[Sammelthread] Addys

05/18/2012 16:48 CyberKinqx3™#2461
#Request

ADR_SERVERBASE
ADR_NAMEBASE
OFS_PLAYERSIZE
ADR_D3DIP

Vielen Dank!

#define ADR_DefuseAnyWhere 0x8C6880
#define ADR_PlantAnyWhere 0xA02352
05/19/2012 01:15 makis5#2462
Quote:
Originally Posted by CyberKinqx3™ View Post
#Request

ADR_SERVERBASE
ADR_NAMEBASE
OFS_PLAYERSIZE
ADR_D3DIP

Vielen Dank!

#define ADR_DefuseAnyWhere 0x8C6880
#define ADR_PlantAnyWhere 0xA02352

#define ADR_SERVERPOINTER 0xA02764
#define OFS_PLAYERSIZE 0x1CF8

#define ADR_D3DName 0x00A593C4
#define ADR_D3DIP 0x00A590D8
Credits to _BuRn3R_ & GigaByte
i don't know if the last to is that one you want good luck!
05/19/2012 12:11 nicki240#2463
#request

ADR_STRUCTSIZE
ADR_NOSPAWNWAIT1
ADR_VJUMP
OFS_5SLOT
Address_ESP_Names
05/19/2012 13:44 Joel9999#2464
#request
OFS_EXTRAAMMO1
OFS_EXTRAAMMO2
05/19/2012 15:48 xDuff#2465
Code:
//::==============xDuff Logger v 3.0===========:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_PLAYERPOINTER      0x00A027C8
#define ADR_SERVERPOINTER      0x00A02764
#define ADR_REMOTEPOINTER      0x00B208E0
#define ADR_CBASEPOINTER       0x0011E114
#define ADR_DEVICEPOINTER      0x00862594
#define ADR_WEAPONPOINTER      0x008C679C
#define ADR_BASEPOINTER        0x00A58A00
#define ADR_HEALTHPOINTER      0x0031FB8
#define ADR_USERPOINTER        0x00A02764
#define ADR_VIEWANGELS         0x00A02310
#define ADR_ROOMCLASS          0x00A03588
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A1F9EC
#define ADR_CLASSBASE          0x00A5A5A0
//::===============Offset=====================:://
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_SLOT1              0x001021B8
#define OFS_SLOT2              0x001021B9
#define OFS_SLOT3              0x001021BA
#define OFS_SLOT4              0x001021BB
#define OFS_SLOT5              0x001021BC
#define OFS_SLOT6              0x001021BD
#define OFS_SLOT7              0x001021BE
#define OFS_SLOT8              0x001021BF
#define OFS_DINAR              0x0011A2A8
#define OFS_LEVEL              0x0011A298
#define OFS_PLAYERSIZE         0x001CF8
#define OFS_WEAPON1            0x00101DA
#define OFS_WEAPON2            0x00101DE
#define OFS_WEAPON3            0x00101E2
#define OFS_INVISIBLE          0x0011A2BC
#define OFS_X                  0x00102EC
#define OFS_Y                  0x00102FC
#define OFS_Z                  0x00102F4
#define OFS_OPK_X              0x001024C
#define OFS_OPK_Y              0x0010250
#define OFS_OPK_Z              0x0010254
#define OFS_NFD                0x00102D4
#define OFS_MASTER             0x00FD160
#define OFS_NODELAY            0x00103F8
#define OFS_NORELOAD           0x00103F5
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
#define OFS_NADE               0x0010100
//::================Player===================:://
#define ADR_VIRTUALJUMP        0x00835E54
#define ADR_VIRTUALPRONE       0x00835E58
#define ADR_VIRTUALCROACH      0x00835E5C
#define ADR_IMDRUNK            0x00A026D0
#define ADR_NOBOUNDS1          0x00B2F858
#define ADR_NOBOUNDS2          0x00B2F85C
#define ADR_NOBOUNDS3          0x00B2F860
#define ADR_FASTAMMO           0x00A07144
#define ADR_FASTMEDIC          0x00A0714C
#define ADR_FASTFLAG           0x00A0995C
#define ADR_FASTREPAIR         0x00A03618
#define ADR_SPEED              0x008658D8
#define ADR_ROLLSPEED          0x00865700
#define ADR_STAMINA1           0x008361E8
#define ADR_STAMINA2           0x008361EC
#define ADR_STAMINA3           0x008361F0
#define ADR_STAMINA4           0x008361F4
#define ADR_STAMINA5           0x008361F8
#define ADR_STAMINAREFILL      0x0098CF68
#define ADR_LADDERQUICKLY      0x008658A0 //R3d_L!ne
#define ADR_DEADSPINNER        0x008C2E6C //AeroMan
#define ADR_SILENTWALK         0x008500B2F8
#define ADR_WTW                0x00835E20
#define ADR_WUW                0x00A0995C
#define ADR_DEATHCAM           0x00B37760
#define ADR_HIGHMODE           0x008659A8
#define ADR_PLAYERPRONE        0x00A0357C
#define ADR_CHANGEROLL         0x008655B8
#define ADR_WEAPONSHOT1        0x00A02818
#define ADR_WEAPONSHOT2        0x00A02838
#define ADR_CQCPRONE           0x008C6860
#define ADR_ANTIRADAR          0x00A0998C //R3d_L!ne
#define ADR_PLANTANYWHERE      0x00A0249A
//::================Server=======================:://
#define ADR_CAMERAPOSITION1    0x009FC1DC
#define ADR_CAMERAPOSITION2    0x009FC1E0
#define ADR_CAMERAPOSITION3    0x009FC1E0
#define ADR_SPAWNWAIT1         0x000
#define ADR_SPAWNWAIT2         0x00B3DF40
#define ADR_ANTIAFK            0x00B2F830
//::================Weapon=======================:://
#define ADR_NOSPREAD           0x00A071E4
#define ADR_QUICKPLANT         0x00A02334
#define ADR_QUICKDEFUSE        0x00A02334
#define ADR_BONESHOT           0x00866540
#define ADR_SUPEREXPLOSION     0x00865F70 //AeroMan
#define ADR_IMMEXPLOSION       0x008656B8 //DirecTX
#define ADR_SCOPE              0x008C686C
#define ADR_SCOPESIZE          0x000
#define ADR_STW                0x00833064
#define ADR_WTH                0x00830D3C
#define ADR_CAMERAVIEW         0x0086557C
#define ADR_HIDEWEAPON         0x008BE788
#define ADR_COLORSHOT1         0x00A03440
#define ADR_COLORSHOT2         0x00A03444
#define ADR_COLORSHOT3         0x00A03444
#define ADR_WEAPONGRAVITY      0x00865528
#define ADR_UNLAMMOMEM         0x00A02740
#define ADR_BREAKLIMIT	       0x008654D0 //R3d_L!ne
#define ADR_ALWAYSXHAIR        0x00A07168
#define ADR_FASTLOCKON         0x00A02380
//::================D3D=======================:://
#define ADR_D3D_NAME           0x00A593C4
#define ADR_D3D_IP	       0x00A590D8
#define ADR_D3D_HP	       0x00A581F4
//::===============Ambient====================:://
#define ADR_NOWATER1           0x00A09958
#define ADR_NOWATER1           0x00A0995C
#define ADR_NEARFOG            0x00A0996C
#define ADR_GLASSWALLS         0x008361E8
#define ADR_FARFOG             0x00A09970
#define ADR_FULLBRIGHT1        0x00A03440
#define ADR_FULLBRIGHT2        0x00A03444
#define ADR_FULLBRIGHT3        0x00A03448
#define ADR_FULLBRIGHT4        0x00A0344C
#define ADR_FULLBRIGHT5        0x00A03454
//::===============Px Items===================:://
#define ADR_EXTRAAMMO1         0x000
#define ADR_EXTRAAMMO2         0x000
#define ADR_BANDAGE            0x000
//::================Vheicle===================:://
#define ADR_AUTOREPAIR         0x000
#define ADR_BIGCARNAME         0x00865720 //R3d_L!ne
#define ADR_CRAZYCAR           0x00865400 //R3d_L!ne
//::================Asm=======================:://
#define ADR_AUTOSTART          0x00511A2D
#define ADR_UNLIMITEDAMMO      0x004DD04E
#define ADR_SWITCHTIME         0x004DF666
#define ADR_ENGINETEXT         0x00401073
#define ADR_MESSAGEBOX         0x00418B8B
#define ADR_BACKTOLOBBY        0x004AE80D
#define ADR_MESSAGEBOX         0x00418B8B
#define ADR_ENGINETEXT         0x00401073
#define ADR_ARTILLERY1         0x0040883A
#define ADR_ARTILLERY2         0x000
#define ADR_QUICKPLANT         0x004D7DC8
#define ADR_QUICKDEFUSE        0x0043629F
#define ADR_BULLET             0x004D9087
#define ADR_NORELOAD           0x00585276
#define ADR_WTW                0x0071ABE2
#define ADR_STW                0x005DED10
#define ADR_BACKTOLOBBY        0x004AF129
#define ADR_ALWAYSCROSS        0x0052AD86
#define ADR_SUPERCARSOUND      0x00422115
#define ADR_OPK                0x00407F86
//::================Bypass====================:://
#define ADR_BYPASSW1           0x004E5FB5
#define ADR_BYPASSW2           0x004E6699
#define ADR_BYPASSW3           0x0059B908
#define ADR_CRCPATCH           0x00417FD3
//::================Binder====================:://
#define ADR_SLOTBASE           0x00101018
#define ADR_WEAPONBASE         0x00A1F9EC
#define ADR_CLASSBASE          0x00A5A5A0
//::================Struct====================:://
#define ADR_PLAYERPOINTER      0x00A027C8
#define ADR_REMOTEPOINTER      0x00B208E0
struct CBase
{
	CPlayer* local;
	char* unknow[1171732]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0xA027C8);
//::================End=======================:://
05/19/2012 16:05 Crytec'#2466
request
nobounds

