000 1117106 100 516 130 0 = 5 10 = 0 = 0 = = = 400 0.3 0 -0.3 0 0 2000 = = = = 15000 615826 0 1 = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002071
Oder die Attacken der Queen definieren und fixen..Quote:
Um die v18 Bosse zu fixxen, muss man die ATK-Typ Werte ändern.
So sieht es aus
So sollte es aussehenCode:MI_DREAMQEEN01 IDS_PROPMOVER_TXT_002070 AII_MONSTER 28 35 195 170 165 155 = BELLI_RANGE = 85 = = RANK_SUPER 0 = 1 = 6451 6772 II_WEA_MOB_DREAMQEEN_ATK1 II_WEA_MOB_DREAMQEEN_ATK2 II_WEA_MOB_DREAMQEEN_ATK3 = 0.65 = = = = = = 1000 3000 1117106 100 516 130 0 = 5 10 = 0 = 0 = = = 400 0.3 0 -0.3 0 0 2000 = = = = 15000 615826 0 1 = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002071
Einfach die II_WEA_MOB_DREAMQEEN_ATK1 mit II_WEA_MOB_FEFERN1_ATK1 ersetzen und das macht ihr mit allen Bossen und natürlich auch bis MOB_ATTACK3Code:MI_DREAMQEEN01 IDS_PROPMOVER_TXT_002070 AII_MONSTER 28 35 195 170 165 155 = BELLI_RANGE = 85 = = RANK_SUPER 0 = 1 = 6451 6772 II_WEA_MOB_FEFERN1_ATK1 II_WEA_MOB_FEFERN1_ATK2 II_WEA_MOB_FEFERN1_ATK3 = 0.65 = = = = = = 1000 3000 1117106 100 516 130 0 = 5 10 = 0 = 0 = = = 400 0.3 0 -0.3 0 0 2000 = = = = 15000 615826 0 1 = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002071
15 II_WEA_MOB_DREAMQEEN_ATK1 IDS_PROPITEM_TXT_014986 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 1 1 _NONE 0 0 0 = = = WT_MELEE AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SKILL_QUEEN_1 = = MTI_ATK1 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014987
15 II_WEA_MOB_DREAMQEEN_ATK2 IDS_PROPITEM_TXT_014988 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 1 5 _NONE 0 0 0 = = = WT_RANGE AS_CHEST AS_ARM AS_LEG AS_HEAD = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_NPC_RAN_MAGICBALL XI_NPC_RAN_BOOM = = MTI_ATK2 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014989
15 II_WEA_MOB_DREAMQEEN_ATK3 IDS_PROPITEM_TXT_014990 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 9 11 _NONE 0 0 0 = = = WT_MELEE AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SKILL_QUEEN_2 = = MTI_ATK3 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014991
15 II_WEA_MOB_HERNKRAKEN_ATK1 IDS_PROPITEM_TXT_014992 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 1 1 _NONE 0 0 0 = = = WT_MELEE AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SKILL_KRAKEN_1 = = MTI_ATK1 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014993
15 II_WEA_MOB_HERNKRAKEN_ATK2 IDS_PROPITEM_TXT_014994 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 1 5 _NONE 0 0 0 = = = WT_RANGE AS_CHEST AS_ARM AS_LEG AS_HEAD = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_NPC_RAN_MAGICBALL XI_NPC_RAN_BOOM = = MTI_ATK3 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014995
15 II_WEA_MOB_HERNKRAKEN_ATK3 IDS_PROPITEM_TXT_014996 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 9 11 _NONE 0 0 0 = = = WT_MELEE AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SKILL_KRAKEN_2 = = MTI_ATK2 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014997
15 II_WEA_MOB_SHIPHARPINEES_ATK1 IDS_PROPITEM_TXT_014998 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 1 5 _NONE 0 0 0 = = = WT_MELEE AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SKILL_HARPINEES_1 = = MTI_ATK1 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_014999
15 II_WEA_MOB_SHIPHARPINEES_ATK2 IDS_PROPITEM_TXT_015000 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 1 1 _NONE 0 0 0 = = = WT_RANGE AS_CHEST AS_ARM AS_LEG AS_HEAD = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_NPC_RAN_MAGICBALL XI_NPC_RAN_BOOM = = MTI_ATK2 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_015001
15 II_WEA_MOB_SHIPHARPINEES_ATK3 IDS_PROPITEM_TXT_015002 1 1 IK1_WEAPON IK2_MOB IK3_VIRTUAL = TRUE = = 1 30000 100 180 HD_ONE = = = 0 = = = = = = = = = 9 11 _NONE 0 0 0 = = = WT_MELEE AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SKILL_HARPINESS_2 = = MTI_ATK3 = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """""" 0 """""" IDS_PROPITEM_TXT_015003
#define II_WEA_MOB_DREAMQEEN_ATK1 9287
#define II_WEA_MOB_DREAMQEEN_ATK2 9288
#define II_WEA_MOB_DREAMQEEN_ATK3 9289
#define II_WEA_MOB_HERNKRAKEN_ATK1 9290
#define II_WEA_MOB_HERNKRAKEN_ATK2 9291
#define II_WEA_MOB_HERNKRAKEN_ATK3 9292
#define II_WEA_MOB_SHIPHARPINEES_ATK1 9293
#define II_WEA_MOB_SHIPHARPINEES_ATK2 9294
#define II_WEA_MOB_SHIPHARPINEES_ATK3 9295
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Found a bug on B3 dungeon when you hit a mob or a normal player is there u will get dc and can't log in your char error logs is here
Was hat ein Texture Fehler mit dem Max Level zu tun ?Quote:
Have you max lv change?