Code:
- ID = Refers to maps (e.g. ID 11 = Novice Island)
- In accordance with respawn ID which defines whether to spawn a monster. (Up to 6 species)
- Density and that the interval defined above, by default, write. To write different densities should be pointed assign a new value to the table.
- Rare cases have emerged Mob assign new values should be pointed.
- ================================================ =======================
- Novice Island
- ================================================ =======================
if ID == 11 then - Gaia starting point 1
monster_ID = {1002, 2002, 2002, 0, 0, 0}
density = {1.2, 0.7, 0.4, 0.15, 0.1, 0.07}
interval = {100, 100, 100, 100, 100, 100}
Raremob_ID = {5044, 5046, 0, 0}
Raremob_count = {1, 1, 1, 1}
Raremob_interval = {100, 100, 100, 0}- In accordance with respawn ID which defines whether to spawn a monster. (Up to 6 species)
- Density and that the interval defined above, by default, write. To write different densities should be pointed assign a new value to the table.
- Rare cases have emerged Mob assign new values should be pointed.
- ================================================ =======================
- Novice Island
- ================================================ =======================
if ID == 11 then - Gaia starting point 1
monster_ID = {1002, 2002, 2002, 0, 0, 0}
density = {1.2, 0.7, 0.4, 0.15, 0.1, 0.07}
interval = {100, 100, 100, 100, 100, 100}
Raremob_ID = {5044, 5046, 0, 0}
Raremob_count = {1, 1, 1, 1}
Raremob_interval = {100, 100, 100, 0}
- ================================================ =======================
- The Lost Secret Island Dungeon (saryong)
- ================================================ =======================
elseif ID == 1601001 then
monster_ID = {9165005,9165004,9166004,9166004,9166004,9166004}
density = {0.2, 0.2, 0.2, 0.2, 0.2, 0.2}
interval = {1000, 1000, 1200, 1500, 2000, 3000}
monster_ID = {9165005,9165004,9166004,9166004,9166004,9166004}
Raidmob_density = {0.37, 0.37, 0.37, 0.37, 0.37, 0.37}
Raidmob_interval = {10000, 10000, 12000, 15000, 20000, 30000}
p.s. open lua files with Notepad++ then click the "Encoding" menu > "Character Sets" > "Korean" > "Windows-949" then copy+paste into google translator and then paste back into the file, now all the apparent gibberish is in broken english (better than nothing right)