automedic
05/19/2012 19:47 spike2147#2467
#define ADR_NOBOUNDS1 0x00B2F858
#define ADR_NOBOUNDS2 0x00B2F85C
#define ADR_NOBOUNDS3 0x00B2F860
creds xduff (some people are lazy)

Automedic is a ASM function. Look it up at source codes.

#req ADR_NoRestrictions
05/20/2012 18:27 sıxx#2468
#Request
Matrixpointer
Infopointer
05/20/2012 19:08 n4n033#2469
#Request Vehicle Pointer
05/20/2012 19:41 spike2147#2470
#define ADR_AdvancedMsgBox 0x5AC340

Can anyone help me how to use this?

@sixx
#define ADR_MATRIXPOINTER 0x00992650
.. Infopointer?

#req ADR_NoRestrictions
05/21/2012 17:31 __BuRn3R#2471
Quote:
Originally Posted by sıxx View Post
#Request
Matrixpointer
Infopointer
Infopointer ist Basepointer: 0xA58A00
05/21/2012 20:57 .Tiq3reye™#2472
PTR_Maxtrix = 0x992650
05/22/2012 01:02 spike2147#2473
and still..
#req ADR_NORESTRICTIONS

oder ein von alte warrock dump.
05/22/2012 21:39 xXrussXx#2474
#request automedic/ammo
05/22/2012 23:28 spike2147#2475
@xx_rus look at the sourcecode request/release.